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#verse: the most loyal dog on the farm
villainsidestep · 2 months
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not to be insane but. thinking abt farmdog giving up their name…..
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The Union of the Companions Chapter One
Part one of my Dungeons and dragons style four fandom crossover. 
Summary: The land of Faerun is just one of Chuck’s many realities, as is Middle Earth, and Kenshin’s Meiji era Japan. He’s been toying with Kenshin, Drizzt, and Fili, and Kili just like he toys with the Winchesters. Now, as the Winchesters rebel against him, he’s decided to bring them all together for one final showdown. 
This is a dungeons and dragons style story of eight companions traveling Faerun, looking for a way home and encountering many villains.
Pairing: Castiel/Hannah. This will be the only romantic pairing as this fic will focus primarily on platonic love and brotherly love. The characters will be Drizzt Do’Urden, Kenshin Himura, Sam, and Dean Winchester, Castiel, Hannah, and Fili and Kili. 
Fandoms: Rurouni Kenshin, Supernatural, The Hobbit movie verse, The Legend of Drizzt Dark Elf Trilogy by R. A Salvatore
Warnings and tags: fandom typical violence, massacres, blood, and gore. Tags may change as the story progresses as I haven’t planned details for that far ahead. Note that this story does fall within a canon timeline, it is AU. For Supernatural, it takes place shortly after the events of s15 e03 “The Rupture.” For the Hobbit, it takes place after the battle of the five armies except for an alternate ending in which Fili and Kili survive. For Drizzt, it takes place during the early events of the book “Sojourn,” and for Kenshin, it takes place after his fight with Shishio in season two of the anime. Although for Kenshin, this will be a blend of the anime and the live-action movie trilogy.
AO3 link: https://archiveofourown.org/works/29948202/chapters/73718643
FFN Link: https://www.fanfiction.net/s/13837115/1/The-Union-of-the-Companions-The-Eight-Companions-of-Faerun
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Chapter One
“How long will they pursue me, Guenhwyvar?” Drizzt lamented as he peered down into the ravine to see the small band of adventurers who had been on his trail for days. No matter how he tried to evade them, they pursued him, spurred on mostly by a large burly human and his dog.
That human wanted revenge on Drizzt for their encounter which had ended the life of one of the man’s dogs, and had left him without an ear. Drizzt hadn’t wanted to hurt him, and it pained him to have to kill such a loyal companion. After all, where would he be without Guenhwyvar? His faithful black panther had stayed at his side and accepted him where no other had. 
But the human had left him with no choice. He’d been cornered, and forced to defend himself. His need for acceptance and his distaste for violence hadn’t yet extended to the idea that he should sacrifice himself to such principals. 
After all, he’d avenged the bloody murder of the farming family, a murder scene that he still couldn’t get out of his head. Every time he closed his eyes, he saw the terrible slaughter, the children dead in their beds.  
As Drizzt stood on the lip of the ravine, peering down at the humans, shrouded from their view by a copse of trees, he imagined himself being accepted by them. If only they could see past his drow heritage. Belwar the gnome could attest to that. Of course, it would help if Drizzt could speak their language.
The sun was beginning to set and Drizzt was getting tired. He was still wounded from the barghests. His chest ached, although the bite of pain was less than it had been before. He was healing, but he continued to walk with a limp. 
“Let’s find a secure place for the night,” Drizzt said to his panther companion as he struggled towards the mountains, searching for a cave. When he rounded the sheer cliff and came upon a thick growth of trees, he saw a twinkle down by the trees. Kneeling, he picked up a thick blade laying in the grass. It was broken in two, but the hilt bore a strange insignia, and the design was reminiscent of a goblin.
Looking further, Drizzt saw what seemed to be blood smeared in the grass. With a frown, he exchanged a glance with Guenhwyvar before getting to his feet and putting a hand on the hilt of his one remaining scimitar, moving slowly into the forested grove, cautious and alert. 
He ventured further into the forest, the trees dimming the light above. He walked a few feet until he came to a small clearing, and there, he discovered a travesty. Bodies were scattered everywhere, spears impaling some corpses, and others were hacked to bits. Drizzt counted about six prone bodies.
Upon closer inspection, Drizzt discovered that they were elves. Four females and two males. The image brought up haunting memories. The last time he had witnessed such a sight was after his own kind had murdered and massacred an entire village of surface elves. Drizzt squeezed his eyes closed, silently praying to any gods or goddesses who were just, that this was not the work of his kin. 
He opened his eyes, steeling himself, and examined the torn bodies, looking for the telltale sign of drow weapons. There would be the slashing wounds caused by swords of the Underdark, and crossbow bolts. There certainly would have been a priestess in the party, so Drizzt looked for signs of enchantments.
He let out a sigh of relief upon finding no signs of such weapons. The bodies were surrounding the remains of a campfire. A few feet away lay an overturned cart and two dead horses.
“Traders, perhaps,” Drizzt murmured to himself. He wasn’t sure what kind of creatures could have caused this atrocity. He was unfamiliar with the creatures of the surface world. He thought perhaps they could be gnolls or goblins, as he recognized the spears. But he couldn’t be sure. One thing he did know is that he would have to remain in the region for longer than he had hoped if he was going to ensure that nothing threatened this village.
The villagers may hate him and they may blame him for their recent calamities, but Drizzt bore them no ill will, and he was determined that before he could leave the region and search for a new home and possible acceptance, he would have to find the killers of these magnificent elves, his cousins.
Drizzt had hoped that he would meet elves upon coming to the surface. He’d been curious about them ever since the massacre more than ten years ago now. They were slender, agile, light on their feet, with ears shaped like his. The only thing that differed was Drizzt’s dark skin and white flowing hair. 
And indeed, one of the members of the party currently chasing him was an elf. Drizzt longed to make contact with him, talk to him. But he did not dare get close. He knew his pursuers were likely after his life, spurred on by hate and a need for revenge over the massacre they assumed he had caused. 
But here, strewn across the forest floor, were more of his elven kin. Silenced forever by some unseen foe. Drizzt promised to himself that he would avenge them. One way or another. Silently, he slipped away and further into the forest, searching for tracks that could lead him to his new enemies.
**
Chuck watched as Drizzt set about burying the bodies of the slain elves and then limped off in search of shelter. The smug deity smirked. There were only a few of his worlds left. He thought he should be upset at all his failed projects, but this was all the Winchesters’ fault, after all. 
He’d saved the last couple of worlds because they were his favorites. The drow elf experiencing the surface world for the first time, the samurai who vowed never to kill again, the dwarf brothers who followed their uncle into battle and saw more than they were prepared to, and of course, those pesky Winchesters. They’d always been his favorites. 
But lately, his favorite creations were causing him far too much grief. He was the writer after all, and they were only his creations. How dare they try to control themselves? He had ultimate control. 
As he wandered through the woods, he wondered where the story should take him next. Juggling this many projects at once was challenging, even for a god. He had been indifferent to all the others, but these last few were the most challenging, with characters as willful as these. Writing was hard after all. And Amara was being a total bitch to him. Well, he hadn’t bothered to tell her of these other projects that he’d kept. He fully planned to get around to destroying even these last few worlds, but he wanted them all to go out with a bang. 
Then, just as it always had, inspiration struck. He grinned as the idea came to him. Maybe instead of juggling these projects separately, he’d put them all together! But that would take some major planning. There would need to be a plot, a setting, and of course, plenty of conflicts. But it could work. When he glanced around at this world, he couldn’t think of a better setting for his master plot. The world of Faerun was certainly one of his masterpieces. He’d created the entire reality just so he could watch his favorite pet in this particular reality- Drizzt. Unlike Sam and Dean, who were a constant thorn in his side, Drizzt wasn’t even aware of his existence. Sure he knew of all the other gods and goddesses who had stepped in to help him with this place, but he didn’t know that he was simply a playing piece on Chuck’s massive chessboard. And he certainly didn’t know how many chess boards Chuck had.
Well, maybe now was a perfect chance for his favorites to meet each other. Chuck rubbed his hands together as he set about putting everything together Prepping this world for the others would be quick work for a god, but it still took perfect planning.
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surrenderxdorothy · 3 years
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IC
NAME: Dorothy Gale NICKNAMES: N/A AGE: 19 ROOMMATES: Nick Tennison, Leo Timens, & Fiyero Tigelaar OCCUPATION: Bookseller at Emerald City Bookstore EDUCATION: Freshman at Fableton University
"Darkness grew where it would and took what it wanted. It staked its claim and never let go. And no one else could pry you free of it."
FAMILY: N/A MARITAL STATUS: Single HISTORY: From what Dorothy can remember about her parents, they were always fighting. At a young age, she'd learned to stay out of their way when the drinking and the shouting started, and she had a number of hiding places for herself all over the house. She was four when her father snapped and went after her mother with a butcher knife. He searched all over the house for Dorothy, screaming and swearing and sobbing, before he turned the knife on himself, opening his wrists and letting out a long, red ribbon. It was only after he'd been still for a long while that Dorothy crept out, and the police found her sitting in a pool of their blood.
She was sent to live with her Aunt Em and Uncle Henry in Kansas, and it was obvious from the beginning that the dark, serious little girl didn't fit in there. When she was seven, she was playing with a neighbor girl in the creek behind their farms. Nobody knows quite what happened because Dorothy never said a word, but the girl drowned and Dorothy never went for help. That was the first time she was committed, but it wasn't the last. From there, it was a near endless stream of doctors and hospitals, and Aunt Em and Uncle Henry's visits grew fewer and further apart.
There were medications, there was therapy, there were things she'd never speak of or think about again. An orderly tried to corner her, and she stabbed him in the eye with a stub of a pencil and was sent to shock therapy, which just made it harder for her to hold onto her thoughts, her self. She escaped to the worlds she imagined inside her mind, so vivid they were practically real; in some ways, they were realer to Dorothy than anything else that had happened. In her worlds, she always had friends to help her, people like the kind and heroic characters she read about in books.
