is msh ever getting finished? i got so attached to them…
Hopefully yes. MSH suffered very hard from what RnS is suffering from now: a handful of chapters that, for no good reason, are terribly hard to write. I started and stopped the current chapter of MSH at least 8 times, and will probably do it 8 more times before it stops feeling like an awkward mess.
All that to say I plan on coming back to it, just as soon as it cooperates with me again. In the meantime, here's a snippet of the chapter that'll probably be cut but who knows:
The mist had thinned to a sheer veil by the time they made it to town, collecting in the dips and hollows in the fields like the bustles on a quilt. The sun worked hard to burn it away, but it clung stubbornly to the ground, making the air heavy and leaving dewdrops on every surface in sight. Even the windows of the houses were streaked with damp as though rain had passed over, and the half-clouded sky made the illusion all the more convincing.
This early in the morning, Haltvale was slow to come to life, but it was. Gardens were being tended, and people walked in pairs or small groups to their errands, rubbing sleep from their eyes and talking quietly. Theirs was the only wagon on the main road, a slow rumbling of solitary and distant thunder, and folks made room for them as though they were a rain cloud passing through. Ren frowned when he noticed it, casting puzzled looks at all the wary glances in their direction. The prickling of eyes watching etched patterns across his spine, and it disturbed him even more when he turned to confront those stares, only the watch as gazes abruptly averted and paces quickened. Doc seemed to sense it too, because he kept his eyes on the road, his expression grave. His normal bright and welcoming greetings were absent, replaced by hunched shoulders and the firm line of his frown.
"Did something happen?" Ren whispered, biting his lip nervously. "Everyone's on edge."
"Well I don't know, Ren," Doc smiled grimly, "has something happened in the past couple days that might put people on edge?"
Ren winced and rubbed the back of his neck self-consciously. He let the conversation drop just as quickly as it started, the trundle of their wheels on the rutted road filling the silence. At last, Doc pulled them to a stop by the general store and stepped off.
"Alright," Doc said, "you two stay close. I won't be long."
"We won't get carried off by any creatures in town, Doc," Gem said, poking her head up from the back of the wagon. "Besides, I need fabric, and you suck at picking it out."
"Fabric?" Ren asked, raising an eyebrow. "What in the world would you need fabric for?"
"Because someone keeps getting his shirts shredded by some creature in the woods." Gem answered with a narrow-eyed smile, daring him to argue. Ren coughed awkwardly into his hand and suggested: "My favorite color is red."
"You'll get what I get you," Gem sniffed, hopping down from the wagon.
"Am I the only one grounded to the wagon, then?" Ren asked.
"You're not grounded," Doc said, his voice dropping just a hint lower. "I ahm… I don’t want to be in town very long, alright? Meet back at the cart in an hour, two hours tops?"
Ren shrugged, settling back in his seat as comfortably as the wooden bench would allow. “You two have fun.”
“Weren't you just complaining about being grounded?” Gem asked, crossing her arms in feigned indignation.
“Well now that I know I'm not grounded, I'm choosing to stay here and nap while you two go do your errands,” Ren sniffed, pillowing his arms behind his head and reclining in a shaft of weak sunlight that dared to peak out of the clouds. “Go on, shoo.”
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Dealing with your dead parent's financial mess sure is An Experience. It's 50% stress, 50% complex collaborative problem-solving, and 50% feeling like you're in the audience of a convoluted and absurd comedy skit that keeps throwing up punchline after punchline.
In six months, I went from someone who had a reasonably well-to-do parent who I was estranged from for the sake of my wellbeing, and whose inheritance I was thinking of refusing to spare myself the family infighting, to being the one who has to juggle several debtors, thousands of euros' worth of someone else's debts, several institutions who don't communicate with each other half the time, and the additional surprise paperwork generated by everyone else involved having signed themselves the fuck out of this mess. I wasn't prepared for how complicated the bureaucratic aftermath of a death would be on a good day, and I certainly wasn't prepared for the bureaucratic bog that is the death of someone whose main response to financial problems had apparently been "I'm not paying for that" for several years.
Thank heavens that debt isn't automatically inheritable in my country, and thank fuck there was nothing substantial to inherit there. At the moment I'm basically an unpaid case manager who will not become personally responsible for his case's liabilities as long as he does everything by the book. Also the book was written by someone who didn't quite realise that a case like this could happen. The standard assumption within the public system seems to be that an estate will have some debt and some funds, and likely end up on the black side of the ledger. No one tells you that sometimes you will get a bit of a clown car parade instead.
Someone suggested that once I'm done, I ought to write How To Deal With The Indebted Estate You Inherited When You're Fucking Broke And Everyone Else Has Fucked Off: The Authoritative Blog Post. I said that I doubt I have a comprehensive understanding of the issue. "You think someone does?" they countered. They work within public bureaucracy, so I'm inclined to believe they know what they're on about.
