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#my harrow is going to be totally revamped
crowsandkings · 1 month
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I made a cape for Harrow ^-^ I’ll be going to fanime for the first time with @bawdyknocker as Gideon at the end of this month and I’m so excited
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blazehedgehog · 3 years
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What do you think of Triple Trouble 16 bit so far?
I believe the last time there was a major public demo, I wrote about it over on bltn.net. That’s a short paragraph, so I’ll expand on that a little bit:
Like I say on bltn.net, I was a little skeptical of Triple Trouble 16-bit. I think Noah does good work and I was really happy when he’d ask for my feedback on upcoming builds. Triple Trouble is one of the best of the Game Gear Sonics, but over the years, I’ve started leaning in the direction that Sonic Chaos was better, because Sonic Chaos has a more interesting hook. Triple Trouble is a little too “normal.”
Which is... sort of what Triple Trouble 16-bit solves. You get gameplay mechanics that play with the Encore Mode ideas from Sonic Mania, and the levels themselves get revamped to have a lot more going on in them. To the point where, like, it almost doesn’t even feel like Triple Trouble anymore -- but in a way that’s kind of good?
Like, okay, a couple years ago there was a Sonic Chaos remake at SAGE, and I was really excited for that, except it didn’t feel anything like Sonic Chaos. You couldn’t tell where the music was sourced from, and mechanically, it didn’t function like Sonic Chaos at all.
The original Sonic Chaos has this mechanic where you can only access its special stages and collect the Chaos Emeralds by collecting 100+ rings in a given stage, which turns in to this super harrowing thing because most levels are very small and only have, like, 200 rings total at most. It's this super tense thing because you can’t make a lot of mistakes, and it reconfigures level designs around finding huge secret caches of rings.
And the Sonic Chaos Remake didn’t have that. The one notable thing about the original game and they got rid of it, turning it in to what felt more like a generic Sonic Mania level pack. It was kinda boring.
Triple Trouble 16-bit, on the other hand, is working with a game that was already a little bland to begin with. So it’s taking in those original ideas, what few there were, and fleshing them out, upgrading them, and kind of turning in to its own thing. It feels less like Triple Trouble and more like an original, unique game.
And yet, it’s still more identifiably Sonic Triple Trouble then that Sonic Chaos remake was.
That’s pretty cool.
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