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#tutorials
sabrebash · 4 months
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I have to draw a lot of gold and metal for my work, but wasn't happy with any of the metal tutorials i could find around. I prefer really specific instruction, so after some research i put together what i think works as a generalist's guide/tutorial. Not perfectly accurate, but i hope it's helpful!
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diycraftsnmore · 1 year
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iraprince · 9 days
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gonna show u guys a little opalescent highlight hack i threw together today
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rainbow gradient above your main figure (i usually have all my main figure folders/layers in one big folder, so i can clip gradient maps + adjustments to it!). liquify tool to push the colors around a bit. STAY WITH ME I KNOW IT LOOKS STUPID RN I'M GOING SOMEWHERE WITH THIS
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THEN: set it to add/glow (or the equivalent in ur drawing program), lower the opacity a bit, and apply a layer mask. then u can edit the mask with whatever tools you like to create rainbow highlights!!
in this case i'm mostly using the lasso fill tool to chip out little facets, but i've also done some soft airbrushing to bring in larger rainbow swirls in some areas. it's pretty subtle here, but you can see it better when i remove the gradient map that's above everything, since below i'm working in greyscale:
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more granular rambling beneath the cut!
u could also just do this with a brush that has color jitter, but what i like about using layer masks for highlight/shading layers is how simple and reversible it makes everything. i can use whatever brushes i want, and erasing/redoing things is super low stakes, which is great when i often approach this stuff with a super trial-and-error approach.
example: have u ever thrown a gradient w multiple colors over an entire piece, set it to multiply etc, and then tried to erase it away to carve out shadows/highlights? it's super frustrating, bc it looks really good, but if u erase something and then change ur mind later, u basically would have to like. recreate the gradient in the area u want to cover up again. that's how i used to do things before figuring out layer masks!! but masking basically creates a version of this with INFINITE undo bc u can erase/re-place the base layer whenever u want.
anyway, back to rambling about this specific method:
i actually have TWO of these layers on this piece (one with the liquified swirls shown above, and another that's just a normal concentric circle gradient with much broader stripes) so i can vary the highlights easily as needed.
since i've basically hidden the rainbow pattern from myself, the colors in each brushstroke i make will kind of be a surprise, which isn't always great -- but easily fixable! for example, if i carve out a highlight and it turns out the rainbow pattern in that area is way too stripey, i can just switch from editing the mask to editing the main layer and blur that spot a bit.
also, this isn't a full explanation of the overall transparency effect in these screencaps! there's other layer stuff happening below the rainbow highlights, but the short version is i have all this character's body parts in different folders, each with their own lineart and background fill, and then the fill opacity is lowered and there's multiply layers clipped to that -- blah blah it's a whole thing. maybe i'll have a whole rundown on this on patreon later. uhhh i think that's it tho! i hope u get something useful out of this extremely specific thing i did lmao
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hattiestgal · 6 months
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If you don't mind my asking, how do you go about drawing fat? :3
JUST THE EXCUSE I WAS LOOKING FOR
So, for me personally, a lot of the time when I draw fat characters, I'm not looking to specifically capture the specifics of fat as much as the feel of fat. Bulkier, rounder shapes in the right places that has a feeling of weight to em! A lot of that is intuition and simplification at this point, but it all works on the same frame as just any ol' person. Like take this-
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For example. This is the basis for any body shape, not just the more average one that it may imply. Sure- it can be that average body shape:
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But also a fat one too!
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And a big part of that is knowing where fat usually tends to bunch up on the body, so lets take a look piece by piece! (Please keep in mind this is very simplified, and not completely precise in some parts)
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THE FACE: Cheeks (in purple) and especially the chin (in light blue) are the places where a lot of the fat is gonna wanna gather and round out on your face! Additionally, theres a small pocket of fat beneath the cranium on the backside of your head. It's small, but it is there. I believe fat can build up elsewhere like the bridge of your nose and forehead, but generally speaking, you're gonna have a whole lot more buildup in other places first.