If I do write that blog post, it's gonna come with a soundtrack of a techno Can Can version of Offenbach's Orpheus in the Underworld, the musical staple of Very Stupid Drama of the Week Explained in a Tumblr Video, with the following caption: "for full immersive experience, imagine that the manic bass beat is a hammer swinging wildly in the immediate vicinity of your head. You're entirely fine because it hasn't hit you. Yet."
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It turns out I have a bunch of stuff to say on the whole Pixy being called Cinderella by Bristow (Wizard 1) thing. Even though it's been pointed out now and then, and I think its inclusion is something the player would intuitively get and understand in the context of the story and characters, I'd still like to put my reading on this line out there. I’m also hoping this post with help iron out the details for myself.
Firstly, I just want to say I think Wizard 1 respects Pixy and sees him as an important ally and does not need to manipulate him (like it seems his grandiose speech to his group has him otherwise portrayed) - this latter point I'll elaborate on later. I get this take from their conversation in the operation after Excalibur wherein he acknowledges that Pixy's prediction on how the conflict will pan out is accurate. He then prompts Pixy to ditch his 'dead end job' but Pixy declines. It's this conversation that Wizard 1 is calling back to when he calls Pixy Cinderella.
Here he's implying that the clock's struck midnight and the magic has faded. The magic in this case being the illusion that Pixy and his allies are essentially heroes. As such, the illusion is not only that Pixy is playing as someone he is not, which is obvious enough from him always having had ties to AWWNB, it also encompasses Cipher. The prince who had enchanted him is actually the same as everyone else - another soldier led into fighting a pointlessly bloody war. Or perhaps, in firing that missile, he also finally sees Cipher as the Demon Lord, the biggest threat in this conflict, in that moment (I'm also partial to him testing his own resolve). From all of this it can also be said that Wizard 1 is ultimately condemning all of the allies' actions throughout their involvement.
The illusion’s path can be traced back to its origins by looking at Pixy's disposition from around the liberation of Directus until the assault on Excalibur. During the liberation and after hearing the cheering from the civilians his overall tone changes from that of a pragmatic and jaded merc to a 'not bad for a bunch of misfits' positivity after Excalibur. This is the mindset Pixy is in when he tells Wizard 1 that he doesn't want to quit just yet.
During the "pulling" of Excalibur Pixy says to Cipher that Cipher's 'got everyone believing in miracles', but he may have also been swept up in this belief too. This is reminiscent of the previous couple entries that emphasised the lone fighter / squadron inspiring others to believe they can turn the tides of battle, maybe even inspiring the player in the same fashion as those entries (5 is more complicated but the heroism is almost always present). But, in this game, that notion is soon subverted in the double gut punch of The Inferno and The Stage of Apocalypse, and so are any of Pixy's hopes in any other solution and any belief (like Cipher possibly gave him) in being a positive force in this campaign. It hammers in what Pixy already knew but got carried away from.
And so, when Wizard 1 conversed with Pixy the first time he shows that he can't see any good in this conflict (a 'dead end job') but doesn't push back on Pixy declining. Perhaps retrospectively he puts himself in the role of fairy godmother by letting Pixy continue to believe in a positive outcome for this war, to wear the clothes of a hero for a while longer. He makes this decision apparent to us through the Cinderella-fairy godmother back and forth between them the next time they meet. It's coming from the place of a comrade reminding their ally of the ideology they banded together for though, just with some snark.
Finally, with the imagery of a clock striking midnight the concept of the eleventh hour, the time just before the point of no return, is evoked. After Hoffnung has been abandoned and the apocalypse happens it has hit midnight, the magic spell is lifted, and nothing can be changed. The path is set and Pixy has found his reason to fight. So, the way I see it, with a single line the Cinderella association pulls a lot of purposefully written theming, characterisation, and commentary together in an effective manner. It helps carry weighty implications in an already overwhelming and powerful moment of the game and, as has been hopefully shown above, provides some extra understanding of the commentary being made by this game through some introspection of prior events by the player.
A couple asides: Bristow's into literature so that provides a little more context to the whole Cinderella usage, though it's only in auxiliary text I think. If looking at it from a writer’s perspective maybe one reason Cinderella was chosen was for the imagery of Pixy running away after he sheds any pretense of being just another passive soldier. And, related to Pixy's Morgan le Fay parallel, Bristow's callsign may be Lucan (servant to King Arthur) but, after an admittedly short read on Arthurian legends, he can also be seen as Merlin who respected Morgan le Fay and taught her magic, and later conspired against Arthur with her.
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