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gavamont · 19 hours
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I was spacing out at the wizard grocery store and when they asked paper or plastic I replied “plaper”.
I thought they would assume I misspoke, but it turns out “The Dreaded Plaper” is a local beast that looks like a lion with a tail that is the neck of a goose and the wings of a goose. They immediately chucked my whole purchase in a bin set aside for The Dreaded Plaper.
So I guess I bought 10 pounds of ground beef and a sack of potatoes for the fucking Dreaded Plaper.
Fuckers.
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💎 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Volcanic Ocarina
Wondrous item, rare ___ This stone ocarina is always hot to the touch. When playing it, harmless molten rock spews upward from any uncovered finger hole. There are three magical melodies that can be played on the ocarina, which each create a different volcanic effect. Once a melody has been played, the ocarina shouldn’t be used to play one of these melodies again until the next dawn. Each time it is used to play such a melody again before then, the ocarina has a cumulative 20 percent chance of not working and dissolving into molten rock in your hands, destroying itself and dealing 5d10 fire damage to you when this occurs. 𝙀𝙧𝙪𝙥𝙩𝙞𝙣𝙜 𝙈𝙚𝙡𝙤𝙙𝙮. When you play this melody, choose four different points on the ground that you can see within 60 feet of you. A pillar of flame bursts upward from each point, provided that the ocarina’s sound can reach it. A creature within 5 feet of each point must make a DC 15 Dexterity saving throw. A creature takes 6d6 fire damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one of these eruptions is affected only once. 𝙈𝙤𝙡𝙩𝙚𝙣 𝙈𝙚𝙡𝙤𝙙𝙮. When you play this melody, choose a stone or earthen structure that you can see within 60 feet of you. If the sound of the ocarina can reach the structure, it harmlessly dissolves into a pile of molten earth, which immediately cools at the end of the effect. The dissolved area of the structure can be no larger than 10 feet in any dimension. 𝙎𝙚𝙞𝙨𝙢𝙞𝙘 𝙈𝙚𝙡𝙤𝙙𝙮. When you play this melody, choose a point on the ground that you can see within 60 feet of you. The ground then shakes, like an earthquake, in a 20-foot-radius circle that’s centered on that point.... ... Continued in the comment below! ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for less than $10 a month!
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atlantic-books · 2 days
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He's here, he's queer and he's a werewolf! Join the pack and grab your copy of Bored Gay Werewolf today.
Amazon: https://amzn.to/3wTwe9P
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dailydungeondelves · 10 hours
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Of course I would never
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chaoticcomposition · 2 days
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happy pride! I couldn't figure out a sexuality for ves and I don't think she cares to label herself so I've just been calling her queer
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urivart · 7 hours
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Goblin knight finished for @/LionheartReaver
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tanoraqui · 3 days
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I really hope that by now, some D&D group has rolled up characters based as closely as possible on the Dracula crew and played Curse of Strahd with them. If not, some one please get on that asap, and update us as to how it goes!
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asphy7 · 1 day
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Scared, but he wants to help
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Dungeon: Sulgien's Sulphurous Tomb
After the ancient titan of fire was snuffed out, her children and followers interred her body in a burial mound that rivaled small mountains for size. It is said the earth itself wept over this cairn, and it's tears were volcanic fire that has never since cooled.
Adventure Hooks:
Whether it be a demiplane or stretch of hostile wilderness (as your campaign might need) the charred wasteland surrounding Sulgien's tomb has come to be known as the Ashmourn. Home to pyroclastic storms and rogue elementals, to say nothing of the rivers of lava or cinderswamps, the Ashmorn is an area all but the bravest steer well clear of. This has made it the perfect home for a band of fire genasi nomads who survive by raiding other lands, then retreating where more flammable folk would never dare to follow. Their leader claims decent from Sulgien herself, and seeks a means to resurrect the mighty titan so that she may again hold dominion over all that burns.
Legends say the gods struck down Sulgien because her rampages threatened the very foundations of the world. The legends are almost right. While it's all to easy to imagine a fiery giant destroying everything in her path, Sulgien's threat lay not only in her strength and battle prowess, but also in her power as an oracle: With some effort the titan of fire could pronounce a destiny and sear it's shape upon the world, impossible to avert or contradict. It's also said that her prophecies were etched upon the inner walls of her tomb, knowledge that mystics of all kind would pay a party generously to obtain.
