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#halsin meta
spellbooking · 18 days
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can I just say how heartbreaking it is that Halsin continuously doubts someone could love him? when he says "my heart does not stir lightly... but it does now" he actually has to take a moment to breathe and close his eyes. like he's scared to admit it. like once he opens his eyes, the PC will be gone. even during his romance scene, you have to encourage him that this was what you wanted and that when he goes into wildshape and back into his regular form, PC tells him "it's okay, now come here" like he's TERRIFIED of scaring the PC because he rambles and apologizes profusely.
and when you solo romance him/decide to leave with him post brain, he tells you in the epilogue:
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"Yet you chose me", like he STILL can't believe pc could've picked him over ANYONE SIX MONTHS LATER. This man wants to be loved but STRUGGLES to believe it once someone actually loves him and it's so heartbreaking. He's just a gentle giant. (also thank you @autistichalsin bc you've encouraged me to start analyzing Halsin with your posts)
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kingthunder · 1 month
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I saw a few of those "bg3 characters driving a car" headcanons and decided to do one myself for fun.
Lae'zel: She learned how to drive on the opposite side of the road from everyone else and her instincts are all wrong for her current location, but back home she's an excellent driver with a spotless driving record. She actually follows the service schedule in the car manual. She gets incensed at people who don't maintain their vehicle properly or who disobey road rules. Her car is immaculately clean. She would love to speed a motorcycle down one of those desert highways with no speed limit, but she's never gotten the opportunity and knows it's too reckless besides. But she wants to.
Karlach: She's had a motorcycle for ages and is a skilled if aggressive driver. However, she only recently learned how to drive a car. She is very enthusiastic about it and always volunteers to drive even though she's not very good yet. She's one of those people that do driving "pranks" like swerving back and forth to make people shriek/laugh, or doing "3, 2, 1 BLASTOFF" and gunning it. Could easily be provoked into an impromptu street race. Drives way too far on empty or with the check engine light on.
Shadowheart: Drives stick so that no one else can drive her car. It's a beat up old station wagon with a busted tail light and looks like shit on the outside, but inside she turned it into a goth mobile with like black velvet seat covers and stuff. She named the car but she won't tell you what. She has an air freshener hanging from the rear view mirror that smells like night orchids. She's a perfectly good boring driver with nothing to note about it UNTIL one day a cop tries to pull her over for her busted tail light and she hits the gas and pulls out all these street racing moves that you had no idea she was capable of and shakes the cop. She'll let you pick the music but if she doesn't like it her silent disapproval is so withering that you voluntarily change it to something she does like.
Astarion: Never got a driver's license and isn't about to get one now. Passenger princess who likes to control the radio but his taste in music sucks. He makes funny mean comments about other drivers and pedestrians. He'll complain if you ask him to fill the gas tank but he'll do it; you're paying for it, though. Actually pretty fun to go on a road trip with because he doesn't care about stuff like "making good time" and he's up for stopping anywhere that looks like it might be entertaining.
Gale: Never got a driver's license because he was always too busy with his studies to care and his mom drove him around and/or did all his errands for him anyway. He's real good at maps though and likes to be helpful by being the navigator. He's the smartest man in the world but he's completely stymied by a gas pump; you're better off pumping the gas yourself and sending him into the gas station for snacks. He always manages to conjure a full meal out of convenience food, somehow, and he's really good at feeding you while you drive.
Wyll: He saved up and bought his own fixer-upper car after getting kicked out of the house as a teenager. Good driver in general. People always think he would make a good designated driver, but actually he likes drinking socially and will politely decline requests to be the DD unless there's no one else available. Sometimes when he's having a bad day he blasts music really loud and finds a deserted area to just fuckin tear ass down as fast as he can go (he'll only do this alone and doesn't tell anyone about it). Never lets you pay for gas even if you offer. Will pick up hitchhikers.
Halsin: Has been driving the same car since 1973. Drives that specific car really well. If you gave him a modern car he would have no idea what anything on the dashboard does. Honestly, he prefers to walk or bike anyway.
Jaheira: Has a fuck-off huge SUV full of empty cans and wrappers from her kids. Absolute maniac of a driver who tailgates and speeds with no regard for road signs or lane markings. She is going to GET where she is GOING and gods help you if you get in the way.