She ran away more times than she could count, but it wasn't until she was fifteen that she got far enough away to make it stick. She took trains or buses when she had the money and hitchhiked the rest of the way. On the way, she picked up a stray dog she called Toto, a large black mutt who was loyal to her and wary of everyone else. She got as far as she could get until she ran into the ocean; she would have to get on a boat to go any further, but she decided Fableton was far enough--for now.
She didn't really apply to Emerald City Bookstore. She just went in one day and started working. She didn't know anything about Nick Tennison except he liked books and didn't throw her out, and the most important thing of all: Toto wasn't afraid of him. Dorothy decided that must mean he was okay, maybe even good, and she never left. She tried to help him make the store better, and it was Dorothy who suggested Emerald City for the name, somewhere beautiful and magical like the places in books, like the places books could take them. She'd always made up stories, but now she could write them down and illustrate them herself, and she drew elaborate, jewel-bright signs for the store, peppered with details from books and some stories of her own invention. She held her breath until the day she turned eighteen, afraid that she would tell him something that would help him discover who she was and send her back. She kept her first name, but the second she made up. Gale, like wind, like a hurricane. Something strong enough to sweep away anything in her path.
OOC
VERSE: Lost Dreams STORY: The Wizard of Oz CHARACTER: Dorothy Gale FACE CLAIM: Emily Browning
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hellbentwidow · 4 years
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witcher verse sadie never went to any academies for magic-inclined folks.   it’s universal for all my verses that sadie is home-schooled and that translates over to this verse too.   sadie and her adoptive older sister Marjorie were taught to control their abilities by their adoptive mother.  while their mother was a very powerful witch,  she was not the best teacher though she tried.   she never believed in bottling the chaos,   which is why she…  wasn’t all there in the head,  especially towards the end.   marjorie eventually died due to her own abilities overtaking her and crushing her down to the bone and their adoptive mother wandered into the swamps and never returned after that happened.  sadie tried to search for her but to no avail.  
after seeing what magic did to the two most important people in her life,  sadie stopped trying to learn/forced herself to stop being curious.         don’t get me wrong,  she’d still cast minor spells here and there–   something to help heal a wounded dog or an innocent merchant…   something to make a piece of shit prick trip over thin air and bust his nose open on a table.   but besides that,  she stayed relatively off the radar.   took over the farm her mother and sister lived in by the swamps,  a good hour away from the nearest village.  filled it with horses, chickens, and pigs. 
she eventually met jake,  a traveling merchant from the skellige isles.   it’d been a long trip to velen and he was mugged and left for dead by bandits.  sadie saved and healed him and let him stay with her until he was better but instead of staying two days,  he ended up staying with her until his last breath,  six years later.  they fell in love and married and sadie was sure this was her destiny–  that jake was her destiny.   even without being able to carry a child and with her being a non-human,  he didn’t care and loved her through and through.   
she lived happy and carefree until witch hunters showed up at her doorstep.   because witch hunters don’t care if it’s just a woman trying to live a good and peaceful life who has never truly harmed anyone–  they just cared about tying her up to a stake and burning her alive.   sadie was forced to use defensive/offensive magic she’s never had to use before because though her husband was a large man, he knew very little of how to protect himself.  he tried,   god did he try–   and him trying ended with a sword in his chest and his throat slit after two days of them tormenting/abusing the couple.     turns out it’s awfully easy to get a witch on the floor when you threaten to gut her husband like a pig.  that sort of grief,  pain and shock did to her what it’d do to any woman madly in love with someone:  unhinge her and make her want to hurt the witch hunters as painfully as possible.      she snapped their bones one by one,  starting with their ankles and moving up to their knees, up to their ribcage,  their arms and finally ending at their neck.  burnt one of them alive–  a fire which eventually burnt down the entire home.   the last hunter left alive was left on the floor with his hands and feet severed.     sadie was bleeding profusely from her nose,   clothes barely clinging onto her charred body.  but she asked him who hired him/where he found out about her.  turns out the town a whole fucking hour away didn’t want a witch living that close to them so several villagers put their coin together to hire the hunters.      funny thing is they most likely would have been able to capture and kill sadie if they hadn’t decided to get their rocks off and torture her and jake.  if they hadn’t killed jake,  they would have been able to get her because all she cared about was him being safe.  if they had let him go,  she would have tied her own damn self to the stake.  that’s what happens when unprofessional and sadistic bastards become witch hunters.   
the house as well as most of the animals got burnt down,  as well as the hunter who had been left alive.  sadie got what remained of jake’s body once the flames died down (and after she woke up since she got knocked the fuck out by her own magic and woke up with a blinding migraine as well as two blackened fingers on her right hand.  yeah they fell off an hour later),  buried him and the animals,  released the ones that were left alive and then hopped onto bob,  her very loyal and resilient steed that got a few burns to his backside,  leaving him with a big ol’ bald spot.   
she rode into the village that called for her head and wiped out nearly everyone.  we’ll say the village had a population of about 70 people–  she killed thirty-two of them that day,  all in agonizing ways.   one of them was a kid,  six of them were people who had been against hiring the witch hunters.   the village got burnt down to the ground,  down to the very last ash,  though people still remained alive after sadie rode out of there.   they chased her,  enraged and blinded with grief the same way she was,  but bob has always been an extremely fast horse and got sadie to safety.  sadie passed the fuck out for three and a half days after that.  
when she woke up,  a godling was hovering over her,  pouring water on her face and giggling when she got up disoriented and terrified.  turns out that godling is the only thing that stopped her from turning into the dinner of a huge fucking bear.   she almost passed right back out after fighting the bear off but she got herself to her feet and back to bob.   the consequences of her actions are massive–  it seems like every single fucking witch hunter in velen starts trying to track her down after what she did.  the remaining survivors of the village all put up notices for her,  all of them able to describe her appearance in vivid detail.  sadie is still so angry and unsatisfied,  and for years she comes after the last survivors of the village.  not the kids or the women though.  but she becomes pure unfiltered chaos for almost an entire decade on that side of velen.  
word spreads about her throughout the entire province though,  but what helps the witch hunters stop finding her is the ghost stories about her.  folk start describing her as an old hag with long white hair, or a beautiful red-head with in-your-face tits.  there’s less and less hunters coming after her each year and eventually all the last remaining men of the village get wiped out by sadie.  somewhere towards the end of her uhh Journey of Vengeance,  she runs across a bounty hunter.  he doesn’t give a fuck that she’s a witch–  if anything,  he tells her that might help her bring in the tougher bounties.  he introduces her to the life of a bounty hunter,  shows her the ropes.  sadie,  towards the end of the decade,  exhausted and in so much physical/emotional pain,  takes up the gig because she needs a…  new start.   she doesn’t particularly think she deserves it.  she doesn’t see herself as a bad person the first two or three years,  but the rest of them?  she loathes herself & gets no happiness from her actions.  she’s just doing it because she’s angry and wants to feed the chaos in her,  even if the chaos keeps hurting her.   she gets riddled with burn scars from the neck-down over the years from the flames cast by her own hands.  loses those two fingers,  loses all of her hair for a while there,  and she suffers permanently from spontaneous nose-bleeds and blackouts.  
anyway yeah she becomes a bounty hunter and people start seeing her a bounty hunter more than a witch since she seldom uses her magic now.  she depends on her skills with her blades and bow and arrow above anything else.  only uses her magic when she’s forced to/not around humans because she fears they’ll figure out who she actually is.   there’s people who are still alive who remember who she is and want her dead,  witch hunters still searching for her.  she’s got a massive amount of coin racked up in the witch hunting world and a horrible reputation.   if people recognize who she is they tend to turn a blind eye out of fear,  and she’s been confronted multiple times.  knocking them unconscious always works for her,  since she doesn’t want to kill anymore people than she already has if they ain’t a bounty for her to track down.  
forgot to add–  though she avoids murdering needlessly now…  if she runs across a witch hunter,  that bastard is getting a knife through his neck IMMEDIATELY.  she fucks with witchers, but witch hunters can go straight to fucking hell.  
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hellbentwidow-moved · 4 years
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witcher verse sadie never went to any academies for magic-inclined folks.   it’s universal for all my verses that sadie is home-schooled and that translates over to this verse too.   sadie and her adoptive older sister Marjorie were taught to control their abilities by their adoptive mother.  while their mother was a very powerful witch,  she was not the best teacher though she tried.   she never believed in bottling the chaos,   which is why she...  wasn’t all there in the head,  especially towards the end.   marjorie eventually died due to her own abilities overtaking her and crushing her down to the bone and their adoptive mother wandered into the swamps and never returned after that happened.  sadie tried to search for her but to no avail.   
