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marcelogardinetti · 9 months
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Metáfora formal en el Centro Noordung
El Centre Noording -Centro Cultural de Tecnologías Espaciales Europeas (KSEVT)- es un edificio que complementa las actividades culturales y sociales del Centro de las Artes de Vitanje, en Eslovenia.
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zedecksiew · 3 years
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Kriegsmesser
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When I received Kriegsmesser in the mail I finally googled "kriegsmesser", and found out it meant "war knife". Which makes sense; Gregor Vuga's ZineQuest 2021 project is a tribute to "roleplaying games named after medieval weapons".
I love Warhammer Fantasy Roleplay's piss-renaissance Old World setting. I tend to pick up WFRP-a-likes sight unseen:
Warlock (quality);
Small But Vicious Dog (yesss);
Zweihander (which I have come to hate); etc.
Anyway: I backed Kriegsmesser without really knowing anything about it. So Kriegsmesser surprised me.
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Kriegsmesser grew out of a Troika! cutting. Its 36 backgrounds are compatible with that system: each come with a couple of lines of description; a list of skills and possessions; an a visual cameo cropped from actual 16th-Century woodcut art.
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Cohesive and competently flavourful. My favourite is the Labourer, who always starts with "an empty pine box":
"You've spent your life breaking your back, working hard for other people's profit. You have nothing to show for it but a spectre of the future."
(The obligatory ratcatcher-analogue , called the Vermin Snatcher, is here -- check that box!)
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Kriegsmesser also comes with its own ruleset. Hits all the notes it needs to, with lots of orientation and advice for how to run a game -- but ultimately super-simple, mechanically:
Roll d6s equal to the value in a relevant skill, look at the highest result. 6 means you get what you want; 5 or 4 means you get what you want, at a cost.
It's not quite a dice pool, since only the highest result matters. No opposed tests.
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Kriegsmesser intends to have this base mechanic handle fights, too. The combat rules - with armour, toughness and weapon values -- are nested in an optional section.
For a WFRP-a-like, this feels like a purposeful departure.
Many of WFRP's most celebrated adventures are celebrated for bits that their underlying ruleset does little to support: the investigative structure of "Shadows Over Bogenhafen"; the complicated timetable of "Rough Night At Three Feathers".
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Ludwig von Wittgenstein never needed a statblock to be memorable.
Not to say that lethal, hyper-detailed fights isn't super Warhammer-y. (Kriegsmesser includes an injury table, broken down by body-part -- check that box!)
But here it feels like Gregor is saying: "I'm not Games Workshop and Roleplay isn't an ancillary of Warhammer Fantasy Battle; we can evoke grim-and-perilous-ness even if we fork away from heavy combat rules."
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It has become ritual for me to read my partner Sharon to sleep.
Sometimes I read her RPG things. The other night, after I read her Kriegsmesser's introduction --
" The Empire wages an eternal war against Chaos. Its priests preach of Chaos as an intrusion, something unnatural ... These men see Chaos in anything that does not buttress their rule. They call it disorder, anarchy, corruption. They say that to rebel against their order is to rebel against god and nature. That the current arrangement is natural, rather than artificial.
" Meanwhile, the common people look to the Empire to deliver the justice that they were promised and they find none. They look to the Empire and do not see themselves reflected in it. They look around at what they were taught was right and good and see only misery.
" Their world begins to unravel. Chaos comes to reside in every heart and mind sound enough to look at the world and conclude it is broken. "
-- Sharon remarked: "Nice one."
The RPG things I read her generally leave Sharon lukewarm. She has enjoyed a couple -- but, yeah: for many of these books, text isn't their strong point.
Kriegsmesser is the only time I can recall Sharon praising the writing of an RPG book without my prompting.
Nice one.
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That introduction surprised me. It underlines Kriegsmesser's biggest departure from its WFRP-a-like pedigree: how it characterises Chaos.
