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kcamberart · 12 hours
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some of my favorite 3D art based on Pokemon trading cards Charmander | Swablu | Scream Tail | Charmander
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kcamberart · 1 day
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Computer's haunted.
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kcamberart · 6 days
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Swablu | Jiro Sasumo
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kcamberart · 7 days
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Early 2025, get boggled
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kcamberart · 10 days
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Hey guess what a brand new demo for Vollema is going to be available for Steam's upcoming Next Fest.
If you're into weird little hand-drawn story-driven RPG-type games with unique combat mechanics, this one might be for you!
Check it out on June 10!
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kcamberart · 11 days
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Spheal | Sumiyoshi Kizuki
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kcamberart · 12 days
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Lunch Class?
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kcamberart · 14 days
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how do you get your shapes and models looking so well?!?!? especially your pokemon renders they're amazing, i need to know your secrets if you're willing to share
Thank you! There's a few different aspects that go into making my stuff look "presentable," but I find that manipulating perspective while working on my renders plays a huge part in making them look better than they would otherwise, especially since I usually try to keep my poly count as low as possible. Since the majority of my 3D art is intended to be seen only from certain angles and doesn't have to be exported to a game or something where people could view them in full, I can take a lot of liberties with it. For example, here's a render from a few years ago (2022) that I still like:
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And here's what it looks like "off camera"
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Everything is made of very simple shapes cobbled together to look like something more complex when viewed from the intended angle.
The materials, shaders and post-processing effects used can really help things look more impressive, as well. I tried my hand at (partially) sculpting in Blender recently (based on this Pokemon trading card), and here's the result without any shaders or effects, and then fully rendered:
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For this one, everything is still made up of relatively simple shapes, and the materials and lighting are doing a lot of the heavy lifting (if you're curious about my process for materials and lighting, I've posted about that a bit here and here and elsewhere on my blog).
But anyway, that's just my process as a self-taught hobbyist. Hope my rambling made sense!
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kcamberart · 16 days
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Charmander | MINAMINAMI Take
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kcamberart · 17 days
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I realized earlier that I never went back and made a new version of this after the actual shiny palette was revealed, so here's Pink Pepper
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obsessed with the new amongus baby pepper pokemon
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kcamberart · 18 days
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how it started -> how it's going
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kcamberart · 21 days
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Ghosts
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kcamberart · 24 days
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Early on in Vollema's development, I planned on having enemy attacks be completely randomized, instead of following specific patterns that the player could memorize for each encounter.
During testing, this worked out fine for the early-game battles where you only have to switch between green and yellow to counter attacks, but it made certain later fights where the player would need to manage three or four different types of projectiles much more difficult than I liked.
So, patterns it was!
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kcamberart · 26 days
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Scream Tail | GIDORA
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kcamberart · 30 days
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the nice thing about cursed tomes is you don't even have to animate the grabbing and opening process. you can just call them forth from the realms beyond, or whatever
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kcamberart · 1 month
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Duskull + Shiny Duskull
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kcamberart · 1 month
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The Scary Sniler
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