after seeing what magic did to the two most important people in her life,  sadie stopped trying to learn/forced herself to stop being curious.  don’t get me wrong,  she’d still cast minor spells here and there--   something to help heal a wounded dog or an innocent merchant...   something to make a piece of shit prick trip over thin air and bust his nose open on a table.   but besides that,  she stayed relatively off the radar.   took over the farm her mother and sister lived in by the swamps,  a good hour away from the nearest village.  filled it with horses, chickens, and pigs.  she eventually met jake,  a traveling merchant from the skellige isles.   it’d been a long trip to velen and he was mugged and left for dead by bandits.  sadie saved and healed him and let him stay with her until he was better but instead of staying two days,  he ended up staying with her until his last breath,  six years later.  they fell in love and married and sadie was sure this was her destiny--  that jake was her destiny.   even without being able to carry a child and with her being a non-human,  he didn’t care and loved her through and through.   she lived happy and carefree until witch hunters showed up at her doorstep.   because witch hunters don’t care if it’s just a woman trying to live a good and peaceful life who has never truly harmed anyone--  they just cared about tying her up to a stake and burning her alive.   sadie was forced to use defensive/offensive magic she’s never had to use before because though her husband was a large man, he knew very little of how to protect himself.  he tried,   god did he try--   and him trying ended with a sword in his chest and his throat slit after two days of them tormenting/abusing the couple.  turns out it’s awfully easy to get a witch on the floor when you threaten to gut her husband like a pig.  that sort of grief,  pain and shock did to her what it’d do to any woman madly in love with someone:  unhinge her and make her want to hurt the witch hunters as painfully as possible.   she snapped their bones one by one,  starting with their ankles and moving up to their knees, up to their ribcage,  their arms and finally ending at their neck.  burnt one of them alive--  a fire which eventually burnt down the entire home.   the last hunter left alive was left on the floor with his hands and feet severed.  sadie was bleeding profusely from her nose,   clothes barely clinging onto her charred body.  but she asked him who hired him/where he found out about her.  turns out the town a whole fucking hour away didn’t want a witch living that close to them so several villagers put their coin together to hire the hunters.   funny thing is they most likely would have been able to capture and kill sadie if they hadn’t decided to get their rocks off and torture her and jake.  if they hadn’t killed jake,  they would have been able to get her because all she cared about was him being safe.  if they had let him go,  she would have tied her own damn self to the stake.  that’s what happens when unprofessional and sadistic bastards become witch hunters.   the house as well as most of the animals got burnt down,  as well as the hunter who had been left alive.  sadie got what remained of jake’s body once the flames died down (and after she woke up since she got knocked the fuck out by her own magic and woke up with a blinding migraine as well as two blackened fingers on her right hand.  yeah they fell off an hour later),  buried him and the animals,  released the ones that were left alive and then hopped onto bob,  her very loyal and resilient steed that got a few burns to his backside,  leaving him with a big ol’ bald spot.   she rode into the village that called for her head and wiped out nearly everyone.  we’ll say the village had a population of about 70 people--  she killed thirty-two of them that day,  all in agonizing ways.   one of them was a kid,  six of them were people who had been against hiring the witch hunters.   the village got burnt down to the ground,  down to the very last ash,  though people still remained alive after sadie rode out of there.   they chased her,  enraged and blinded with grief the same way she was,  but bob has always been an extremely fast horse and got sadie to safety.  sadie passed the fuck out for three and a half days after that.  when she woke up,  a godling was hovering over her,  pouring water on her face and giggling when she got up disoriented and terrified.  turns out that godling is the only thing that stopped her from turning into the dinner of a huge fucking bear.   she almost passed right back out after fighting the bear off but she got herself to her feet and back to bob.   the consequences of her actions are massive--  it seems like every single fucking witch hunter in velen starts trying to track her down after what she did.  the remaining survivors of the village all put up notices for her,  all of them able to describe her appearance in vivid detail.  sadie is still so angry and unsatisfied,  and for years she comes after the last survivors of the village.  not the kids or the women though.  but she becomes pure unfiltered chaos for almost an entire decade on that side of velen.  word spreads about her throughout the entire province though,  but what helps the witch hunters stop finding her is the ghost stories about her.  folk start describing her as an old hag with long white hair, or a beautiful red-head with in-your-face tits.  there’s less and less hunters coming after her each year and eventually all the last remaining men of the village get wiped out by sadie.  somewhere towards the end of her uhh Journey of Vengeance,  she runs across a bounty hunter.  he doesn’t give a fuck that she’s a witch--  if anything,  he tells her that might help her bring in the tougher bounties.  he introduces her to the life of a bounty hunter,  shows her the ropes.  sadie,  towards the end of the decade,  exhausted and in so much physical/emotional pain,  takes up the gig because she needs a...  new start.   she doesn’t particularly think she deserves it.  she doesn’t see herself as a bad person the first two or three years,  but the rest of them?  she loathes herself & gets no happiness from her actions.  she’s just doing it because she’s angry and wants to feed the chaos in her,  even if the chaos keeps hurting her.   she gets riddled with burn scars from the neck-down over the years from the flames cast by her own hands.  loses those two fingers,  loses all of her hair for a while there,  and she suffers permanently from spontaneous nose-bleeds and blackouts.  
anyway yeah she becomes a bounty hunter and people start seeing her a bounty hunter more than a witch since she seldom uses her magic now.  she depends on her skills with her blades and bow and arrow above anything else.  only uses her magic when she’s forced to/not around humans because she fears they’ll figure out who she actually is.   there’s people who are still alive who remember who she is and want her dead,  witch hunters still searching for her.  she’s got a massive amount of coin racked up in the witch hunting world and a horrible reputation.   if people recognize who she is they tend to turn a blind eye out of fear,  and she’s been confronted multiple times.  knocking them unconscious always works for her,  since she doesn’t want to kill anymore people than she already has if they ain’t a bounty for her to track down.   
forgot to add--  though she avoids murdering needlessly now...  if she runs across a witch hunter,  that bastard is getting a knife through his neck IMMEDIATELY.  she fucks with witchers, but witch hunters can go straight to fucking hell.  
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trickshxt · 5 years
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SHITTY AUs ABSOLUTELY NO ONE ASKED FOR
Pokemon AU
Barney and Clint grew up in a small, rural farming village outside of Azalea Town in the Johto Region. The two had a rough childhood and they often spent as much time away from home as possible. When an accident orphaned the two boys, rather than spend years in homes or orphanages they ran away to pursue any young child’s dream: become a Pokemon trainer.
While the boys did not, in fact, become instant Pokemon masters, they did find a home for awhile in the form of a traveling circus troupe. They learned archery, swordplay, and knife throwing from their mentors and made friends with the human and Pokemon performers alike.
The circus, however, was not all that it seemed. Jacques turned out to be a Team Rocket initiate. A fact that tore the brothers apart in disagreement over loyalty and where best to place it (and with who).
In the end, Barney followed Jacques. Becoming initiated into Team Rocket and slowly beginning his climb through the ranks. A brawler, improviser, and decent con man, Barney became a racketeer for a minor group and for awhile lived relatively happily.
Unfortunately, the assignments Barney was given became more and more dangerous. Dealing with far stranger aspects of the Pokemon world; including a sudden interest in information on Legendaries and something even more shadowy: Ultra Beasts...
As Barney rose through the ranks, he did indeed become a Pokemon trainer (of sorts), boasting an impressive team of a Houndour, a Sneasel, a Zoroark, a Salandit, a Murkrow, and a Sandslash. Yet as his own prowess grew, Barney began to realize just how little Team Rocket cared for the well being of people and Pokemon alike. Power, after all, did not care for the lives standing in the way. And as Barney watched town after town hurt, he realized just how his own contributions only added to the suffering.
One night, a top secret mission came through: a guard position for an excavation in a small, slightly populated, area of Alola’s Akala Island. Visiting Alola had ALWAYS been a dream of Barney’s, and though disillusioned with Team Rocket he took the job in part to finally get to go to his dream location. Upon arriving, however, Barney realized quickly just what kind of chaos Team Rocket was about to unleash and attempted to warn the local police. 
Unfortunately, he was too late.
The excavation opened a portal through which several Nihilego came through. The result was chaos, destruction, and death. Try as he might, Barney could not save his teammates or the first responders or the Pokemon who tried so desperately to stop the attacks. 
Tragedy struck deep. During the battle, Barney found himself merged with a Nihilego. He was freed by three of his own Pokemon, at the cost of their lives. Two more from Barney’s team died ensuring he reached safety.
Poisoned and scarred physically as well as psychologically, Barney only evaded arrest by the fact that the damage and death were so bad no one even knew he was alive. Left with only his faithful Houndour, Barney crawled away with a severe case of survivor’s guilt, PTSD, and a toxin that left him with bouts of weakness and a sensitivity to cold.
(Upon his connection to the Nihilego being ended, Barney died for four minutes. Barney knows he died, and remembers so constantly in his dreams.)
Currently, Barney drifts from town to town. (Can be in any region!) Working odd jobs to get by and trying to find direction in his life once more. Gruff and taciturn around people, Barney tends to isolate himself often and is still learning how to live a normal life.
He also actively avoids Team Rocket, as he is the sole survivor of the excavation and would be wanted not only for answers on what happened but also wanted for the fact an artifact went missing from the site and is currently unaccounted for...
IMPORTANT NOTES
At the height of his Team Rocket career, Barney's team of Pokemon was drastically different than his current team! Despite his brash attitude and cocky tendencies, Barney’s team was as loyal to him as he was to them. All of his Pokemon were from rough situations, given a second chance with him and treated well up until their deaths.
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Barney won’t talk much about his old team to anyone but his Houndour (now a Houndoom). Their deaths still hurt and have made him reluctant to trust himself with another full team of Pokemon again.
That said, Barney currently has one Pokemon partner - Jericho - and two tag-a-longs: Comfey and Shaymin.
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Comfey (called Poppy or Pip) found Barney a few months after the incident with the Nihilegos. Suffering physically and mentally, and grateful for the flower chain Barney braided for her to replace the one broken by a careless tourist, Comfey provides Barney some measure of relief on his worst days. In return, Barney gives Comfey shelter, companionship, and an abundance of flower chains.
You will likely rarely see Comfey as she is EXTREMELY shy. Occasionally, she will rest on Barney’s head when others are not around, but most often she sleeps around Barney’s neck under his coat. She trills when she’s excited and absolutely adores bees.
Shaymin (called Mori) never particularly meant to join Barney. The two met when Barney stumbled upon the Pokemon in the road, suffering from an accident that would cause it lose its left front leg. Distrustful of humans after that, nevertheless Barney helped nurse Mori back to health and also helped release it back to its native home. A year later, Barney stumbled upon the Mori once more by pure accident. Seeing how Barney was barely doing better, Mori decided to tag along to protect the one who helped them so long ago.
Mori rides in a modified pocket on Barney’s coat. They are feisty, ready to jump into a fight (even when there isn’t one), and is bold nearly to the point of reckless. Opinionated, if Mori doesn’t like someone they will absolutely know so!
Houndoom (Jericho) is nearly as covered in scars as his owner and as such is often a bit intimidating to those who don’t know him. In reality, he’s very sweet and particularly gentle with other troubled souls. Extremely loyal and protective over Barney, Jericho was Barney’s first partner and is the only original member of his team left. As such, they share a very special bond and Jericho acts as Barney’s service Pokemon (and confidante). You will almost NEVER see Jericho in his pokeball except in the most dire of emergencies.
BONUS
BONUS: Jericho (Barney’s Houndoom) was rescued from a bad situation. Trained as a former attack dog, Jericho has since softened considerably. (Though Barney does still have a scar from where he was bit in the calf on their first meeting!) 
