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#kyle's performance is one of the only things keeping this film afloat
crumb · 26 days
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JUST BEFORE I GO 2014 | dir. Courteney Cox
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zachwritesstuff · 6 years
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Awesome Trevor: The Long and Winding Road
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I’m very used to writing things about other people, products and properties. So this one is going to be a slightly weird one for me. It’s a story of hopeful imagination, and disappointment; Of long hours working to make things perfect, and never finding it; And going through version, formats, people, places and ideas just to keep an idea afloat. But, most importantly, it’s the story of Awesome Trevor, an idea that is eight years in the making, yet so far has not given any worthwhile fruit, no matter how hard we tried. In writing this out, I’m hoping to both show the trials and tribulation of taking an idea from concept to fruition, and how impossible it might seem sometimes. Idealism and inspiration can be a hell of a stimulant, while stalling and depression can be a hell of a… depressant. So maybe someone can get something interesting out of it, or at least find the whole saga entertaining, I don’t know. I should probably quit stalling and actually get to the point… It all started...
Part 1: The Movie
The year is 2010. Just barely out of high school, I was now in Community College, and not working, which was a dumb idea for many reasons. I had worked on independent, or more accurately, amateur, film projects a dozen times, both for class and simply because I wanted to. None of them were good. Despite the fact that I was an adult, I still was not a competent film maker (And some might say that I still am not). But I was young, and still had the delusions of being a big shot director someday. All I needed, I reasoned, was a big project to really pick things up and get a bit of a spotlight. I could continue making simple YouTube videos, but if I actually wanted to get anywhere, I needed to make something bigger.
So I had to make a feature film.
I talked to my regular cohort, Evan Greenhoe. I had known him for a few years at this point, having met when I was still in high school, and we had the same thirst for creating. While he was more of the on camera type, acting and performing music (he still is, but he was then too), I always felt more comfortable behind the scenes, writing and directing. We had talked over projects before, as we always loved making ideas and fleshing them out, and when I told him my desire to make a feature film, he almost instantly handed me the idea of Awesome Trevor.
He had come up with the idea with his girlfriend, Sarah, and had held onto the idea for a little while, never fully formed, but when we started talking about making bigger things, he figured it would be a fit. He had never really formed the idea too terribly deeply, beyond making it a video game inspired piece of a regular joe becoming a hero and saving the princess. We talked out the idea over several days, and eventually we had a strong base to work off of.
Now before I go any further, there is one important note I must add. Around this time, Scott Pilgrim vs The World had just come out. This is important because, in the beginning, Awesome Trevor was a rip off of that. In later years, we would change the story around to make it it’s own thing, but to start with, it was a story of a kind of loser dude going on a quest to save his ex girlfriend from a bunch of people from her past, one of which is even a weird ninja girl. It was a copy.
Now that we had our base, the next step was to write out this masterpiece of original fiction. This was no problem, as I had already written out a few feature length scripts before (all of them going unused, of course). While writing, though, I decided to change up the flow a bit: Instead of one movie, I would make it a six part series, and after all parts were released, I would edit them together as a movie! My genius knew no bounds…
So I got to writing this newly formatted script. I filled it with video game references, witty dialogue, and set it in local areas, so that it would be simpler to film. I introduced the amnesiac main character, Trevor; His tired roommate, Mark; The mysteriously vanished girlfriend, Mary; and the 4 mysterious bosses, Kevin Kurochi, Peyote Jones, Stephanie Connor and Samuel Tanner. The story was of Trevor, who woke up after a heavy night of drinking, to find his memories of a former girlfriend gone, and going on an adventure to get them back with the help of his quip filled roommate.
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My wit, it burns....
    The scripts, well… They weren’t great. They weren’t bad for an untrained 20 year old, but I would like to think I’ve come a long way from when I wrote them. But the most important thing was, we had our scripts. Now started the pre-production.
We pretty much had our cast right off, as they were mostly friends of ours. I was going to play Samuel, who was a bouncer at a club with super strength; Evan was to play Mark, the plucky costar; Kevin (a samurai), Peyote (a drugged out metal guitarist) and Stephanie (a cloaked ninja) were going to be played by our friends Ken, Adolf and Amber respectively; And Mary, who appeared as herself in only one scene, was planned to be played by a woman named Amanda Alch. who I was going to school with at the time and was already an established actress (Bad Kids Go To Hell and Claws). It’s likely she doesn’t even remember agreeing to appear in it, which is probably for the best.