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THE TORSO: A lot of the fat built up on the torso is gonna be sent to your tummy. More cushioning for vital organs, mostly out of the way, it just makes sense. Additionally, the lower backs fat builds up and joins with a patch of fat on your sides that forms what is typically referred to as the love handles to make that double belly look. Along with this, the immediate next target for the torso is the breasts, followed by the upper back!
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THE ARMS: For this limb, a VERY notable amount of the fat present builds up on the tricep and bicep areas, lessening once you get towards the flexor and extensor areas. You can almost think of the arm as a sort of triangular shape, wide side starting from the shoulder and tapering towards the hand, which itself mostly builds up fat around the back of the hand and the fingers. The shoulders themselves don't build up too much fat unless you got a lot
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THE LEGS: And finally, you can think of the legs having pretty similar curves to what you're probably already used to thinking. The front of the thighs getting a big buildup, along with the back of the calves, the other parts being flatter in turn. As far as the feet go- similarly to the hands, the top of the feet, along with the heels get most of the buildup, as fat on your soles would impede mobility. The glute, hip and crotch area will also especially build up fat, lending to the same triangular shape that you can see in the arm!
A big thing to note with fat is that it tends to taper off towards joints. Your knees, elbows, shoulders, hips, and all the other places are gonna have significantly less fat so that you remain mobile and flexible, as that's important!
Now that we have an idea of where fat builds up on the body, you might have something that looks kinda like this
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Which yes, does demonstrate a solid understanding of the places fat builds up, lacks the weight you're probably trying to convey, which brings us to out next point! Fat is well... heavy! Gravity is what gives fat much of it's shape, especially as you tread towards larger and larger bodies.
This is demonstrated really well on the arms especially-
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Those big ol' bits of fat'll really start to sag when left hanging, and they will squish like hell if they run into something. I like to think of these bits of fat as big ol' ovals that squash and stretch depending on if there's an obstacle in their way or not
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These are the important shapes to remember when it comes to the weightiness of fat! If you take all of this into mind, you should be getting something a lot closer to that shape you've been after!
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Oh, and always remember that fat bodies come in all variety of shapes and sizes! Play around with a whole lot, and seek out all the resources you can! it'll really lend to your knowledge when it comes to this kinda stuff!
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And as I always recommend when it comes to learning art- look at what your favorite artists do with fat bodies. See what you really like about the fat bodies they draw and try to replicate it in your own work, I promise you it's one of the most helpful things ever.
This is like the most basic of basics when it comes to drawing fat bodies though. If there's any additional thing about fat bodies, or maybe you want clarification on something, don't be afraid to ask! If there's enough to cover, I'll make an addition to this post!
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randomgods · 1 month
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someone asked me a while ago how I draw slugcats and I wanted to make a huge guide going into how I rationalize their anatomy but I’ve been so busy w college I haven’t been able to touch it in like a month! So I decided to post these few notes I had! One day I’ll get back and make an entire guide but for now have these little notes :)
Animals I tend to gravitate towards for slugcat references are: otters, weasels, cats, and monkeys!
Also this isn’t me saying this is what their anatomy is, more so how I think of it and what landmarks I use when I draw!
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androdragynous · 1 year
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wheelchair, cane + forearm crutches, walker 90% chance if you're hesitant to draw mobility aids you're overthinking it. start somewhere. obviously these are not detailed references.
wheelchairs and walkers should be proportioned like chairs. in most cases canes are held on the opposite side of the painful leg because you want to put weight on the cane instead of the leg (dr house lied to you) but depending on the reason for the cane this can change!