EXTRA BONUS: Barney still knows numerous Team Rocket members and secrets. He takes great care not to be seen by Team Rocket, as he’s not anxious to inform them he is defecting, and will go to great lengths to avoid places he knows the team is active in.
EXTRA EXTRA BONUS: Barney would love, more than anything in the world, to visit the Alolan region once more without tragedy. Sun, sand, and surf are true loves of his and he likes to think, in another life, he would have settled there.
EXTRA EXTRA EXTRA BONUS: Barney is journeying to Lavender Town in order to burn incense and properly pay tribute to his Pokemon partners of past...
VERSE TAG
v: our courage will pull us through — ( Pokemon AU )
ADDITIONAL HEADCANON
X
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remembersher · 5 years
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john’s farm (strictly in retirement verse.)
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chernyynose. arabian horse. male. chernyy is russian for black, so he is quite literally called blacknose. his most recently obtained horse.
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spot. appaloosa horse. male. got his name because of his spots of black/bay.
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mustang. mustang horse. male. his name comes from his breed. he was john’s first horse, also a rescue one.
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black (female) and white (male). he named them on what color was dominant on their faces. unlike with his horses, he allows these two cows to breed if they so choose. he takes milk from white and doesn’t have any plans on selling them (especially to a meat factory)
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he owns a plethora of chicken, though only one rooster. the rooster is respectively called rooster. the chicken are used for their eggs and the occasional chicken will be used to make himself a dinner, or to sell.
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dog. pitbull. male. his longtime, loyal companion who certainly deserved a life on the farm just as much as john deserved.
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guard. bullmastiff. female. john realized he should train a dog to protect the chickens from predatory animals. she’s mostly an outside dog, but only particularly during the night.
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merle. australian shepherd. female. her name comes from her coat color. she was a rescue. almost seeming to come from absolutely nowhere, but she soon found her way into john’s life. she and dog take up the majority of john’s bed at night.
this list is always subject to grow.
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hcmoisms · 6 years
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CAPTAIN ABRAHAM KLINE looks an awful lot like HUGH JACKMAN. HE is FORTY and while they're RESILIENT, they have a tendency to get pretty RECLUSE. You’ve probably seen them around Kola listening to I KNOW HIM SO WELL by JOHN BARROWMAN.
&. basics
FULL NAME: Abraham Charles Kline NICKNAME(S): Bram PREFERRED NAME(S): Bram, Kline AGE: 40 DATE OF BIRTH: 03/03/1978 OCCUPATION: Dog Breeder, ex-naval seal. SPECIES: Werewolf PACK AFFILIATION: None.(Lone Wolf)  GENDER: male PRONOUNS: he/him SEXUAL ORIENTATION: homosexual
&. verses
main & supernatural verse. Both follow the same story, but in main he isn’t a werewolf.
&. history
“DON’T ASK, DON’T TELL”
That was the motto surrounding homosexuality in the Navy at the time that Abraham enlisted. He was twenty-five, tough as nails and stubborn as an ox. Bram mostly kept to himself, feeling ostracized by the secrets that he held. Both because he was gay, and because he was born a werewolf. The extreme physical prowess blessed upon him by his lycanthropy was enough to send him soaring through the ranks other sailors. By the time Bram finished his training he was the top ranking cadet in his battalion. 
It wasn’t long before they were enlisted for service. The night prior to their departure, a party was held so that the sailors could enjoy one last night on dry land. It was here that Bram met the love of his life — and the bane of his existence. He was graced with the company of a man who seemed to be higher ranking officer. He was handsome, charming and the young werewolf was almost immediately smitten with him. Though he tried to hide it at first, as the two bonded Bram began to sense that the Lieutenant Commander (LTDR) had a similar interest in him.
Their interest in one another began to raise some brows. In particular that of Bram’s current girlfriend. She confronted him about the subject and he feared that she would expose him to the rest of the navy, so he impulsively proposed to her. She accepted. The rest of the party was simply a blur of congratulatory handshakes and shoulder pats, as Bram feigned enthusiasm over the engagement. 
Later that night, during the final dance, the Lieutenant Commander approached Bram once again. He asked him to dance. At first, he only sat motionless, but after some encouragement from his charismatic & handsome superior, Bram agreed. As they danced the entire room STOPPED to STARE. Bram felt their eyes borrowing into him, but all of that faded away when the LTDR actually kissed him in front of everyone. 
The danced ended on a sour note with the inklings of a scandal waiting to happen. But Bram was so infatuated by the stranger he hardly seemed to care. Bram asked the LTDR’s name, prayed that they would meet again, soaking up all the assurances he was given like it they were the force keeping him alive. 
Bram left for his enlistment the next day. As expected, he was shunned by the entire crew for months after their departure. But after a while the hate began to fade from an event long forgotten. He managed to work his way up to the rank of Captain before retiring from the Navy.
When Bram returned home he immediately began looking for the Lieutenant Commander, his head filled with fantasies of the life they could have together. Bram was SHOCKED to find that he was apparently already a resident of town. The LTDR was really a CON-MAN who had stolen Bram’s identity. 
Bram was heartbroken to say the least. His life has never been the same since, struggling against the legal issues of sharing a name with a stranger for whom he can not help but care for, and at the same time fighting off his marriage-obsessed fiancee. Bram decided to at least attempt to follow his dreams. He bought a farm (which was no easy task, given the legal issues involved) and used it to begin a dog breeding business. He now lives alone on the farm caring for his dogs. When he is with them it is the only time Bram feels truly at peace. He feels as though the dogs understand him in their own way. With their help he has developed the closest thing to a wolf-pack he has had since childhood.
&. personality
While Bram might be good at hiding his feelings, he is an emotionally complex individual. He chooses not to show most of his emotions, as he fears it makes him appear weak. As a result, they often manifest in fits of anger and frustration. When he has time to stop and think, Bram can actually be quite calm and kind, but he rarely affords himself the opportunity after being seriously hurt in his past. Bram is the very definition of unapproachable ever having a gruff and grumpy appearance, he can clearly see why people tend to avoid him. and just as well, for he has issues trusting others. If someone manages to get close to Bram he will be eternally loyal to them, almost to a fault. While he is not quick to trust others, he finds great comfort in the presence of animals, and can often be found surrounded by them when having a bad day.
USUAL HANG OUTS: his ranch, the park, the forest, beach  HOBBIES: sailing, woodworking, hiking, hunting FIVE POSITIVE TRAITS: practical, caregiver, adventurous, energetic, clever FIVE NEGATIVE TRAITS: stoic, reserved. gloomy, impatient, hot-headed DRINKS, SMOKES, & DRUGS: yes, yes & no.
&. wanted connections
ROMANTIC.
THE CAPTAIN & THE CONMAN — This is the guy who stole Bram’s identity. Bram is still shamefully infatuated with him, honestly. I’d love it if he was a vampire or some other kind of creature. The conman is charismatic and charming as all hell, a total wizard with his words and an expert manipulator. (FC suggestions: Luke Evans. John Barrowman or any male fc who can play 33-45)
MARRY ME A LITTLE — This is Bram’s ex-fiancee. She hates him for having broke her heart the way he did, and is trying to get revenge. (FCs suggestions: any female fc who can play 30+)
literally this boy needs a healthy relationship
PLATONIC.
HELPER — Someone who works on the farm with Bram & helps to raise dogs??
I THINK I KNOW WHY THE DOG HOWLS AT THE MOON — a fellow lone wolf with whom Bram sort of gets on with? As in, they have a mutual agreement to keep off each other’s territory & hang out sometimes.
TOY SOLDIERS — a fellow ex-soldier or seal who understands Bram’s struggles. Bonus points if they know about the scandal.
GET THIS BOY AN ACTUAL FRIEND.
ENEMIES.
HUNGRY LIKE THE WOLF — A fellow werewolf who is either trying to get Bram to join their pack or is territorial.
The con-man & ex-fiancee also belong here honestly??
&. filled connections
ROMANTIC.
none.
PLATONIC.
none.
ENEMIES.
COOPER JORDAN ( @shtbgs ) / A MOONLIGHT MISTAKE — Bram accidentally turned Cooper into a werewolf. But it’s totally not his fault. After all, the kid got in his way. Now they hate one another
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thekingsmanscycle · 7 years
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Karlemon’s Lands: Cosima (continued)
Geography of Cosima
River Vipa. The river that divides Cosima in two, with a source in the Pylaen Hills at Lake Angarano and a mouth in Lake Ysére in Valarre, it is the longest in the country. This course was once the guiding line that divided human-held territory from that of beasts and beastmen during the days of Aurelia and the Scudae. It fed the city of Tanitea and is held to be sacred to Nethos, god of the dead and his daughters the Vanathes. A shrine around halfway along its course is said to be the site of the birth of Jocasta the Dawn Captain.
River Satini. The lesser of the two great Cosiman rivers, the Satini flows into the Bethaynian Gulf from its source in the hilly uplands between Cosima and Valarre. Believed to be named for a long-forgotten Cosiman princess or the daughter of a chieftain, the river is known far and wide for its reputation of being the home of hags, witches, water spirits and at times a murky combination of all three. It holds a special place in Cosiman history as the site of three great victories over the elves during Karlemon’s campaign during the War of Tears.
The Pylaen Hills. The towering range of snow-capped mountains that divide Cosima from Isagor, the Pylaens are pinnacles in the landscape and well known for their harsh and unpredictable weather, difficult crossings and treacherous passes and crevasses and sheer drops. Famed throughout Karlemon’s Lands as the birthplace of the god of the hunt Bromos; it has never appeared as a surprise to devotees of the pantheon that the wildest of the Lydian gods would originate in such a complementary landscape.
Lake Angarano. The largest inland lake in all of Karlemon’s Lands, the Angarano is said to have been named for the newborn son of one of Aurelia’s lieutenants and confidants, the first human born inside the realm of Cosima. Whether the tale is true or not cannot be substantiated, but the lake has an importance all its own to those on its shores. It is a vital transport hub for the region and the salt mined beneath the lake bed and farmed on the shorelines provides a livelihood and trade for thousands of people.