Corruption, a mainstay of most grim-dark-y games, is made an optional rule, like combat. Explaining this, Gregor writes:
" Kriegsmesser partially subverts or deconstructs the traditional conceit of Warhammer where the characters are threatened by the forces of Chaos. In this game it is the player characters who are the agents of 'Chaos': they are likely to become the 'rats' under the streets, and the wild 'beast-men' in the woods bringing civilisation down. It's the Empire and its nobles and priests that are corrupt ... "
Describing the Empire, Gregor writes:
" The Empire encompasses the world yet is terrified of the without. It enforces itself with steel and fire yet considers itself benevolent. It consumes the labour of others with bottomless hunger yet calls its subalterns lazy, or wasteful, or greedy. "
Holy shit this is the first time I've seen the word "subaltern" in an RPG thing, I think?
I love this.
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Rant incoming:
With every passing decade Warhammer abridges its Moorcockian roots more and more; nowadays it is "Order = Good" and "Chaos = Evulz", pretty much.
Gone are the days when chaos berserkers are implied to grant safe passage to the helpless (because Khorne is as much a god of martial honour as he is a god of bloodletting); Or that the succor of Papa Nurgle is a genuine comfort to the downtrodden; Or that Tzeentch could unironically embody the principle of hope, of change for the better.
As Chaos is distilled into unequivocal villainy, Order goons get painted as Good Guys by default --
Giving rise to Warhammer's contemporary problem, wherein fans are no longer able to recognise satire.
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When I was introduced to 40K, it seemed pretty clear that the Imperium was a Brazil-esque absurdist-fascist bureaucratic state: planets are exterminatus-ed due to clerical error; the way it stamps out rebellions is the reason why rebellions begin in the first place.
Tragi-comic grimdarkness. That was the point.
Nowadays that tone has shifted -- and you're more likely than not going to encounter a 40K fan who argues that the Imperium's evils are a justified necessity, to prevent worse wrongs.
We went from:
"Space Nazis because insane dumbass fuckery, also chainswords vroom vroom rule of badass!"
To:
"Space Nazis because it makes sense actually, and also chainswords make sense because [insert convoluted rationalisation here]."
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Even Fantasy Flight's Black Crusade line, which ostensibly offers a look at 40K from the perspective of Chaos, never truly commits to its conceit.
With prep you could play a heroic band of mutant freedom fighters, resisting the tyranny of the Evil Imperium --
But I don't remember Black Crusade giving that kind of campaign any actual support. Its supplements service the relatively more conventional "You can play villains!" angle; the Screaming Vortex is a squarely Daemons-vs-Daemons setting.
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This tonal drift culminates, in my mind, with Age of Sigmar, Games Workshop's heroic-fantasy replacement of the old WFRP / WHFB setting.
Here's the framing narrative for AoS's recently-launched Third Edition. Let's see whether I've got things right:
A highly professionalised, technologically-superior tip-of-the-spear fighting force (the Stormcast Eternals);
Backed by an imperialist military-industrial complex (Azyrheim);
"Liberating" rich new territories (Ghur) for exploitation by a civilised settler culture (Settlers of Sig-- I mean, Free Cities);
Justified because the locals are irredeemable heathens (Chaos and Kruleboyz).
I mean, that's a sweet-ass Warhammer setting. It's contemporary, laser-guided lampoon. Except it is played totally straight.
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In AoS, a literal crusade is justified as the moral good.
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I think Kriegsmesser surprised me because its framing of Chaos -- as a promise, as the light of hope shining through cracks of a broken world --
It feels so fucking right.
Yes: its a subaltern deconstruction of the conventional moral universe of Warhammer -- but it is a take that is also already implied / all but supported in the various depictions of the setting: from WFRP to the modified title-crawl of Black Crusade.
I'm annoyed I didn't think of it, myself. Damn you, Gregor!
And I'm annoyed that more Warhammer fans aren't thinking it, also.
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lmagine if Kriegsmesser's perspective stood on equal standing as the GW orthodoxy. Imagine if, instead of simplifying stuff into "Order = Good" and "Chaos = Evulz", GW did a Gregor Vuga.
You'd have a Rashomon-ed Warhammer, where villainy depends on perspective:
You are fearful villagers, huddled around your priest, muttering prayers against the wild braying coming from the trees beyond your gates.
You are Aqshyian tribeswomen, defying the thunder warrior towering over you, the foreigner demanding you bow to his foreign god.
You are a Tzeentchian revolutionary cell, desperately trying to disrupt a Inquisitor's transmissions so your home planet isn't destroyed by fascist orbital fire.
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Get Kriegsmesser HERE.
