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#ac bayek
heraldofsomething · 3 months
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Assassin's Creed: Origins Ambush in the Temple
Hide well, for the Wanderer stalks your path!
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redpool · 9 months
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Greatest intro to any AC game ever.
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frogstalavista · 4 months
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he’s a fromg in da water 💦 🐸
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liyawritesss · 4 months
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ᖴᒪOᗯEᖇᔕ Iᑎ ᗷᒪOOᗰ - ᐯᗩᒪEᑎTIᑎEᔕ ᗪᖇᗩᗷᗷᒪEᔕ
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Day 9 - Promises
- Promises - Bayek of Siwa - Assassin's Creed: Origins
- In which during Bayek's journies you give him shelter, food and supplies, and he keeps you company during the nights while the both of you lament about your lost children underneath the deep blue sky.
- Check out more prompts and other activities on the Flowers In Bloom Event Masterlist!
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You encountered Bayek on the way to the water well by the farmer’s field on the outskirts of the village. It was pitch black when you decided on your little midnight adventure, and it ended in a way you had never expected it to.
You hadn’t had a man in your home since your late spouse, who passed away due to being grief-stricken at the loss of your child, who’d been killed in a raid by bandits. Yet, you found yourself tending to the deep wounds incurred by the mysterious warrior who bore the Medjay badge. He was a protector of sorts - the lack of fine clothing and armor told you he was not one for the Pharaoh, but one for the people. It was a rarity in these days to find someone brave enough to take up such a mantle, and you told him as such over supper the next evening when he finally awoke from his comatose state, surely due to the damage he took from whatever fight he had ran away from.
Bayek was a kind man. A man of few words at first, his haunting gaze and hums being the only sense of response to your words. However, he became more vocal the more you cared and looked after him. Offering thanks for the meals and responding to your attempts at small talk more frequently. In the later half of the two weeks he’d taken up residence in your home, he even began to pull his own weight around the home, supposedly to return the favor of shelter and food you’d given him.
When Bayek departed, you told him to visit sometime, to not make himself a stranger in what you believed to be a newfound - and fleeting - friendship. You hadn’t expected him to take you seriously when he returned to the village two months later, thankfully not bloodied and battle scarred, but just as foreboding as before.
Time passed, and as it did, your bond grew as well. He learned of your loss after accidentally walking in on you praying to your small altar dedicated to your child and spouse. You learned of his after a night of stargazing to escape the heat enclosed inside the home, as he remarked about how his son loved to watch the stars. He’d also let the separation from his wife slip one night over supper, where the discussion of your respective lovers had came up.
Bayek had grown to be comfortable around you. He did not think he could be, after everything he had been through. Yes, you’d patched him up whenever he came around and was injured, and had connections around the village for supplies that could last his journeys around the various cities of Egypt, but most captivating about you was your warmth and grounded nature that both reminded him of Aya, but also became notably akinned to only you.
He didn’t know what he felt towards you. He just knew that when in your presence, he was at ease. His shoulders could relax and he didn’t have to hold his breath in anticipation of a threat. You had no expectations of him, nor he you. You moved in synchronicity - ideally this would be expected after knowing someone for months - molding into each other's lives, providing what the other needed.
You both sit outside again, the full moon high in the sky and the stars shining so vividly they looked as if they could be touched. You hummed a song as you mended a pair of trousers for the warrior’s next journey to Memphis. He perched himself up against the steps of your humble abode, watching the sky, keeping you in his peripheral. You apparently miss a note in your song, stopping yourself to find the correct tempo before restarting again. An amused chuckle leaves his lips, a smile tugging at them, too.
He was comfortable. As were you. Nothing about that needed to be changed.
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blackflash9 · 17 days
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AC and the Conundrum of Sequels
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So I've noticed a particular trend that paraded many people's minds within the AC community, and that's been the gradual descent into this rather presumptuous mentality that the more sequel games a character has, the more unequivocally 'better' their development is as a character. This is often followed by Ezio used as the poster child.
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[Disclaimer: I don't hate Ezio or Bayek, I'm just using them to illustrate my points] While I understand this sentiment, I've also learned that under a more critical lens, a lot in the case of Ezio's supposed "growth" has arguably always been more aesthetical than anything of substance. When we are first introduced to Ezio in AC2, we are already bombarded with a character that is far too perfect. It's hard to think of any genuine flaws in his personality or behavior - especially those that have any lasting consequences for the plot. He never quite makes any mistakes either; it doesn't help that everywhere he goes there's a small army of people desperate to help him out. He also has actual armies willing to help him at the drop of a hat, as well as being best friends with one of the smartest people in human history. His achievements in the plot are all handed to him on a silver platter.
He's never made to learn to do anything for himself. At first, you feel like that could have been the point of the early game. Ezio's father and brothers are dead, he's a wanted man and he needs to protect his mother and sister. Then, instead of trying to get them to safety, he prioritizes a chance for revenge, which suddenly brings the whole city down on him, making it harder to protect his family. The whole thing would then set up a story about Ezio having to grow up, stop being so brash and arrogant, etc. Having been born into luxury and an easy life, he now has to learn how to provide for himself and others. But these opportunities are missed.