The Isle of Malipiero. An infamous island off the Cosiman coast downriver from the city of Siereggio, once home to a joint Cosiman-Isagoren colony between 1050 CE and 1070 CE. The venture was abandoned after the two hundred strong populace was found to have turned on each other and killed one another to a man, with many of the bodies having been eaten and otherwise desecrated. To this day, no-one is entirely sure why this happened at the height of a bountiful harvest season with a surplus of food and essential supplies and tales circulate about rumours of curses, dark rituals and black sorcery.  
Hadrumentum. A volcanic plug that juts out of the landscape and was held to be sacred by the earliest human settlers, it was the site of a horrific battle between the Cosimans under Caius I Nemesia and the First Titans under Kiriltugh Redbear. In the battle in 877 EE the king lost his life, and three of his sons and fourteen thousand men besides perished. It is situated some thirty leagues south of Cagliasi and is reputed to be haunted by the spirits of those who died there on that day.
Landmarks of Cosima
The Lost City of Tanitea. Once the greatest centre of human population in the Known World, the city of Tanitea was the capital of the Aurelian and Nemesian dynasties and the home of the mythical Throne of A Thousand, the ancestral chair of Aurelia’s descendants. Supposed to one of the most heavily fortified cities ever built, no-one ever took Tanitea by force. Home to temples, libraries, great treasuries, gardens and palaces, the decision by Tycho II to abandon the city and gift it to a party of strangers has been lamented as one of the most foolhardy choices ever undertaken by a monarch of any nation.
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The Grand Cathedral of the World's Lights. Built in the outskirts of Novena, Cosima by Sigismondo I Orsini, the great-grandson of Karlemon, the Cathedral is considered to be one of the greatest buildings in all of Karlemon's Lands, a towering place of worship for the Church of the Four Virtues. Since 840 CE it has been custom for Exemplars of the Church to be buried there, safely away from vandals and the prying hands of overzealous would-be champions.
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The Great Catacombs of Belvano. A veritable necropolis built into the side of the Monte Lazaro upon which the city stands, it has held the dead of the populace of the surrounding lands for over twenty generations. It is a labyrinth of tunnels, walled with the bones of criminals and traitors, their very cadavers made to ‘support the walls of the mausoleum they were so eager to enter’ according to Hurley’s ‘Almanac’.
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The Nemesian Arch. Built by Nestor III Nemesia in the city of Messinia spanning the Satini river, the Arch is a combined water feature, reservoir, dam, bridge, defensive fortification and monument all in one. Owned by the Count Costanza, it is one of the most impressive examples of human architectural engineering built before the Common Era. Though primarily a dam on the river, it supplies the surrounding valley with regular fresh mountain water and prevents flooding of the concourse below during the wet season.
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Wildlife of Cosima
Trollboar. A ferocious predator of the southern forests, known for its long memory and reputation for eating the hunters it kills.
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Pylaen Longhorn. A tough and hardy goat native to the Pylaen Hills, notorious for its swift temper and long curled horns.
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Drake. Primitive reptilian cousins of the wyvern, they are capricious and cunning, if not particularly intelligent.
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Dhole. Red eyed black furred dogs popular with farmers, merchants and nobles alike for their territorial and loyal nature.
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Khnum. A large and aggressive forest-dwelling armoured creature found in the southern forests, the khnum was the symbol of the Nemesian dynasty.
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Limnian Birds. Four-limbed avian predators native to Cosima, they travel in large flocks and during the mating season can easily kill farmers through weight of numbers.
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Cosiman Folklore
Bruxari. A widespread tale warning travellers against journeying at night, bruxari are bat-like man-eating creatures that swoop down and carry off the unwary into the night without so much as a sound. Reported to be the once-servants of a great sorceress, who died without releasing them from their task, they horrify by their mere reputation and by the shadows crossing the moon before sweeping in for an attack.
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Selvatus. An elusive humanoid creature of legend, Selvatus is a guardian of woodlands and remote places in Cosima. Sightings of him go back to the first Aurelian chronicle, written by Octavian I Aurelian in 750 EE. He is purportedly to be well-spoken and a writer of poetic verse despite his wild visage and to be an excellent host for those few whom he takes in as his evening guests.
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Strix. A legendary avian race with a taste for human blood, strixes are regarded as the worst of bad omens, as the arrival of one more often than not precedes the arrival of a flock. They swarm around abandoned towns and villages in winter, picking off weary travellers and leaving them desiccated husks. Though vaguely humanoid in shape, strixes are said to not be sufficiently intelligent to communicate through speech or even gesture.
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The Wolf of Pylaea. The mythical guardian of the Pylaen Hills, it defends the villages of the mountain people from attack while they hunt and herd their flocks in exchange for a warm fire in the centre of town around which it may sleep. Said to be the guard dog of a giant who fell in battle with the dragons, the Wolf is reported to be fifty feet tall at the shoulder and to howl with the force of a gale.
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Estria. In the city of Cagliasi, there exists an ancestral temple to a goddess not recognised by the Lydian temple as part of the pantheon, built by the noble Giachetti family circa 290 CE. A goddess of life and love, Estria is popular in Cagliasi with young people, prostitutes, farmers and prospective parents, who claim that she will bring good harvests, good health, beauty and fertility to those who pay patronage on Midsummer.  
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Lemures. The fabled and dreaded spirits of the restless dead, those not given proper burial, funeral rites or graves that go untended. Belief in these spectres of the dead is said to be immensely widespread amongst the rural population of Cosima and to banish them it is necessary to burn sage, elder wood and lavender in a copper kettle for three days outside your home.
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cyberneticlagomorph · 7 years
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Oh shit, world building time
This ran long so to spare your dashes its going under a readmore. Feel free to send any questions if you have them, they help me smooth all this out in the long run
Jack's timeline is home to all manner of creatures, such as the Folk and human magic users like witches and wizards. But that much is common knowledge by now, the fae have been around since time immemorial and are just biding their time until the human race finally forces itself into extinction and the folk can swoop in last second and properly repair the damage to the earth.
More or less, they just want us as a species to fuck right off, because we obviously have no idea how to handle having a planet without fucking it up for every other species. Tbh its hard to be a faerie in the future, everything is metallic, cold and confusing, especially if you're old as dirt. There are fae who've grown up in this setting and around humans, so they're a lot more comfortable and therefore dangerous. Older fae stick to the abandoned or flooded cities, where nature and magic are starting to reclaim everything. The magic and pollution in the environment has led to startling mutations among the wildlife, causing them to grow in size or acquire some Fallout worthy extra appendages, and that's not including what's going on in the acidic and polluted oceans.
Over population and stress on the environment has taken its toll on the planet as well as its inhabitants. A trio of Mega corporations known as the Conglomerate rose from the ashes and chaos to bring order before humanity could tear itself apart with war and hatred. Lazarus Manufacturing leads the group, a powerful cybernetics and robotics company that is the world leader in Bio technology. LM is a cruel and unforgiving company that is quick to buy out or destroy anyone that seems to threaten them financially, anything or anyone that might hinder the march of progress is snuffed out as soon as possible.
Mendel Genetics is a Bio engineering company, they specialize in deextinction, whimsical or exotic pets and creating gmo plants that will survive earths rapidly changing conditions. MG is also responsible for creating the FERA initiative, an army of human-animal hybrid soldiers that can be quickly and efficiently trained, the vampire disease to control over population, and the Sentries, a breed of massive dogs, cybernetically augmented and remotely controlled. By far the least cruel of the three companies, but by no means are they innocent of anything.
Cardboard Fish is an entertainment company that specializes in keeping the populace complacent and ignorant of the horrors the conglomerate is guilty of. They drug prepackaged food and beverages to make them addictive, so people will want to buy them, they put subliminal messages in news and movies so people will forget what they're so upset about. CF hides behind a happy go lucky facade that somehow makes them all the more chilling. Unlike its two partners, CF's corporate offices are blended into the five amusement parks that the company owns, their CEO has a warped sense of whimsy and humor. He's fond of using live people as animatronics in his parks, childish and brutal.
All three companies use humans in their testing, orphans, homeless, criminals and enemies of the conglomerate are all fair game. They're subjected to inhumane and illegal treatment, but no one can really do anything because the conglomerate owns most of the government. That's why the resistance exists. The resistance is a collection of escaped test subjects, former conglomerate employees, and concerned citizens. They fight back with nature and self sustainable practices, just as much as bullets and jail breaks. They're a bunch of asshats that manipulate people they rescue into unwilling soldiers and pawns. They host midnight markets and daytime farmers markets, because many of the resistance's members have taken up growing their own food or raising livestock in secrecy. Some of the resistance members have legitimate farms and businesses, they hire newly rescued test subjects and help them get back on their feet, in addition to providing safe environments for members to shop or converse without fear of conglomerate spies.
I mentioned that magic is a thing earlier in this post, as are vampires, I'll get to vamps in a second. Magic in this verse is treated as a fairytale by those who don't practice or don't know how. Magic is an art and a science as varied and wonderful as the people who practice it, any "special materials" needed for a spell can be purchased at a midnight market, because they tend to draw fae and other magic users out from hiding. There's wild magic and city magic, city magic is tame and linear, so long as you know what you're doing and you do it right, you'll be fine. Wild magic is capricious, wiggly and wild, you cannot "master" wild magic, you can only learn how to work with it how to be flexible and respectful of it. Because it's always going to do its own thing. Wild magic ebbs and flows, city magic is rigid and dependable. Its easy to tell when a magic user has grown up using one or the other.
OK! Now vampires! Vampirism is a disease created by Mendel Genetics in order to control the rapidly growing population. It was released into low income distracts and slums, with "wonderful" results. Its transmitted via fluid transfer, like blood or semen, in a bite or by sexual contact. Once infected the victim experiences flu-like symptoms and migraines, within a few days comes lethargy, sensativity to bright lights and extreme thirst or hunger. Most infected will experience a change in saliva viscosity and flavor, most often salty or metallic, during this time a row of new teeth will start to grow in behind the originals and gums start to ache and bleed. The full transformation takes almost two weeks, but the hunger for blood and flesh takes much less time to developed. The entire point of the disease is for the infected to become violent and vicious, a bloodthirsty monster that mauls and kills and can be shot point blank without much guilt afterwards. Of course something like that is hard to control, that's where the bloodhounds come in.
