Your anons are always so different. You either get funny anon (like the 'pantaloons' one, I'm still thinking about that) or existential dread and misery anon.
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See, Milgram said there's this kid who developed a hero complex from his video games. He got caught up in fantasies of killing the bad guy, he took justice into his own hands, and it killed someone for real. And they could have said yeah, he's a shoot-em-up game guy. He glorifies the military and oogles the tactical gear in the games. Or maybe he has fantasies of an action hero, car chases and explosions and machine guns. And that would have been such a nasty guy, yeah? I'd hate every bit of him and it could have been fine!
But no! They said he likes knights!!! Fucking knights!!! They said, he has fantasies of picking up his righteous fire sword and defeating monsters. He imagines himself in shining armor and vibrant landscapes. He's unbearably lonely and just loves the thought of leading a team of trusted adventurers who will have his back no matter what. And so now I'm screwed because I'm sitting there like FUUUUCK!! That does feel righteous!! That is the dream! I have had those exact thoughts after playing my little knight video games!! There's nothing wrong with wanting those things!! ARGGH!!
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Agreeing with the book I’m reading’s assessment that Pedro de Mena’s “Christ as the Man of Sorrows (Ecce Homo)” 1673 has exceptional polychromy to show the lines of purple bruises from his flagellation and the dripping blood is very well done.
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there are many reasons for which the za/um story fucks me up, but I still think most people talking about it can't really understand the gnarly entanglement and the extremes that a truly rancid and toxic work environment in which driven people who want to tell meaningful things through videogames, and the mixture of that with deadened corporate interests, can push the same people to get lost into.
I do believe there were a lot of flaws in the way it may have been presented to the public before, but I think people are a little quick to think they themselves would have extracted the correct and pure and pristine conclusions out of a situation that looks like such an absolute loaded clusterfuck.
gamedev can be so fucking messy, and things can be both very simple and painfully complicated and impossible to ever rub fully clean too. I don't even know if it's possible to convey how insane you can feel in such a context if you didn't live through it yourself honestly.
of course, capital interests are what matter and they do rot everything, and that creatives were robbed of their own world is beyond heartbreaking and awful, and no matter what anyone did or didn't do this should have never happened. this should be centered and highlighted. but I think people who tried to remember the team beyond the core of auteurs (that I respect beyond words, let's be super clear here) and how they experienced the whole ordeal were also not wrong to try to do that, even if it was done in a very clumsy and hurtful way, and navigated a minefield with the grace of a drunk elephant and served really disgusting interests in the process.
but the way you get rolled over and chewed on and used as a pawn and thrown out when no longer useful when you are the little guy stuck in a battle of giants, can be very very bad and no fun at all, and the audience tend not to give a damn about those people without the Big Names and Big Responsibilities, which do faciliate this kind of careless abuse that doesn't even register as abuse in the head of these people. And I think it's important to have the little guy's perspective centered too every once in a while, even if it does complicate things on a human level.
I don't know. It's just a steaming pile of garbage from top to bottom.
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writers, what niche thing have you been researching for your work lately? i'm currently reading the 1998 research highlights from NASA's Langley Research Center
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i should gather all the traditional tsv art ive made and just dump it in one big post on here. maybe ill even scan it <- (lie) (scared of printer)
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