[ image id: a title image that reads "learn how to draw mobility aids very fast" followed by three simplified drawings of different mobility aids broken down into two steps each. the changes made in each step are colored red.
the second image shows a wheelchair, with the steps "1. seat with footrest", showing a simple chair shape, and "2. wheels", which adds two large wheels to the back and two small wheels to the front.
the third image shows both a cane and forearm crutches, with the steps "1. stick", showing a single line of color, and "2. add handle", which shows a hand grip and a forearm rest on two different sticks. and additional label below this step reads "handheld stick height is where the hand rests at the hip" and "forearm stick height is the forearm".
the fourth image shows a walker, with the steps "1. platform with wheels", showing a backless chair shape with a wheel on each leg, and "2. add handlebar", which shows a handle raised above the seat. end id ]
✨ edited to remove italics for screen readers + also pointing out that I missed the handle on the forearm crutches! always use real reference photos when you can, this is just a starting point to help you understand the basics if you're not familiar :3
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lackadaisycats · 10 months
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Hello! I remember seeing a tutorial for wrinkles / clothing physics here but i cant seem to find it... where could i see it again? Im having a hard time drawing clothing physics / wrinkles haha 😅
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I haven't shared it publicly, but here's a preview image of it. It's available in full to my Patreon supporters, though. It's also in the Lackadaisy Essentials art book, which can be acquired through the BackerKit campaign currently in progress.
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prokopetz · 5 months
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One of the better examples of integrating video game conventions of play into the narrative is how the game mechanics tutorials in the opening stages of Final Fantasy VII (the original) flip the customary script and have Cloud, the player character, be the one explaining things to other characters, thereby establishing the unspoken expectation that his narrative function is to be the guy who knows what the fuck is going on and lending greater weight to the eventual revelation that he has no idea what the fuck is going on.
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hansoeii · 5 months
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hi, I'm a big fan of your art! especially the good omens ones, they make me cry.
one question, how do you draw eyes? i am a beginner when it comes to drawing, so any tips or...?
Hey!
Thank you so much! Happy to hear you like my work!
When drawing eyes I usually go about it like this:
It helps me to imagine the character I'm trying to draw with a mask. This especially helps when trying to draw an expressive set of eyes and eyebrows! David Tennant is the best example for this:
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The shape of an eye can be simplified with just four lines, like this:
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These four lines can be manipulated to whatever shape of eyes your character has. One line can be longer or rounder.
This is what it would look like:
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(sorry for doing this to you, david)
And once you've understood these basics, you can draw some eyes!
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Hope this is somewhat helpful!
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tawnysoup · 13 days
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I ADORE your art and how well you match the ISAT artstyle. I've been being alot of studies to try replicate the style and draw characters 3d but stylised. Are there any tutorials that have helped you, studies you do, or things you keep in mind whilst drawing to make the characters look so 3d?
Oooaaahh thank you!!! This is a really good question. I say that because I feel like I "2D cheat" ISAT art a lot. It's very comfy to draw bc my normal art is like that too, with angles that shouldn't be able to exist but look right bc it's 2D so your brain forgives it. Design of the art > accuracy of the anatomy, y'kno?
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The hair kind of gives it away in most cases. It's meant to be such a specific shape, it kind of stops looking like the character if it gets too 3D? But drawing it more 3D has huge utility too, especially for animation n stuff. It's just something I've noticed about the style! It's very designed for 2D. It's very "the shape of the lines" > "the shape of the 3D object"
It's helpful to remember that ISAT characters are all made up of really simple shapes. Like Siffrin's head is just a ball from nearly any angle but the side. Their body is a cylinder but one end is wider than the other. Odile's face is a ball but the bottom is long, like an oval. Isa's is a ball but his chin is square, it has soft corners. Even Bonnie's face is a ball you just add a cheek bump. Etc etc.
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^Notice how i can't simplify the hat down into a consistent 3D shape bc otherwise it just. kind of. doesn't look like Siffrin's hat LOL
If you have the simple 3D shapes down then the rest of it is all 2D cheating and focussing on details! Having character refs nearby at all times especially when ur tryna figure out how to draw the character is KEY so you can keep looking at it and comparing. Try to pay attention to the little quirks of the art style that differ from yours and try to mimic them. But don't be afraid to let your style infect it a bit if it helps you to create something more dynamic looking.