The bloodhounds are a squad of wolf - human hybrids trained to track and kill vampires when their numbers grow to large. Unlike the FERA hybrids, the bloodhounds aren't "acceptable" looking. They're some of the oldest hybrids, made back when the technology was primitive (or primitive by today's standard) they look more bestial, they're cruel and effective, but loyal and trustworthy. Unlike newer hybrids they can breed, newer hybrids are born sterile or forcibly neutered at a young age as a precaution.
This post was longer than I meant it to be! If you actually read all of this, thank you?? I'll try to make more posts like this in the future, shorter posts probably...
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villainsidestep · 2 months
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just for easy tagging later
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decentaim-a-blog · 7 years
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RULES.  repost, don’t reblog  TAGGED.  by myself! TAGGING.  @iskuplennyyesoldatzimy @tothefxture @hawkeyedinc @becausewehaveto @bcstcopilot @sarlatova @womanofiiron and anyone else who’d wanna do this!
BASICS.
FULL NAME. Clinton Francis Barton (stop laughing) NICKNAME. Clint, chicken butt, dummy, Clit when people want to annoy him AGE. verse dependent; usually around mid-thirties  BIRTHDAY. 18th June! ETHNIC GROUP.  Caucasian  NATIONALITY.  American LANGUAGE.  English and ASL are what he uses the most. He knows Italian, French, and can hold a conversation in Spanish but doesn’t flex his language skills often; it’d ruin his dumb guy vibe  SEXUAL ORIENTATION. Bisexual RELATIONSHIP STATUS. Verse dependent CLASS. Working class HOME TOWN / AREA. Waverly, Iowa CURRENT HOME. Bedford-Stuyvesant, Brooklyn, New York  PROFESSION. Avenger, part-time idiot 
PHYSICAL.
HAIR. Dishwater blond EYES. Faded blue NOSE. Straight, a little long. Nostrils are asymmetrical after his nose got broken  FACE. Scruffy, strong jawline  LIPS. Not that full COMPLEXION. Pale during the winter. Tans up during the summer  BLEMISHES. Small scar against his temple, often sporting some bandaids to cover up grazes  SCARS. too many TATTOOS. None BUILD.  Pretty fit - which is a miracle considering his diet. He’s defined but nowhere bulky as Captain America or Thor are  ALLERGIES. Aside from a little hay fever, none that Clint knows about. So trying any new foods to him is like the food version of Russian Roulette USUAL HAIR STYLE. Spiky bedhead  USUAL CLOTHING.  Plain t-shirts and jeans, soft hoodie, scruffy shoes 
PSYCHOLOGY.
FEAR. Being dropped out of the Avengers, failure, losing any more senses or his hands ASPIRATION.  To ensure that there is a legacy going on who’ll be better, smarter and morally stronger than he can ever be (i.e. Kate) POSITIVE TRAITS. Loyal, fiercely determined/dogged, brave, does not back down, does not ignore any disasters or hardships that people are going through, good humour, somewhat easy-going  NEGATIVE TRAITS. Pushes people away, mistrustful, self-esteem issues, an underlying sense of hopelessness in himself, resentful of himself, flippant, sometimes pretends to make things not as serious as they seem  VICE HABIT. Sleeping until past noon  FAITH. Agnostic  GHOSTS? Occasionally AFTERLIFE? Nah REINCARNATION? Sometimes ALIENS? YES he’s on a team with one  POLITICAL ALIGNMENT. Democrat ECONOMIC PREFERENCE.  Socialist SOCIOPOLITICAL POSITION. Left EDUCATION LEVEL. Finished middle school, never finished high school (or enrolled, now that he thinks about it) and definitely never went to university 
FAMILY.
FATHER. Harold Barton a.k.a douchebag  MOTHER. Edith Barton SIBLINGS.  Barney Barton - ‘Charles’ as Clint calls him when he wants to piss him off EXTENDED  FAMILY. none NAME MEANING.  Clint = ‘Settlement on a hill’; Francis = ‘free’; Barton = ‘barley, enclosure, barley farm’  HISTORICAL CONNECTION. ??? he uses a historical weapon, I guess? 
FAVOURITES.
BOOKS. He doesn’t read books that much MOVIES. Action (especially the old school stuff), comedy  MUSIC. Anything; he doesn’t listen to music that often DEITY. Nothing definite HOLIDAY.  It used to be Christmas, now he doesn’t really have one MONTH.  None in particular SEASON.  Summer PLACE.  Bed, on top of a building, couch WEATHER. Warm, clear skies, with a slight breeze to take the edge of the heat off  SOUND.  Traffic, chattering, Lucky snoring  SCENT.  Coffee, freshly cut grass, women’s shampoos  TASTE. Peanut butter, coffee, pepperoni,  FEEL. Dog’s fur, fresh clean bedsheets, laying against a cool wall/on the hard floor when he’s not on the couch ANIMAL. Dogs NUMBER. 1 COLOR. Purple, especially the more faded lighter purples 
EXTRA.
TALENTS. Hand-to-hand combat, sharpshooting, improvising, getting himself in and out of trouble rapidly, Mario Kart, dog belly rubs, remembering faces BAD AT. Most of the time it’s listening, cooking, hauling his ass up at early mornings, keeping it in his pants, communicating about feels  TURN ONS. A nice laugh, snarkiness, humour, nice hair, curves  TURN OFFS.  Lack of consent, roughness, being struck  HOBBIES. Watching movies/Netflix, archery practice, playing mindless games on his phone, dog walks TROPES. Fight Magnet, Badass Normal, Cain and Abel, Improbable Aiming Skills, Abusive Parents, Circus Brat, Jerk with a Heart of Gold, What Could Possibly Go Wrong? AESTHETICS.  Crumpled bedsheets and golden sunlight. Sleek black arrows and metal. Stained bandages, purple-red bruises and faded scars
FC INFO.
MAIN  FC. Garrett Hedlund ALT  FC. Rami Malek (I’ve actually been thinking about switching him over to the main FC)  OLDER  FC.   - YOUNGER  FC. ... younger Garrett Hedlund  VOICE  CLAIM.  -
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engl2030021 · 5 years
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Crack Open A Cold One With Nationalism
During the 2019 Super Bowl and in a time of pushes for sustainable energy, Budweiser aired an ad to announce their use of wind power to brew their beer. The ad depicts a Dalmatian happily riding atop a carriage filled with Budweiser beer though long fields of wheat covered in wind turbines. The words “Wind Never Felt Better” and “Now Brewed With Wind Power For A Better Tomorrow” appear at the end. While the advertisement gets the denotative point that Budweiser is now using wind energy to brew across, it also has connotative portrayals of nationalism and patriarchalism.
Masculinity and Patriarchalism
The image of a Dalmatian being blown by wind is the first shot of the advertisement. The use of a Dalmatian is symbolic of loyalty and determination; dogs, specifically Dalmatians, are thought to be loyal, working, tough dogs through their common association with firefighters. The use of a dog also adheres to a standard created by a patriarchal society, one where “a dog is a man’s best friend.” Usually, beer commercials are marketed toward men, and not just men, but an idealistic version of masculinity based in societal stereotypes and tradition. This is why Budweiser included a dog as the first shot of the advertisement. The ad overall is a nice break from traditional beer commercials in the sense that it does not use women’s bodies and sexual fantasies to link pleasure with a brand of beer. Instead, Budweiser has chosen what seems to be a path of righteousness by focusing on something good that the company is doing for the planet while also maintaining the traditional masculine image.
Militarism and American History
  After the focus on the Dalmatian, the camera pans out to reveal a metallic harness the dog is wearing while riding a carriage full of crates of Budweiser beer, driven by a male and female both clad in ceremonial militaristic uniforms complete with hats, gloves, and medallions. The horses drawing the carriage are also dressed in metallic harnesses and decorations. These details give the ad a militaristic feel, as if the carriage is needed somewhere for a military ceremony. The ad supports the ideology of militarism through its praiseful depiction of  men, women, dogs, and horses clad in ceremonial military uniforms. The use of a carriage reminds viewers of a time of Manifest Destiny. A time when the exploration of new land in the West meant building an American life for a man and his family. The carriage gives the tone of tradition and perseverance which contrasts to the ending shots of the wind farm, a new development in a world concerned with renewable energy. The carriage is traveling through long fields of wheat which extend out of frame; the camera sweeps through them as if the viewer is running alongside the carriage. This shot is meant to make the viewer feel apart of the carriage, the dog, and the mission they seem to be carrying out. Fields of grain are the most commonly referred to American farmland. They are mentioned in “America the Beautiful,” and are often used as a symbol for nationalistic values. 
A cover of the song “Blowin’ In The Wind,” a historically recognized “protest song” written by Bob Dylan in the 1960s during the Vietnam War, plays throughout the whole ad. This song, well-known to most Americans, questions the American government’s policies in terms of war. The specific verse used in the ad begins with the lyrics “How many roads must a man walk down before you call him a man?” This is the first verse of the song, but the company did not have to use the first verse; they chose it because it is perfect for supporting the masculine, nationalistic, and activist tones presented in the ad. Since the song was written as a protest song, the audience of nationalistic men in America will recognize the tones of revolution and associate it with American values and support for the nation. However, Budweiser chose to use a cover of “Blowin’ In The Wind,” performed by a woman. This choice could be an attempt to ad more a positive, patriotic female presence as if to signify Lady Liberty. The American woman singing a protest song about men in America is the perfect undertone for this ad. 