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( Image sources: https://theenemywithinremixed.wordpress.com/2021/05/21/thoughts-on-the-4e-death-on-the-reik/ https://www.criterion.com/current/posts/59-brazil https://www.deviantart.com/faroldjo/art/Warhammer-40k-Black-Crusade-273596035 https://www.warhammer-community.com/2021/06/09/fancy-a-new-life-bringing-order-to-the-mortal-realms-join-a-dawnbringer-crusade-today/ https://www.nme.com/blogs/the-movies-blog/team-america-15-anniversary-south-park-2558750 https://commons.wikimedia.org/wiki/File:Palestinian_children_and_Israeli_wall.jpg )
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kayawagner · 6 years
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Sagas of the Icelanders
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Publisher: Gregor Vuga
Sagas of the Icelanders is a game based on Apocalypse World by Vincent Baker. Like others in the Powered by the Apocalypse family it supports an open-ended style of play, focused on drama and conflict. Changing the limitless post-apocalyptic landscape for a specific historial frontier, it throws the characters into precarious social situations dictated by their own traditions.  The game is set sometime after the year 874, when the first Norse settlers set foot on Iceland. They were escaping war, poverty and the dissolution of their political freedoms on the mainland. Their families and the people that followed claimed the empty lands, free from rulers and religious pressures, and became lone farmers, determined to survive in this harsh new environment.  In Sagas of the Icelanders you play as one of these settlers between the end of the 9th and 10th centuries, also known as the Saga Period. You need to weigh between upholding your honour, your freedom, or the lives of you and your family. Challenge harsh social norms, get drawn into bloody feuds, and fight to survive another winter. Tell the stories of the settlers’ families, their lives, trials and legacies. Build a new society from scratch and discover or change history as you forge a veritable Saga worth to echo through time.
This purchase includes the PDF of the rules book, player and MC sheets and an illustrated map of Iceland.
Price: $8.00 Sagas of the Icelanders published first on https://supergalaxyrom.tumblr.com
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chalten26 · 7 years
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Cultural Center of EU Space Technologies / Dekleva Gregoric Arhitekti + SADAR + VUGA + OFIS architects + Bevk Perovic Arhitekti © Tomaz Gregoric
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architectnews · 4 years
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Slovenia Architecture News: Buildings
Slovenia Architecture News, Building Projects, Construction Design, Property Images
Slovenia Architecture News
Architectural Developments + Projects in eastern central Europe: Built Environment Updates
post updated 1 August 2020
Slovenia Architectural News
Slovenia Architectural News + Key New Property Designs, alphabetical:
Slovenian Architecture Designs – chronological list
30 July 2020 Maestoso Hotel & Spa, Lipica Design: Enota image : Collaborators Spacer Maestoso Hotel & Spa in Lipica The stud farm was founded in 1580 when a decision was made at the Habsburg court to raise horses, a key strategic commodity of the time, in their own territory.
20 Feb 2019 Central Park in Koper, Koper Design: Enota photograph : Miran Kambič Central Park in Koper New Koper Urban Park is set between Piranska Road and the Semedela promenade, and between the Grande canal and the area just beyond the city market.
24 Oct 2018 Termalija Family Wellness, Podčetrtek Design: Enota photo : Miran Kambič Termalija Family Wellness Buildng in Slovenia Termalija Family Wellness is the latest in the series of projects which we have built at Terme Olimia in the last fifteen years and concludes the complete transformation of the complex from a classic health centre built in the 1980s to a modern relaxing thermal spa.
12 Apr 2018 Skorba Village Center Building near Ptuj Design: Enota photo : Miran Kambič Skorba Village Center Building Skorba is a small village in the vicinity of Ptuj, Slovenia’s oldest town. Once a typical village with a clustered settlement pattern, the passage of years and the proximity of the city caused it to grow out of turn, transforming it into a commuter suburb without a clear structure.
28 Mar 2018 Koper Central Park, Koper Design: Enota image courtesy of architects Koper Central Park Construction has started on ENOTA Architects recent winning proposal for a Central park in Slovenian coastal town of Koper. The basic building blocks of the new city park are monolithic, undulating urban elements.
