Sneak peek for my new Godot Engine plugin, PerfBullets!
Here is a sneak peak of my plugin, PerfBullets, written in C++ for Godot 4.1! It uses a MultiMesh2D to make the bullets extremely performant and the collision is written in C++ to help create maximum efficiency. Follow for more updates and the coming final release!
Edit: The plugin has been released! Find it here: https://github.com/Moonzel/Godot-PerfBullets
Touhou is just girls doing girly things~ (where "girly things" includes "being a man-eating monster" and "firing enough lasers to turn night into day" and "yuri" and "being transgender")
Proud to announce the first preview/beta release of Taisei Project v1.4!
Taisei Project is a free, open source (FOSS, MIT/CC-licensed) Touhou Project fangame written in C, featuring original art, music, story, patterns, and gameplay mechanics, that runs on Linux, Mac, Windows, and most major web browsers through WebGL.
This v1.4 preview/beta is the culmination of over 4 years of work, which involved rewriting most of the stage patterns from scratch, balance and performance improvements, creating new 3D backgrounds, and the introduction of a brand new story (written by me!). If you've played Taisei Project before, be prepared for a very different experience!
The premise: a mysterious tower has appeared at the peak of Youkai Mountain, and all who approach it begin to feel like their knowledge of the universe has somehow become expanded - for better, and for worse. You must rush to investigate the source of this intellectualizing aura and interrogate its true intentions!
It will also be featured in its own booth at Dokomi, an anime and Japanese cultural expo taking place in Düsseldorf, Germany, from June 30th to July 2nd: https://www.dokomi.de/en
Click here to download: https://taisei-project.org/download
Click here to try out the WebGL version in your browser: https://taisei-project.github.io/taisei-web-test/
You can also report issues here on GitHub: https://github.com/taisei-project/taisei
If you have no idea what Touhou Project is, read this (also written by me): https://magic.witchgirls.moe/2019/06/gay-girls-whom-danmaku.html
And feel free to report any issues you have to me, as I am on the dev team and should be able to help!
I don't post about it much, but I did develop a tohou-inspired ttrpg.
If you're not familiar with tohou, they're (very broadly) a series of bullet hell games that have taken such a friendly stance towards fangames that there are more fangames than mainline series entries.
I don't personally have much connection to the tohou scene, but I deeply respect those other designers' propensity for translating its bullet hell mechanics into things that aren't bullet hells: tactics games, soccer, platformers, etc.
So at some point I thought "I wonder if I can mechanically translate this into a ttrpg?"
The answer was yes, but only in the weirdest possible way.
In Pellet Heck, you resolve checks by rolling dice. But you roll them down a slope at yourself.
Essentially, you physically simulate a curtain of bullets coming at you by dodging the rolling dice.
Modifiers increase the number of dice and how much space you have to dodge them, and your stats affect how much damage you deal after dodging a round of dice, how quickly you recover HP, and how many times you can call out a bomb and interrupt the current curtain.
If you want to check out Pellet Heck, it's free and it comes with a sample adventure.