Activism and Manipulation
The denotative idea the ad conveys is that Budweiser now uses renewable wind energy to power its plants. In a time of a sustainability wave, Budweiser means to convey that it is supporting movements toward sustainable and renewable energy and away from oil and gas. This is also a political issue because the oil and gas industry is so large and would be destroyed if everyone suddenly realized the use of oil and gas is destroying the Earth over time. This makes it a risk for Budweiser to seemingly take a stand against the oil and gas industry and in support for pushes to prevent global warming. Budweiser wants to be seen as a company that stands up for what it believes is right. An image included below shows a screenshot of the Budweiser ad and an image of a sea turtle caught in plastic. This image shows that the association Budweiser is trying to make with forces for environmental change is successful. However, a disclaimer appears at the bottom of the frame in the ad that reads “renewable electricity from wind power is one type of energy we use to brew,” (my emphasis). The wording of this disclaimer suggests that Budweiser still uses oil and gas to power their plants in addition to wind power. This contradicts with the idea that Budweiser only uses renewable wind energy to power its factories which is the idea that is portrayed throughout the ad without the disclaimer. In the ad, the wind farm is shown to stretch as far as the eye can see; however, the truth of the amount of wind power Budweiser is using is unknown. The words “This Bud’s for a better tomorrow,” appear at the end of the ad. The company leaves “a better tomorrow,” up for interpretation. Budweiser wants to portray itself as helping to create a better tomorrow for the Earth and for those who support sustainability, using political and societal issues to promote their product and profit.
Nationalism and Patriarchalism
Through Budweiser’s use of masculine, militaristic, patriotic, and activistic themes, a contrast is made between tradition and revolutionary ideals. The contrast is seen between the carriage and the wind turbines, the new take on a traditional protest song, the old crates of Budweiser beer and the contemporary militaristic uniforms. This contrast is used by Budweiser to convey the message that the company has not forgotten its traditional roots even though it has taken a contemporary approach to the way the beer is brewed. One part of nationalism that is often forgotten is the idea that Americans are rebels and revolutionaries. Americans think of Americans as having the guts to stand up for what is right. This tone of rebellion and activism is slipped under the surface successfully because the ad presents it as one of the characteristics of nationalism. The revolutionary nationalistic theme is conveyed in the ad through the juxtaposition of traditional imagery and a contemporary societal issue the company is supposedly addressing, in this case global warming.
Patriarchalism is apparent through the use of the Dalmatian, the militaristic tones, and the lack of a positive female presence that is not tied to nationalism. It is also a corner stone of nationalism, and, therefore, is an underlying tone of the entire ad. While the ad does not use women as a mechanism for pleasure association, it is using global warming as a springboard for profit for the company. This could be arguably just as distasteful as if the ad had objectified women. This manipulation makes the viewer think “Budweiser has a lot of integrity. Finally an ad that’s not about drinking beer with the guys!” But if you look closer, the ad still promotes the traditional masculinity of beer ads, a consequence of a patriarchal society, it is just through different mechanisms. Therefore, the ad has connotative messages characteristic of nationalism as well as patriarchalism which are depicted through imagery and symbolism.
Budweiser. "Wind Never Felt Better." Advertisement. YouTube. February 6, 2019. Accessed February 19, 2019. https://www.youtube.com/watch?v=QrKBdY2x7_U.
"Let's Get Social." Debunk. Accessed February 19, 2019. https://www.debunk.com/lets-get-social.
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hellbentwidow · 4 years
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––   CHARACTER STUDY.
LAYER 001 :    THE OUTSIDE.
NAME  :       sadie jane adler
EYE   COLOUR  :      dark hazel
HAIR   STYLE   /   COLOUR  :      dirty blonde,   wavy 2b hair type. reaches to her mid-back in most verses. typically always tied into a strong braid
HEIGHT  :      5′5
CLOTHING   STYLE  :    typical cowgirl attire. boots with loud spurs, high-waist boot cut jeans, button-ups. always wears her hat, a bit torn and dusty. bounty hunter/rdr1/fallout sadie is a bit more flashy–  shiny, expensive belts, lots of weapon holsters, pricey and weather-resistant and super heavy duster jackets made out of genuine leather. several rings if she’s not wearing gloves, but she typically is wearing gloves since it helps with rope burn
BEST   PHYSICAL   FEATURE  :      she’s got an unfairly nice facial structure. sharp jawline, prominent cheekbones. her lips are full and feminine too. her overall face is nice to look at in my opinion, though some are turned off by her laughter lines. they make her look older than she actually is. (also her a++++ ass obviously).
LAYER 002 :    THE  INSIDE.
FEARS  :      losing someone she cares about again. she lost jake, arthur, john and abigail. she craves romance but she’s terrified of having history repeat itself with her so she tries to avoid it. she’s not very good at it though.
GUILTY   PLEASURE  :     sadie is pretty damn shameless and doesn’t feel guilty about anything she enjoys. when starting a relationship with someone she’ll be a bit embarrassed to admit to her uhh kinks, since she does like things on the rougher, meaner side, but once she warms up enough, she’ll open up about it.
BIGGEST   PET   PEEVE  :      she has a lot because she’s a very irritable person but people mistreating/abusing innocent people, taking advantage of the poor and all other things revolving around that are her #1 pet peeve
AMBITIONS   FOR   THE   FUTURE  :     honestly once she gets her revenge on the o’driscolls… she doesn’t really have one. she wants to be free and wants to go on adventures but she also wants to settle down with someone and have a normal life. she doesn’t know what she wants the most. she’s a bit aimless and if you ask her this she’ll say “whatever my next job requires me to do”
LAYER 003 :   THOUGHTS.
FIRST   THOUGHTS   WAKING   UP  :     usually she thinks about what chores she has to carry out, or what her current job requires her to do. she will also always think about how she misses jake though it’ll dull down once she gets to wake up to someone again
WHAT   THEY   THINK   ABOUT   MOST  :      uhhhh revenge…….  also money, and what she can do to help her friends/significant other
WHAT   THEY   THINK   ABOUT   BEFORE   BED  :      what she has to do the next day, if she locked the door (always gets up to go check because she’s paranoid) or if she chose a safe enough spot to set camp for the night. also about how tired she is.
WHAT   THEY   THINK   THEIR   BEST   QUALITY   IS  :     ask her and she’ll snort and say none, but her determination to get shit done and her fierce, unwavering loyalty to her friends without a doubt
LAYER 004 :    WHAT’S BETTER ?
SINGLE   OR   GROUP   DATES  :      for the first couple of dates, definitely single. once they know each other very well then group dates would be fun, but she still prefers single
TO   BE   LOVED   OR   RESPECTED  :    respected
BEAUTY   OR   BRAINS  :      brains and brawn
DOGS   OR   CATS  :      dogs because they’re loyal and also very useful in a farm
LAYER 005 :    DO THEY…
LIE  :      usually not. only does it to protect someone else, be it their integrity or their safety. she also lies to avoid further questioning on say her well being or something relevant, but it’s never with malicious intent
BELIEVE   IN   THEMSELVES  :     oh yes. she knows she can do whatever she sets her heart to, even if it may seem impossible to others. it ties into her stubbornness but she is very confident in her skills
BELIEVE   IN   LOVE  :      100%. she was madly in love with jake. he was the love of her life and she still loves him. for a long time she wasn’t sure if she’d be able to love anyone ever again. she does eventually fall in love again (with who depends on the verse lmao) but she’ll never stop loving jake. he was her first love and he truly was the love of her life and her soulmate but that wouldn’t invalidate her future significant other
WANT   SOMEONE  :      it depends on the verse???? most of the time it’s a sexual want before a romantic want but it ends up developing into romantic since sadie isn’t a “no strings attached” type of gal, unfortunately for herself
LAYER 006 :    HAVE THEY EVER…
BEEN   ON   STAGE  :      she has not and doesn’t want to
DONE   DRUGS  :      no, she’s just into cigarettes and alcohol
CHANGED   WHO   THEY   WERE   TO   FIT   IN  :    no. she’s a blunt, rough around the edges woman and she’ll never change that about herself to make someone feel more comfortable. it’s made her fight a lot of people (pearson, micah, bill) but she knows who she is and she’s not going to let her sense of identity be taken away
LAYER 007 :    FAVOURITES.
FAVOURITE   COLOURS  :      hmm she really likes yellow and red but not together. for clothing she always wears something black but dips into those two colors a lot
FAVOURITE   ANIMAL  :      horse, no hesitation
FAVOURITE   BOOK  :      honestly even though she CAN read, she’s not a big reader. she enjoys Frankenstein bc it’s fun and super creative
FAVOURITE   GAME  :      five finger fillet and dominoes……….
LAYER 008 :    AGE.
DAY   THEIR   NEXT   BIRTHDAY   WILL   BE  :     i haven’t established this LEAVE ME ALONE
HOW   OLD   WILL   THEY   BE  :      uhhhhhhhhhh like late thirties/early fourties?
LAYER 010 :    FINISH THE SENTENCE.
I LOVE  :     “My job.” (bounty hunter/mercenary)
I FEEL  :      "A bit worn out,   but nothin’ some sleep and a cold beer can’t fix.”
I HIDE  :      “Ain’t got nothin’ to hide.”
I MISS  :      "Jake.”
I WISH  :      "…For that cold beer to be brought over t’me.”
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hellbentwidow-moved · 4 years
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--–   CHARACTER STUDY.
Tumblr media
LAYER 001 :    THE OUTSIDE.
NAME  :       sadie jane adler
EYE   COLOUR  :      dark hazel
HAIR   STYLE   /   COLOUR  :      dirty blonde,   wavy 2b hair type. reaches to her mid-back in most verses. typically always tied into a strong braid. far cry and fallout sadie has shoulder-length hair (see: bri.e larson in cap.tain marvel) but it grows up to its canon length later on
HEIGHT  :      5′5
CLOTHING   STYLE  :    typical cowgirl attire. boots with loud spurs, high-waist boot cut jeans, button-ups. always wears her hat, a bit torn and dusty. bounty hunter/rdr1/fallout sadie is a bit more flashy--  shiny, expensive belts, lots of weapon holsters, pricey and weather-resistant and super heavy duster jackets made out of genuine leather. several rings if she’s not wearing gloves, but she typically is wearing gloves since it helps with rope burn
BEST   PHYSICAL   FEATURE  :      she’s got an unfairly nice facial structure. sharp jawline, prominent cheekbones. her lips are full and feminine too. her overall face is nice to look at in my opinion, though some are turned off by her laughter lines. they make her look older than she actually is. (also her a++++ ass obviously).