Stories speak of Sulgien's blade, the bane of gods and monsters alike, which struck apart foes with the violence of the rupturing earth. Someone, perhaps the party, or one of their foes, might be able to obtain a fraction of this power should they be able to reach the titan's burial chamber and touch their weapon to hers. This is easier said than done, not only would one need immunity to fire to even consider the task, it would also require swimming to the bottom of a magma flooded burial chamber as well as laying hands on a weapon that could survive the transfer of primal energy. Even adamantium melts under such pressure, but should someone manage the impossible they will be in possession of a weapon that can carve pantheons.
Artsource
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vintagerpg · 3 days
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Another entry in the “Fix D&D” sub-genre of RPG design, this is The Complete Warlock (1978), from Balboa Games. It is essentially a hack of the original white box D&D and, surprisingly, refers to the original text near constantly. Though published in 1978, it was developed in 1976, making it a pretty early example of this sort of exercise. It’s a shame it didn’t get to press earlier — in a case of parallel innovation, a lot of the work here resembles somewhat the final product of Advanced D&D and I think coming out in the shadow of the Players Handbook effectively buried this game.
There are three main topics in the book. The first is a new combat system, because of course there is. It’s overly complicated and not worth discussing, really, except that it uses a resolution table that is similar in its arrangement to RuneQuest and in some ways anticipates design fads of the ‘80s like the universal table in Marvel Super Heroes. There is also a critical hit table. It isn’t as robust as Rolemaster, but it does take into account different weapons and hit locations. Again, pretty early for this sort of thing!
Second is magic, which is overhauled primarily through spells. I don’t think this set of spells is either better or worse. Just different. A little more plainly worded, a little more plausible and conservative in effects. This is probably a good place to note that this book is far easier to read and navigate than the OD&D books.
Third is an overhaul of the thief. This is done by essentially giving them a massive list of thieving abilities to choose at each level, similar to a spellbook. This is pretty cool, works as a better skill system that anything D&D muster for two more decades and actually feels similar to the way advancement is presented in 3E.
Not much in the way of interior art, but what a cover by Tim Finkas, right? So evocative. Love that dragon.
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dungeon-strugglers · 23 hours
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✨New item!✨ Black Star  Armor (shield), legendary (requires attunement) 
This dark iron round shield is ringed with retractable blades. While this shield is on your person, you have resistance to radiant damage. Additionally, you have advantage on saving throws against spells and other magical effects that originate from a celestial.
As a bonus action while wielding the shield you can cause the blades to extend or retract into the shield. While the blades are extended, the shield functions as a martial melee weapon that deals 1d8 slashing damage + your Strength modifier. If you are proficient with shields, you can add your proficiency bonus to attack rolls made with this shield. While the blades are extended, you can use the shield for two-weapon fighting, even if you are wielding another one-handed melee weapon that is not light. The shield can be thrown with a normal range of 30 feet and a long range of 90 feet. Immediately after the attack, the shield flies back to your hand. 
If you start your turn within 500 feet of a hostile celestial and the blades are extended, they begin to spin rapidly. While the blades are spinning, the shield deals an additional 2d8 slashing damage to any target it hits. 
If a hostile celestial of CR 10 or greater that you can see dies within 60 feet of you, you can absorb its soul into the shield as a reaction. For each soul absorbed, you gain 2d10 temporary hit points, and a permanent +1 bonus to AC while holding the shield, to a maximum of +3. The souls are released and the bonus is lost if your attunement to the shield ends.
Forged by the hunters of celestials to aid in their endless war. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for almost 200 magic items (wow!), printable item cards and card packs, beautiful creature art and stat blocks, and setting pdfs with narrative hooks and unique lore!🧙‍♂️ Thank you so much for your support! 💖
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
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caitmayart · 3 hours
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If the mud-contstruct-wolf-abberation-thingie eats your party member... slice its head off with your bowstring.
What, like it's hard? My boy Fiddick Belle from our Five Kingdoms DnD game!!
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💎 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Clear Bell
Wondrous item, uncommon ___ When you use an action to ring this all-glass handbell, the sound rings out with perfect clarity. Any creature within 30 feet of the bell that can hear it can immediately make a saving throw to end any one effect on it that’s causing it to be charmed or frightened. The saving throw DC is the same as the original effect’s. Once the bell has been rung in this way, it shouldn’t be rung again until the next dawn. Each time it’s used again before then, it has a cumulative 20 percent chance of not working and shattering into a fine, nonmagical powder. ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for less than $10 a month!
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market-visit-music · 11 hours
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