16 Feb 2018 bistro EK, Ljubljana Design: dekleva gregorič architects photo : Flavio Coddou bistro EK, Ljubljana Interior The empty and forgotten semi-basement space in the 19th century Ljubljana corner building, which faces the riverside and a rarely frequented stairs-street, housed diverse ventures in the past, from a local butcher shop to a wholesale wine store.
12 Jan 2018 Wellness Plesnik Building, Logarska Dolina 10, Solčava Design: Enota photo : Miran Kambič Wellness Plesnik, Logarska Valley Hotel Plesnik is a boutique family hotel found in the heart of a nature park, boasting a tradition spanning over eighty years. Its exceptional location at the end of a glacial valley offers an unforgettable view of the majestic peaks of the Kamnik-Savinja Alps.
Slovenia Building News 2017
3 May 2017 The Wooden House Architects: studio PIKAPLUS photograph : MIHA BRATINA The Wooden House in Slovenia: Timber Home Awarded 1st place nationally in 2016 for the best wooden construction in Slovenia. This timber house is a residential building embodying the elusive architectural quality of blurring the line between external and internal spaces.
30 Mar 2017 Chimney House, Logatec Design: dekleva gregorič architects photo : Flavio Coddou Chimney House in Logatec The design of the Chimney House in Logatec is primarily based on the rules of local architecture. It respects the morphology of the traditional built context, referring to the prevailing gabled roof type of the house and respecting its volumetric and material parameters. On the other hand the Chimney house marks typological transformation generated by the users’ specificity.
4 Mar 2017 AA Visiting School nanotourism at KSEVT Building in Vitanje image courtesy of architects AA Visiting School nanotourism, KSEVT Vitanje A project called Gastronomy at KSEVT, which was developed as part of the AA Visiting School nanotourism in Vitanje, 2016.
5 Jan 2017 (Un)Curtain Office, Ljubljana Design: Dekleva Gregoric Architects photo : Janez Marolt (Un)Curtain Office, Slovenia The business community today operates dynamically, impulsively and diversely. Office environments must respond to the constant changes in working groups’ organizations, to their production processes and to the needs for personal comfort and technology development.
4 Nov 2016 Villa Criss Cross Envelope, Mirje Suburbs within the city center of Ljubljana Design: Ofis arhitekti photo @ Tomaz Gregoric Villa Criss Cross Envelope in Ljubljana The street of the villa runs perpendicular to the ancient Roman Wall and continues into a pedestrian passageway under the stone pyramid designed by Plecnik (as part his reconstruction project along the wall).
23 Sep 2016 Renovation of Central Lobby at Bank of Slovenia, Ljubljana Design: SADAR+VUGA, architects photo : Miran Kambič Bank of Slovenia Central Lobby Ljubljana The renovation of the Bank of Slovenia’s central lobby was designed at a student workshop at Ljubljana’s Faculty of Architecture. The project was executed by SADAR+VUGA in close collaboration with the initial student design team.
14 Jun 2016 Apartment SP, Ljubljana Design: SADAR+VUGA image courtesy of architects Apartment SP in Ljubljana Apartment in the 19th century townhouse in Ljubljana is a place of opposites: it is both warm and cold, both soft and orthagonal. It is equally open and closed against its surroundings and both in contact and in conflict with it’s past.
6 Jun 2016 Museum of Nordic Disciplines, Planica, Rateče Planica Design: Trost & Associates photo : Miha Bratina Museum of Nordic Disciplines in Planica Planica, located in a small village Rateče and surrounded by the peaks of Julian Alps and the Karavanke. Planica is best known for one of the largest ski jumps in the world. It was at Planica, that the first human in history jumped over 100 m on skis, later also exceeding the 200 m distance.
19 Jan 2016 Forma Vila, outskirts of Ravne na Koroškem, a small Alpine town close to the Slovenian-Austrian border – Mountain Skuta Design: Arhitektura Jure Kotnik photo : Janez Marolt Forma Vila in Ravne Na Koroskem The town has an over 400 year-long tradition of iron-making, and the local ironworks have had a significant social-economic influence on the town, its sports and culture. The latter has been especially evident since 1964, when the factory started supporting sculpture symposiums “Forma Viva” for artists from all over the world.
More Slovenia Architecture News online soon
Location: Slovenia, central eastern Europe
Slovenian Architectural Designs
Slovenian Architectural Projects
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Comments / photos for the Slovenia Architecture News page welcome
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