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It helps that i've been drawing for ages. I know 'practice' is the age old advice but here's my spin on it: just draw, keep drawing what u want no matter if it looks bad or if some professional artist tells you you're doing it wrong. So long as you keep drawing you are learning. Indulge and draw what you want so you get to keep all the motivation and keep going.
oh and PUSH YOUR POSES/EXPRESSIONS!!! By this I mean, draw it once, and then lower the opacity and draw it again on top but pushing everything a little bit further. If a pose feels stiff this tends to fix it.
uhmmm i rambled on for ages but i hoped it helped u Tea (or anyone else reading)! thank u for the excuse to draw a bunch of funny isat doodlies :D keep going you have GOT THIS!!! THERE IS NO WRONG WAY TO MAKE OR ENJOY ART! YAY
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milkweedman · 1 year
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fiber arts tutorial links!
I’ve gotten quite a few asks about spinning, fiber prep, and dyeing, and since I’m utterly incapable of answering a question without writing an essay, they often turn into tutorials. I’ve compiled them here for easy perusal ! More will be added as I find and/or write them.
SPINNING
The basics of getting into drop spindles
A comprehensive guide on how to spin on drop spindles
Processing fleece on hair combs to get perfect hand combed top (a cheap fleece processing tool)
How to get your yarn off your spindle
How and why to block handspun yarn before using it
Niddy Noddy sizing
Blocking linen and cotton yarn
How to tell if your handspun yarn is over or undertwisted
Moving from park and draft spinning to suspended spinning
Debugging: roving twists and knots around the edges while spinning
Debugging: compressed roving
The visuals of 2 ply vs. 3 ply
Whittling supported spindles
Very short video-centric guide for supported spinning
FIBER PREP AND/OR DYEING
Steps of fleece processing, including the many methods and tools you can use
What prep to dye in
20 questions of natural dyeing
Dyeing with onion skin
How to clean a blending board
All about mordants
KNITTING
Knitting with chronic pain (more advice from others in notes)
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wombywoo · 2 months
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I did promise to show my process of making backgrounds so here it is 🙆‍♀️✨
to start off--here's the line layer before I begin adding anything:
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I still think this composition is a bit weird, but...eh 🤷‍♀️
next, I compile all of the references I've spent numerous hours foraging for:
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these are all from basic google searches; for this piece, I looked for images relevant to the theme, so we have some vintage military manuals, illustrations, even a real army application form that I filled out in Johnny's name 😅 sources for these can vary, but I've had good luck perusing ebay listings for a lot of these scans 👍
next, I kind of just...scatter them around the page, seeing what fits where, keeping the figures as the focus but letting the background fill out around them:
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I then start adjusting them more, utilizing various overlay options (hard light/ pin light/ multiply/ color burn are usually my go-to ones in PS) it takes some fiddling to see what looks best:
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then I add a few more personal additions for flavor ✨
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next, I adjust the colors a bit:
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then I adjust the colors even more, bringing out the electric blue and pink to make it pop
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here's the full bg without the figures:
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and here's the completed piece:
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as you can see, I did add a few more elements in the end, as well as adjusting the colors further with the addition of the fully rendered figures 🙆‍♀️
all in all--this is pretty much how I create all my backgrounds, like a fun little scrapbooking project~
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spockandawe · 2 years
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Who wants to make a peller box?
Guess what! I finally gathered my pages of scribbled notes, my camera of haphazard in-progress pictures, and finally compiled a set of instructions for making one of these bad boys!