Minsc: Failed the driving test three times and just gets rides from Jaheira. This does not bother him in the slightest. He tells you that Boo can drive vehicles you've never even heard of.
Minthara: Has run someone over on purpose.
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BG3 Narrative Changes Post-Full Release
An update on the project I have been working on over the past weeks, to compile a record of all the narrative changes Larian has made to Baldur's Gate 3 post-Full Release — particularly those changes that have affected characterization. There are many of these changes that are not common knowledge, even among dedicated fans, simply due to the size of the game and the varied narrative pathways one can take.
As stated in my original post, this is a neutral project not meant to be either inherently supportive or critical of said changes, but merely to act as a record and reference for those who would like to be aware of them. Particularly with new fans always entering the fandom, I want them to be able to understand aspects of the story that are no longer present in the game, but might still be referenced and impactful to fandom discussions.
I will continue to update the log as I receive new submissions via the report form, and have the opportunity to verify to the best of my ability that the material in question was truly changed, as opposed to potentially bugged in some playthroughs, etc. If you are aware of any changes that you do not see on the spreadsheet, please submit a report form, as I am only one person, and cannot happen across all of the potential changes – especially with so many unannounced – on my own.
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veilkeeper · 6 months
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thoughts on the astarion-halsin polymance
i know some people dont like the halsin polymance specifically if the PC's other partner is astarion but. i want to talk about it. because i think maybe a lot of people have come to conclusions without seeing the scenes in question for themselves. so let me give a different perspective.
disclaimers: *i know a lot of people ship/hc this polymance as a triad, but for the purposes of this post i'm talking specifically about the "hinge" dynamic we see in-game thx. **also i got the halsin romance trigger before completing astarion's personal quest, so this post is talking about that perspective, and all quotes are from those conversations. ***i respect people who dont play this route. you're allowed to play this game however you want. the purpose of this post is to discuss the canon, in-game text and how it supports the astarion-halsin polymance as a viable and healthy path for these relationships, with nuance and respect to astarion's personal issues. this is not meant to convert anyone, but it is meant to clarify and provide additional context that i feel is largely missing from a lot of discussions about how the polymance is "bad", unilaterally.
let's start with halsin, because i think he's the easier perspective to tease out here, given that he really leaves nothing to the imagination. he's incredibly earnest and open, and will happily describe his perspective on non-monogamy right out the gate. as he says...
The wolf mates for life, but the bear roams free and partners as its instinct dictates. I need to stay true to my nature, and you to yours.
now, to get ahead of potential backlash here... if you haven't spent a lot of time with halsin, particularly if you've never flirted with him, that line may imply that he's a "player". he is not. given the context of the PCs interactions with him up to this point (and how he treats the relationship after, if you confirm the romance), halsin is deeply devoted, and has really strong feelings for the PC. it's really sweet, i highly recommend romancing him, either as a polymance or solo.
what he's describing here is a perspective of cultural non-monogamy. that he believes his feelings are not diminished by having multiple relationships at the same time, and he expects that if the PC agrees to a relationship with him that they will respect his freedom to pursue others when/if such feelings arise, just as he will respect the PC's freedom to continue and/or pursue other relationships as well. it's a really succinct and frankly unexpectedly respectful negotiation of the terms of a polyam relationship.
and that respect is evident from the get go. if you've never seen this conversation, it basically opens with him saying "hey, i have these feelings about you, i was wondering if you maybe felt the same," and if the PC says that they do, he immediately acknowledges the existing relationship and tells the PC that they can't move forward without consent. and you cant; speaking to halsin again just has him ask the PC if they've spoken to their other partner yet. at every turn, halsin is incredibly respectful of the PCs other partner, he never diminishes that relationship, nor does he expect the PC to ever place him above that relationship. he even says:
Indeed, I am but one of your lovers. You and I should seek happiness, wherever it lies. You are all I want, but I will not hoard you to myself.
he makes it very clear from the get-go that he has no designs on the PC's other relationship and that he is more than happy to take whatever they want to give him.
which leads me to my overarching point: astarion is consenting to this dynamic specifically because the other person in question is halsin.
