Coming Sunday, June 2nd at 9 AM Pacific / 12 PM Eastern time, I'll be discussing the ways that Undertale, Sonic Adventure 2, and Pokemon Mystery Dungeon: Explorers all use leitmotifs to build up to climactic moments in their respective stories and soundtracks.
Be they final boss themes, grand story reveals, or all of the above, leitmotifs are a fantastic means for melodic buildup and payoff!
yeah sorry about your boyfriend he walked into a monster house room in PMD. yeah he did see all the items on the map but he still walked into the room anyway. no he's not surviving this. sorry
why are all of the Pokémon Mystery Dungeon plots so batshit. like— “town is convinced you’re the harbinger of the apocalypse and starts a national manhunt to kill you.” “you come from a destroyed future and fight and if you solve the problem you get fucking deleted.” “you’re actually the tenth of so isekai protagonist they summoned but everyone else DIED.” “a being of pure hate wants to die because it’s being forcefed hate and tries to throw the earth into the sun. also it possesses your dad to send you HELL and you have to crawl put of it.”
okay but you know how dusknoir the species get signals to bring the dead to the underworld
imagine being around grovyle and feeling that all the time
This is such a great idea, Grovyle's time has come but Dusknoir does NOT want to take his soul, yet dusknoirs lose their will when they receive orders...
So you know how evolution isn’t a guaranteed indicator of a Pokémon’s age, as evidenced by that one episode with the really old Treecko?
Applying this concept to the world of PMD yields some hilarious implications. Especially when you apply it in a post-credits PMD2 AU where the Future Trio have set up shop in the present, and we get to see Dusknoir have a crisis when he realizes he’s been hunting down a tween and a college student for the past who-knows-how-long.
TFW you realize the duo of fugitives you’ve tracked across space and time are not stupidly immature, they’re just babies