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And not only that, but I've got two versions of this baby. I like mixing and matching my unit families because sometimes 1/32 inch sparks joy and sometimes 14 mm is just so convenient, but especially since all of my chipboard comes in english thicknesses, here's a version of the process for my fellow imperial units weirdos:
And here's one for the sensible folks of the world, raised on a base-ten system rather than dividing everything in half and then in half and then in half-- I won't subject you to inches, when there's a workaround, but I was tempted! Have your localized version of the story and have fun with it:
Mad credit of course goes to Hugo Peller, who developed these things in the first place, but also to Jack Fetterer, who preserved a set of notes from a 1990 class, which, as far as I can tell, are the most complete set of instructions available online. But I'm an engineer, I couldn't be satisfied there, I had bludgeon it into a system of equations, sorted by usage and material. And I also go into some of the hiccups I ran into trying to follow those class instructions, like being a green amateur at leatherwork, or not having the equipment to saw plywood boards in my apartment. These instructions still do make some unfair assumptions about the base knowledge level of anyone who wants to give this a try, like using bookcloth rather than plain cloth, but I may try to loop back and adjust that soon.
I can't claim any kind of expertise in this type of work, but I beat my head against an interesting problem, and it's time to share what I got out of it! And, secret goal, I want to help more people make more cool things, and maybe improve on my process in ways I can absorb and chew on in the future. Save my work, change it, I dare anyone who sees this to improve it!! I want it to be better. Credit would be cool, and of course the actual experts I leveraged for this deserve all the credit in the world, but that's not my priority. I want the world to have more exciting things in it, and I want more people to have exciting skills. Go forth and go nuts!!
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artfromsaturn · 6 months
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Collection of Free Art Tutorials
I don't usually make text post on this blog, but a nice artist I know was asking for tutorials a while back and I forgot to send some to them while in school. So here's a post on it since it's easiest to grab and go this way. :)
This list focuses on the basics. I'm focusing on the foundations of art, so medium is generally irrelevant and you can use physical or digital with these. You'll have to google more specific tutorials on things like character design and such.
One of the biggest pieces of advice I can give to you is strangely, introduce things to yourself one at a time. In art class, we took whole topics week by week. For high school, we did a few exercises then spent a week drawing/painting and doing your piece(s). For basic art 1 & 2 in college, we did 1-2 exercises and then did 1-2 drawings, followed by HW (which we turned in next week) and sketchbook practice (which she'd check at midpoints). For basic art lessons with a tutor, we did practice then our own art. You can see the pattern here - the point is don't be distressed if you don't get everything at once, or the lesson in 2 weeks, or the lesson in 3 years - we practice and do a lot over time, and you'll pick up on things you need to improve naturally and through help with others. Take time to be proud of your art in mini steps too, even if it's not the best! You tried and attempting to climb an obstacle over and over again before finally leapfrogging it is still progress to it.
Overall tutorials:
DrawABox.com is a site that's dedicated to art exercises and practicing when you can. They talk about the basics of art as well as how practice is important. It can get tough at times and it's ok to stop and do a balance of say those practices and doodles if you choose to try and do all of it's stuff - but you don't have to either. It's just a nice basic education done by some art nerds who like going hard.
Ethering Brothers - these guys are famous for their 40billion tutorials. If you need help on a specific idea, search their gallery and you'll likely find something.
Thundercluck's Art Fundamentals - She did a good huge ass tutorials on how things work, and it's the least overwhelming of the 3 I got in this section, so I suggest it as one of the first to look at for digital stuff.
Art Instructions Blog - Another good & simpler website that goes great into fundamentals. They focus more on traditional art but if you're digital, you can replicate most of the techniques - art fundamentals and subjects cover all mediums. Very important
Drawsh - Particularly notes on Construction: construction is the basics of building an illusion of a 3D image on a page. Figuring out how to build shape gives depth to your work, and learning how to see in 3D lets you be able to draw an item then move it around in your head (sometimes, when you're good enough, don't be afraid to pull out a reference or use live subjects). Construction is how to figure out the foundation of your drawing, and good planning = better picture! This link starts at the back, hit newer post to go forward.
There's a lot on anatomy and other nitty gritty details for when you want to practice those as well.
Griz and Norm's Assorted tips - Long time artist talk about various tips and tricks they use in art and how to avoid certain pitfalls. It's eclectic but great to look through.