Our starring role went to a good friend of mine from high school named Kyle Mason. Then, he was a kid in his late teens with an interest in cosplay and video production. Nowadays, he is a professional cosplayer and video producer, so he’s not doing too shabby. It didn’t take much convincing to have him play the lead role, and we were off to the races!
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A Readthrough of the script, which of course didn’t go through any editing
I had even asked a dude I had met in college named James to be our Director of Photography, as he had had more experience working on original projects and camera work. Our hearts were working faster than our minds, and we skipped over dozens of important steps (setting proper schedules, storyboarding, finding proper funding, etc) in our pursuit, instead focusing on marketing, finding places to film, and practicing our parts. We even had popular content producers Video Games Awesome plug our project on their show, despite the fact that there was not any actual substance behind anything we were doing.
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Timestamp is at 9:24. A preview of what never comes...
The best way to sum this up is that is was an embarrassment to filmmaking. Had we actually started production as planned, everyone involved would probably hate each other, and the entire thing would be scrapped after about two episodes. I was saved by James cancelling his involvement, probably rightly sensing that this all was half assed, causing the production to fall behind and ultimately being cancelled due to people no longer being available.
And so the first part of this story ends with but a wisp of smoke that was our hope for a movie. Though we possibly dodged a bullet, I was still frustrated and disappointed by all of it, so I put the idea on hiatus and started working on other things. It would lay there for 3 years before it appeared again…
Part 2: The First Cartoon
2013. I was out of community college, and at the University of Texas. I didn’t fit in very well, and being farther away from home and friends made me a bit of a sad, lonely hermit. I knew several people at school, and though I would consider many of them friends now, back then, they were just classmates.
To occupy my time, I was doing side work for Frederator Studios, makers of such fine cartoons as Adventure Time, Fairly Odd Parents, and Chalkzone. I had become friendly with Fred Seibert, the founder of Frederator, after interviewing him a couple years prior, and he had let me make some videos for their YouTube Channel. While I was doing work there, they started up their Cartoon Hangover project, where people could pitch their own cartoons with relative ease, and if Frederator liked it, they would produce a full cartoon short.
This seemed like an amazing opportunity for both myself and Evan, who had experience with animation. I talked to him about it, and he was on board before I even finished explaining the whole thing to him. Like we always do, we started discussing ideas, and after long deliberations, we narrowed it down to three: Captain Amazo, the idiotic superhero; Metal Mania, which was about a metal bad traveling through space to be the biggest band in the galaxy; And, of course, Awesome Trevor, back from the dead.
Well, back from the dead is a slight misnomer. We had discussed the idea once more in between, thinking of bringing it back as a comic. We got far in our discussions, but never made any physical items to go with it, and soon it went back into its slumber.
Editing note: After reviewing the article, Evan has told me that he actually made a comic cover that he never showed me. The cover, unfortunately, has been lost to time.
Both of us were still feeling the sting from the failed mini-series/movie, and as we were now a little bit older, we decided to be a bit wiser as well. Not wise enough to not choose Awesome Trevor, mind you, but also hedging our bets by pitching two shows, the other being Captain Amazo. (Note: we did plan to pitch Metal Mania as well, but we never got around to finishing it).
So this process was pretty much a rinse and repeat. I went home and made a script, and from there, we began working on a pitch. This new script, while not a ton better than the originals, was still an improvement, and since we weren’t having to go through pre-production and big planning meetings, we were able to take stuff in stride. We kept the same general story, but decided to make stuff bigger and flashier, as we weren’t limited by the shackles of real life. We also changed around some of the character designs, as we wanted to have new actors play the characters.
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I’m sure I thought of the shirt designs. I’m a comedy genius.
We kept the base designs of Mark and Trevor, but Samuel the Bouncer was changed to match the person we really wanted to play him, Seanbaby. Once Satisfied, we storyboarded everything out  and sent them in to Frederator, eagerly awaiting the approval so we can start again on our dream project.
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I wrote in the dialogue myself, despite my awful handwriting.