When it comes to Ezio's motivations, I always felt like there was no reason for him to continue pursuing the Templars after all the Florentine conspirators were dead. Nor is there any kind of "Creed" or higher calling at play here, since he doesn't remotely know what the Assassins are for another ten years. He just hears that there are some bad guys in Venice and decides to go kill them. By this point, he doesn't have any real reason or motivation to continue hunting them other than his own blood lust. As a result, Ezio often feels like he is a vehicle is that dictated by the plot rather than the other way around.
I mean, only look at the average description for his character arc:  "He went from a young teen to wise master assassin and mentor."  That's all there is to say for most people: arbitrary labels. Rarely do you receive any commentary around here that delves into any shifts within his mindset, outlook, point of view, or anything that isn't just this parroted and outdated take. When we get to Brotherhood, this problem is exacerbated more where Ezio is even more static than he was before (aside from leadership and giving orders), because his arc was already concluded in the game prior where we already spent over twenty years with him where he was already leading people and giving orders. It's just more pointless and reductive padding.
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Bayek is another character that normally gets wrapped up in the sequel discussion, but genuinely ask yourself: Is there anything else left to do with Bayek in a sequel? Much like Ezio in AC2, his arc is also pretty much wrapped up by the end of Origins (including the Hidden Ones DLC). He begins looking for revenge for his son's death; takes a stand against the Templars when he realizes the problem is far bigger than just himself; founds the Assassins to fight this corruption. What else is there to really do with the character? His arc's been concluded, it's not even like AC2 where not killing Rodrigo Borgia left a door open for a potential sequel. Any new game would essentially have to come up with a load of new goals and motivations for him to the point you may as well just come up with a new character.
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But this is frustrating because we see complete and profound development from characters like Altair in a single game, even before Revelations. He begins as an arrogant jerk who sees himself as better than everyone but slowly becomes a wise individual upon learning from the complexity of his enemies and the contradictions within his own Creed. It's learning from his allies and enemies alike, learning the pros and cons of concepts like freedom and control, about what is gained and lost from acquiring both in life, does he truly become not just a better leader for the brotherhood but a better man.
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We also see the same from Connor in a single game. Starting as a naive idealist who wants to fix all the world's problems, only to realize that he'll never be able to do so. The consecutive deconstruction of his naivety through each of his interactions with allies and enemies alike teaches him that the ability to judge right from wrong can sometimes be lost in a world that's presently reluctant to do the same. But through it all, he maintains his faith in his convictions and compromises with what's in his control to forge a better tomorrow for humanity. Altair & Connor reach the same conclusions about life, human nature, and their place within the ongoing struggle in one game, a fraction of the time, as much, if not more than Ezio does in three. Yet, more is needed because we've been spoiled and entitled to more than what was necessary with Ezio. And it's honestly this fixation that holds this series back. Whenever we delve into this topic, I never really feel like the underpinnings behind what sequels actually did for Ezio and his characterization are discussed beyond the surface-level shallow aesthetics, or the ignored light-switch motivations that have made many in the community so insistent that every other character must also have this kind of treatment.
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Just got the most beautiful video game capture I'll ever take in my life 💙
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Bayek looks just like a bird about to take flight up there 🥺
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How. How the FUCK. How am I taller than Bayek???? He’s like, got such a presence I assumed he was like 6’ minimum. And yet, based on canonical heights, I’M taller than him?!
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sombertide-0 · 8 days
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fuck it, origins pictures i took that i love because this game is gorgeous and makes me feel big emotions
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horizons-creed · 2 years
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bayek of siwa
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universalambients · 9 days
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youtube
The Nile, 1908
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heraldofsomething · 2 months
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Assassin's Creed Origins Bayek & Senu
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bobgoesw00t · 4 months
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Got the next chapter of my Digimon Tamers x Assassin's Creed crossover fic up!!!
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eleonorpiteira · 8 months
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Weight of a Feather, Assassin's Creed: Origins fanart, watercolour and acrylic gouache on hot press paper, 17.8 x 25.4 cm
This is one of those that I don't care if no one likes it, or if there are obvious mistakes/things that don't make sense, I'm proud of myself for managing to do it traditionally and that's that. It's for no one but me, I'm just sharing it with you :)
I started it in 2021, even began to paint it, but burnout is a bitch and I couldn't finish it then. Recently I decided to see if I could complete it traditionally and this is the result! It was inspired by a screenshot I took where Bayek's face is entirely in shadow. I then added elements that relate to Ma'at, the goddess of truth and justice, and the ceremony of the Weighing of the Heart, where she'd weigh a dead person's heart against her ostrich feather, to see if they were worthy of going on to the Field of Reeds (a sort of paradise). (Egyptologists don't @ me 😭)
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refinedstorage · 24 days
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no particular reason 🦅
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caernua · 5 months
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🦅🥰
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grimmboytezxd · 2 years
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