LAYER 002 :    THE  INSIDE.
FEARS  :      losing someone she cares about again. she lost jake, arthur, john and abigail. she craves romance but she’s terrified of having history repeat itself with her so she tries to avoid it. she’s not very good at it though.
GUILTY   PLEASURE  :     sadie is pretty damn shameless and doesn’t feel guilty about anything she enjoys. when starting a relationship with someone she’ll be a bit embarrassed to admit to her uhh kinks, since she does like things on the rougher, meaner side, but once she warms up enough, she’ll open up about it. 
BIGGEST   PET   PEEVE  :      she has a lot because she’s a very irritable person but people mistreating/abusing innocent people, taking advantage of the poor and all other things revolving around that are her #1 pet peeve
AMBITIONS   FOR   THE   FUTURE  :     honestly once she gets her revenge on the o’driscolls... she doesn’t really have one. she wants to be free and wants to go on adventures but she also wants to settle down with someone and have a normal life. she doesn’t know what she wants the most. she’s a bit aimless and if you ask her this she’ll say “whatever my next job requires me to do”
LAYER 003 :   THOUGHTS.
FIRST   THOUGHTS   WAKING   UP  :     usually she thinks about what chores she has to carry out, or what her current job requires her to do. she will also always think about how she misses jake though it’ll dull down once she gets to wake up to someone again
WHAT   THEY   THINK   ABOUT   MOST  :      uhhhh revenge.......  also money, and what she can do to help her friends/significant other
WHAT   THEY   THINK   ABOUT   BEFORE   BED  :      what she has to do the next day, if she locked the door (always gets up to go check because she’s paranoid) or if she chose a safe enough spot to set camp for the night. also about how tired she is.
WHAT   THEY   THINK   THEIR   BEST   QUALITY   IS  :     ask her and she’ll snort and say none, but her determination to get shit done and her fierce, unwavering loyalty to her friends without a doubt
LAYER 004 :    WHAT’S BETTER ?
SINGLE   OR   GROUP   DATES  :      for the first couple of dates, definitely single. once they know each other very well then group dates would be fun, but she still prefers single
TO   BE   LOVED   OR   RESPECTED  :    respected
BEAUTY   OR   BRAINS  :      brains and brawn
DOGS   OR   CATS  :      dogs because they’re loyal and also very useful in a farm
LAYER 005 :    DO THEY…
LIE  :      usually not. only does it to protect someone else, be it their integrity or their safety. she also lies to avoid further questioning on say her well being or something relevant, but it’s never with malicious intent
BELIEVE   IN   THEMSELVES  :     oh yes. she knows she can do whatever she sets her heart to, even if it may seem impossible to others. it ties into her stubbornness but she is very confident in her skills
BELIEVE   IN   LOVE  :      100%. she was madly in love with jake. he was the love of her life and she still loves him. for a long time she wasn’t sure if she’d be able to love anyone ever again. she does eventually fall in love again (with who depends on the verse lmao) but she’ll never stop loving jake. he was her first love and he truly was the love of her life and her soulmate but that wouldn’t invalidate her future significant other
WANT   SOMEONE  :      it depends on the verse???? most of the time it’s a sexual want before a romantic want but it ends up developing into romantic since sadie isn’t a “no strings attached” type of gal, unfortunately for herself
LAYER 006 :    HAVE THEY EVER…
BEEN   ON   STAGE  :      she has not and doesn’t want to
DONE   DRUGS  :      no, she’s just into cigarettes and alcohol
CHANGED   WHO   THEY   WERE   TO   FIT   IN  :    no. she’s a blunt, rough around the edges woman and she’ll never change that about herself to make someone feel more comfortable. it’s made her fight a lot of people (pearson, micah, bill) but she knows who she is and she’s not going to let her sense of identity be taken away
LAYER 007 :    FAVOURITES.
FAVOURITE   COLOURS  :      hmm she really likes yellow and red but not together. for clothing she always wears something black but dips into those two colors a lot
FAVOURITE   ANIMAL  :      horse, no hesitation
FAVOURITE   BOOK  :      honestly even though she CAN read, she’s not a big reader. she enjoys Frankenstein bc it’s fun and super creative
FAVOURITE   GAME  :      five finger fillet and dominoes..........
LAYER 008 :    AGE.
DAY   THEIR   NEXT   BIRTHDAY   WILL   BE  :     i haven’t established this LEAVE ME ALONE
HOW   OLD   WILL   THEY   BE  :      uhhhhhhhhhh like late thirties/early fourties?
LAYER 010 :    FINISH THE SENTENCE.
I LOVE  :     “My job.” (bounty hunter/mercenary)
I FEEL  :      "A bit worn out,   but nothin’ some sleep and a cold beer can’t fix.”
I HIDE  :      “Ain’t got nothin’ to hide.”
I MISS  :      "Jake.”
I WISH  :      "...For that cold beer to be brought over t’me.”
TAGGED BY :  stolen from @grandzealot​ TAGGING :    take it and @ me cowards
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INTERVIEW MEME         
★ pick one of your muses. ★ fill in the questions as if you are being interviewed for an article and you  were your muse. ★ tag some friends to do this meme! tagged by: @sonofsuperman (Thank you <33) tagging: @b-atmans, @perfectforayear, @elextrospeed, @futuresuper, @circuitboardskin and anyone else who wants to do it!
1. What is your name? “My name is Clark Kent, although most people know me as Superman.“
2. What is your real name? “My birth name, you mean. Because Clark Kent is still a real name. My birth name is Kal-El.”
3. Do you know why you’re called that? “Kal-El means ‘star child’ in Kryptonian. El is the House I belong to, which means ‘star’. Kal is ‘child’. And... I’m called Clark because of my ma. Clark was her surname when she was single.”
4. Are you single or taken? “Taken.” (Verse dependent: Lois Lane, Batman @b-atmans) Or, “Single.”
5. What are your powers and abilities? “... many. I mean... let’s start with my Kryptonian powers. Kryptonian physiology, solar radiation absorption, superhuman strength, invulnerability, longevity, superhuman stamina, flight, superhuman speed, superhuman hearing, super smell, self-sustenance, super breath, heat vision, super vision which includes electromagnetic spectrum vision, telescopic vision, microscopic vision, x-ray vision and thermal vision. My abilities are that I’m an expert combatant, genius level intellect, indomitable will which has Torquasm Vo and Torquasm Rao, investigation, journalism, leadership and ventriloquism.“
6. What color are your eyes? “Ma used to tell me my eyes has a shade of blue which she couldn’t describe. Very alien. But yes, they’re blue.”
7. Have you ever dyed your hair? “No.”
8. Do you have any family members? “My family is big. And, I’m really proud of them. Starting with my wife Lois and my son, Jon. Then, I have Pa and Ma, Jonathan and Martha, and my biological parents, Jor-El and Lara. My cousin Kara and her parents, Kara ‘Power Girl, Kon-El and Chris, my foster son. Cir-El, my daughter from another time and Krypto, my dog. Mon-El, my friend. And, so many others.”
9. Do you have any pets? “My loyal dog, Krypto.”
10. Tell me about something you don’t like. ‘Many things, but especially disorder and chaos. I don’t like injustice either. Also, dishonor.”
11. Do you have any hobbies or activities you do in your spare time? “I like farming, reading, writing, spending time with my family and friends, flying around, helping people.”
12. Have you ever hurt anyone before? “Yes, and sometimes to protect the innocent. But, emotionally, also yes. I’m not proud of that, I think violence is never the right option.”
13. Have you ever… Killed anyone? “... I try not to. It’s one of my moral codes. But, I’ve killed already. Not proud of that.”
14. What kind of animal are you? “I believe I’m a dog. I’m loyal, friendly, full of love to give.”
15. Name your worst habits. “Ah... I tend to sleep in the air, floating while asleep. Thank god Lois doesn’t mind that. I also have the terrible habit of lecturing people.”
16. Do you look up to anyone? “Everyone. It doesn’t matter whether it’s an innocent citizen or a criminal. A human or an animal. An alien or a Terran. I look up to everyone.”
17. Gay, straight, or bisexual? “I... well, I like guys and girls.”
18. Do you go to school? “Not anymore. I used to, though.”
19. Do you ever want to marry and have kids someday? “Well, I already have.” He smiles heartily. (Verse dependent)
20. Do you have any fans? 'Yes, and I love them. Especially the little kids I visit at schools.”
21. What are you most afraid of? “Failing everyone. I mean... the worst thing that can happen to me is fail someone. Not being able to save a person... I...” He thinks of his father, and shakes his head. “That’s why I try to do my best.”
22. What do you usually wear? “Besides my classic red-blue-yellow outfit? Suits, fedoras, ties, glasses, social shoes, jeans, etc. The usual stuff.”
23. Do you love someone? “Of course I do. I love everyone, I love this planet. I love being alive, and serving people.”
24. What class are you? “I believe I’m middle class, and I’m happy with it.”
25. How many friends do you have? “Many. Besides my family, I have the Justice League members, in special Bruce and Diana, the Daily Planet crew, Bibbo, Captain Sawyer, and many others.”
26. What are your thoughts on pie? “I love PIES! Ma’s apple pie is the best!”
27. Favorite drink? “Milk. Fresh milk is amazing.”
29. What is your favorite place? “Besides my home? My home.”
30. Are you interested in someone? “Yes.” (Verse dependent)
31. What’s your bra size?
32. Would you rather swim in the lake or the ocean? “Lakes. I like how quiet they are.”
33. What’s your ‘type’? “A person who’s good in essence, who wants the best for the others, who enjoys helping people. Someone who fights for the greater good.”
34. Any fetishes?
“Erm... reserved to lovers only.”
35. Top or bottom? Dominant or submissive?
“Depends on the circumstances.“ He clears his throat. “Usually, I’m top and dominant.”
36. Camping, or indoors? “I love camping, but being indoors is good too.”
37. Are you waiting for this interview to be over? 'Not at all. I love talking to people, and I’m really happy to tell more about myself to everyone.”
9 notes · View notes