As these are the first you are ever seeing of the characters or story, it’s needless to say that we were denied. The problem with it was that, whoops, we had sent a full storyboard, when in fact they wanted a beat board (like a storyboard, but using thumbnails instead of large images). He also noted that the end of this pitch was left as a “To Be Continued”, and that they were looking for standalone ideas instead of pitches for full series.
Part 3: The Second Cartoon
While again disappointed, this wasn’t a denial based on content, instead just the way it was presented. So we went back to the literal drawing board and reworked the idea into a standalone. It was at this point, in the first time since the idea was formed, that we decided to change the story up. While we kept the saving the girl idea (as to us, it felt like a very video-game thing), we made him more of a player-character like character, almost like an avatar battling in a game.
Looking back through the beat boards we made, they were lame. While I had grown as a writer, I focused way too much on trying to make something someone else would like, and wrote in a very cliched way. Instead of trying to introduce or establish characters, I made Mark and Trevor generic, and didn’t even give defined forms to the people they were fighting. The jokes were bad, the characters were one note, and for some reason I felt the need to physically write out the dialogue on the sheet, despite the fact that I have terrible handwriting.
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Seriously, why did I feel the need to write in the dialogue?!
Evan tried his best to work with what he was given, but I feel that I dropped the ball on this one. And of course it showed when I sent it in and got a response from Eric Homan, who runs all the creative development at Frederator.
“Thanks, Zach, for the work and continued interest.
Unfortunately, "Awesome Trevor" is very far away from what we're looking for in our Cartoon Hangover shorts, in everything from character to story to tone.
I may have recommended this before, but I really suggest you take a look at our shorts as we begin to release them in a few weeks. I think they'll give a better indication of the types of cartoons for which we're looking.
Thanks, again.
-- Eric”
In everything from character to story to tone. That said what needed to be said. Even though I was sour at the time, with five years of hindsight, I realized that Eric was, as he often is, completely right about it, in more way than I could have thought. It was a slapdash job on an idea that was already starting to become kind of stale. We tried to change it up, but in trying to rush this idea to get it made (I checked, there was literally one month between the denial of the first pitch and sending in the second pitch), I did a poor job and let both of us down.
I of course blamed people like Eric, who was just telling me the truth, and situations like my school life, which was causing me anxiety and depression, but deep down I knew that I had done poorly. I had taken this idea, that wasn’t even mine originally, and basically ruined it to the point where we felt like we couldn’t do anything more with it. So at this point, I want to make two apologies. One to Eric, who was simply trying to help and harboured resentment towards for years, and one to Evan, who I kind put a lot of pressure on while we were working on these, and probably wasn’t the best person to work with. Um… My bad.
Part 4: The Past and Future
That last one was probably the last major wave we had in trying to produce Awesome Trevor. It pops up in conversations of ideas a lot, but nothing ever comes to fruition. The closest that ever came after the second cartoon debacle was another video game video series related idea I had. The idea was of an NPC in an open world game who breaks programming and tries to fight back against the player character, who repeatedly kills people for no reason. After discussing that idea for a while, we thought of attaching the Awesome Trevor name to it, as they were both vaguely video game related, and even started jotting down some story ideas. But, like many plans, this one faded away, and was soon in the vault, like the thousand other things we come up with…
And, well, that’s kind of the end. There might have been an expectation of some kind of twist or surprise announcement, but that’s not always how things go. At this point, Awesome Trevor is just an old idea, one that had stewed in our minds for years now. It comes up in conversations every few months, maybe trying out a cartoon pitch again, or doing it as a podcast series, but so far, nothing is set in stone. Hell, it’s possible that after this, a new vigor of interests might pop up inside of us, and the world is finally introduced to this plan that is now 8+ years in the making. You never really can tell.
The main reason I wanted to write this was to just put this all out there, and finally view something of it. Maybe I wanted people to finally see this thing that has been on my mind for a portion of my life. Maybe it’s a cautionary tale of not stepping back and taking the necessary steps to make something come to life properly. Or maybe it’s simply my plea of vanity, begging someone to tell me what I made was good. At this point, I can’t really tell. I just hope someone enjoyed it enough to get to the end.
And man, did it get kind of depressing at the end. Well, for those who made it here, here is your secret easter egg ending. Presented in full is the original draft to the Awesome Trevor Theme Song, produced by the extremely talented Evan Greenhoe. Thank you for reading!
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