James Gurney's Blog - He's got a lot of thoughts, a lot of tips, and a lot of adventures he catalogues. It's the least organized out of these but fortunately he has plenty of tags and most post have something neat going on. He's fantastic!🥰
BEFORE ALL OTHER BASICS….
How to Make Your Art Look Nice: Mindset
There's a lot of artist with different perspectives on how to approach art and your mindset while doing it, but the general consensus is that it's a process and sometimes you have to remind yourself to enjoy art!
Line
How to draw straight lines without a ruler. …but for the love of all that's good do NOT feel bad about using one! This talks about how to hold your pencil and how to do some good freehand stuff, some good practice.
5 grips for holding a Pencil for Drawing - This goes for pencil, pen, tablet, etc.. Get comfortable and figure out what's right for you and your pictures. I'd like to note that paintbrush holding will overlap, but some will differ.
A few line drawing exercises that help with line confidence.
Types of line drawings & what they are.
Contour Line & exercises with Mrs. Cook - Contour lines are one of the first art exercises I do in all the drawing classes I've taken. The good news is that they're surprisingly fun & look neat, even the blind contours!
Good deep thoughts on lines and how to use them.
Line Weight Tutorial
Lineart Weight Tips!
How to show variation in your line art: part 1 & part 2.
Some teacher's Drawing 1 & 2 lessons put online.
Light, Shadow, & Value
An introduction to tonal values.
Why values are important. The main reasons are that they give depth to a piece, and values literally shape our world.
Tonal Values: Everything you need to know
How does light work & the basics on Light
Light & Shadow in Art - much more in depth of the above! Highly recommended if you have time to spare.
Understanding grayscale/monochrome art. Great for shading & planning.
A guide to Cross Hatching (and hatching in general) - As a side note, crosshatching is one of the early things taught as it marries Line + Value into a nice neat package and helps add form with just a pen.
Crosshatching for Comics
Learn more about coloring by working in grayscale
How to Make Your Art Look Nice - Contrast!
Using lighting to make your art look nice.
Some light & shadow classifications.
Edges - notes on how they work in shading.
Color
A side note - color theory doesn't differ much, but color MIXING will change between mediums. If you're doing traditional colored pencil, you're overlapping 2 or more pigments on top of each other. If you're doing traditional paint, you're mixing & creating a solution/emulsion (depends on the pigment and binding) of pigments with the particles reflecting light in different ways. In digital, overlapping colors & blending colors depend on how the program you use calculates it if you're not just putting 2 color side by side. This just means you have to adjust your mixing when you switch between them. :)
Slawek Fedorczuk's Light & Color Tips - also shows how to guide through a scene.
The Color Tutorial Part 1 & 2 by Sashas - A personal favorite.
Color Studies 1-6 by Sheri Doty Amazingly nice breakdown on how color works in simple terms.
Sarah Culture's Tips on Color
The value of underpainting
A few notes on reflective light.
Experimental color techniques with Alai Ganuza: first post, second, & third.
Color zones of the face charts
Composition
Good Tips on Composition
Here's an example of how you can search the Etherington Brothers' stuff and get like 10 tutorials and tips on one subject. Composition & Cover Design, Shadow Composition, Two Line Composition - plus more.
How to make your art look nice: Thumbnailing!
And don't be afraid to make silly thumbnails or sketches.
Composition Examples - charts like these are great when you can't think of something yourself. There's no shame in using them.
Flow and Rhythm
Formulas for landscape composition.
Perspective
Perspective Drawing Tutorial by Julie Duell
Linear & Atmospheric Perspective Guide
One Point Perspective City Tut by Swingerzetta
Niso Explains Perspective - these are great for drawing figures in perspective!
Putting characters into scenes and drawing backgrounds
Backgrounds that make your character stand out!
Using background detail to guide the eye.
Odds and Ends
I shit you not, probably 1/3rd of my color, value, & structure knowledge comes from pixel art since I've done so much of it and it is all about challenging yourself to do the most you can with limitations. Check out lospec's tutorial database for fun and see how it compares to art techniques you're doing - even if you never try a medium, it's always interesting to see how it works. :D
How to Make Your Art Look Nice: Reference Images & Style, Pushing Proportions, and developing style.
Foervraengd talks about how he expanded his comfort zone with concept art & landscape drawing.
Luna Art talks about what they're thinking when doing concept art.
Repeating visual motifs in character design looks cool.
Eric's Thoughts on Drawing Backgrounds and Props.
Show vs. Tell: Why Visual is Not Optional in comics.
The Lost Vocabulary of Visual Story Telling Day 1, Day 2, Day 3, & Day 4.
Traditional Animation's 2 Digital Library books, The Know-How of Cartooning by Ken Hultgren & Advanced Animation by Preston Blair are two books from the golden age of animation they have up on their site for free viewing!
Animation resources dot org has a lot of cool stuff. Here's Nat Falk's How to Make Animated Cartoons (part 1). Their pages on Instruction & Theory are a good start.
Books
Good news: the internet archive has a TON of resources. Make sure to check around and toggle filters, it's a bit weird with organization. For example, a book can be under art or drawing - techniques, depending on who catalogues it.
Andrew Loomis is someone artist tend to die-hard reccomend. His work is collected here & here on the internet archive (one is Andrew Loomis, the other is Loomis, Andrew - thanks). I own Figure Drawing for All It's Worth and I recommend checking all of his stuff out, especially if you're having trouble with bodies and hands.
The Animator's Survival Guide by Richard Williams is mandatory in animation classes for good reason - it's fantastic!
Perspective for Comic Book Artist by David Chelsea is great for any type of artist. So is Extreme Perspective & Perspective in Action.
Scott McCloud's Understanding Comics, Reinventing Comics, & Making Comics. The first one is on the internet archive, the second two are likely avaliable at your library or at a bookstore as they're pretty popular.
Speaking of comics, Drawing Comics the Marvel Way has been a favorite of comic artist for years no matter what comic book companies and artist you like, it's a good introduction.
Anything by or endorsed by James Gurney, Color and Light: A Guide for the Realistic Painter is one of my favorites (this is his official page but you can get them elsewhere for cheaper too).
Art resource blogs with good tagging systems: @artist-refs , @help-me-draw , @helpfulharrie , @art-res , @drawingden , & @how-to-art
Lastly, I suggest if you find something you like online for free, SAVE IT! Whether it is through the Wayback Machine, screenshotting a whole webpage, reblogging/retweeting something, or putting it on pinterest, digital media is fickle and tends to go up in smoke when you least expect it. I have a partially organized Pinterest board that helped me find most of the stuff I wanted to keep. Figure out what works for you and save what you can.
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shapeshiftinterest · 1 year
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bowser and luigi face tutorials!
technically bowser’s muzzle has a few more bumps in it but this is a simpler version
you can also use this muzzle for bowser junior if you do it more like a bean or a heart with a round bottom part instead of an apple shape
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lucybellwood · 11 months
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A while ago Falynn K. asked this question on Twitter:
"So on a tall sailing ship you have the mast, and you have the yards across it--is the yard/spar actually attached to the mast, by like i dunno, a pin or something, or is it strictly roped/lashed to it?"
This is a totally reasonable question! A lot of folks who haven't sailed square riggers might think that the yard stays put, but in fact it needs to move up and down the mast so the sails can be fully set. (Y'know how everyone's always talking about halyards? They literally haul the yard up. You're welcome.)
So to answer the question: yards are held loosely to the mast by a looped line strung with large wooden beads called a parrel. The beads roll up the mast as the yard is raised and lowered. Here's a drawover that hopefully clarifies a little:
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Once you start explaining things about tall ship anatomy it's hard to stop, so there's a bit more context for how the sails work:
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(These are pages from my comic A Week at Sea with OHP, which you can read online here or grab as a print minicomic here.)
Hope this is helpful!
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