and we know this for a few reasons. first, because.... mechanically in game, he's the only person you can romance at the same time as astarion. while astarion mentions at various points that he is fine with "arrangements", generally speaking, every other potential romance partner results in a "you have to choose one of us" conversation. the reason astarion gives for why the PC has to choose varies, i believe, but since i don't have the dialogue on hand (i have been faithful as hell in my playthrough) i won't speculate about those conversations.
however, we also know that astarion is consenting to an arrangement with halsin specifically because of this line:
The druid is unique. He has a lot of experience with this type of arrangement. Thus, I'm sure it would be quite a harmless affair.
which is interesting, isn't it? hold onto this one, we'll circle back to it later. and then of course, the other line we need to discuss from astarion here is the famously controversial...
It's not because… you know… we haven't… in a while?
so this is where i get into the potentially controversial take that i have, because it's more nuanced than arguments i've seen on either side of the pro-/anti- polymance debate. but basically i think that astarion is... insecure. shocker, i know. but unlike some takes i've seen, i dont think this means he can't consent to a polyam relationship, i think it means that he has certain Conditions related to it, that he has decided have been met. and i think those conditions are as follows:
the PC's interest in halsin is not borne out of any deficiency of astarion's.
this is why he asks the famous question. he's insecure, and making sure that the PC's interest in halsin is not because astarion is failing to "satisfy" them, that it's not because he isn't enough. astarion has a lot of self-worth issues that he tries really hard to hide, and i think it would be easy for him to think that the PC starting another relationship could be a result of him being... insufficient.
for people who have never been in a polyam relationship, this is a thing. this is an important thing, and making sure all of your partners feel that they're valued and "enough" is an important part of navigating these relationships. astarion does the right thing here, by expressing his insecurity and asking for reassurance. and when the PC gives it to him, the relief is evident and he gives consent to the dynamic immediately. not because he's been coerced, but because he's been reassured.
PC: Gods, I don't want you to think that for a moment. Astarion: I know I was being foolish. But thank you for saying it.
the second condition is:
that he is still a priority
this is pretty self explanatory but since it's sort of the clincher for my whole argument here, i do have to say the quiet part out loud. i dont think what astarion wants or needs is to be the PC's only partner. he talks about "arrangements" on multiple occasions, i dont think he has a problem with sharing. what i do think he wants is to be the PC's primary partner. what he's consenting to, in my view, is hierarchical polyamory, to use the proper term. as in, the PC can fool around with whoever they want, even have feelings for other people, so long as they always come back to astarion. he needs to feel like he is secure and valued above others as he values them above others. he needs to feel like the PC isn't going anywhere.
and that's why he consents to an arrangement with halsin, but no one else. because all of the other romance options, the origin companions, would want to be equal with astarion, they would want non-hierarchical polyamory. halsin, on the other hand, is all about taking what can be given and having a more fluid understanding of relationships. he doesn't care if he's #1, he cares that the PC cares about him, right now. no formal definitions or obligations required.
that's what astarion means when he says "the druid is unique." that's what he means when he says "he has a lot of experience with this type of arrangement." that's what he means when he says it will be a "harmless affair." because he knows halsin is never going to try to take the PC away from him. he knows halsin isn't going to be a threat to him and his status with his partner. and that's why he's comfortable saying yes, even though he says no to every other possible arrangement.
it's not because he was coerced. it's not because he doesn't know how to say no. it's because he feels safe. and that's what we want.
some additional notes while i'm here...
on jealousy: a lot of people hc astarion as the jealous type, as perhaps a little possessive, and i am also one of those people. it makes sense; he's a guy who hasn't had anything in 200 years, and the PC is the first person he's cared about like this. i can definitely see him being a little possessive and prone to jealousy. but stepping outside of the realm of fiction, jealous/possessive feelings are often the result of insecurity and in real relationships should absolutely not be used as a tool to control the behaviour of another partner. and, crucially, jealous/possessive feelings are a thing to be talked about and worked through, not tip-toed around. the presence of those feelings does not automatically mean that a polyamorous relationship is impossible, it just means there's another thing to talk about, and by astarion consenting to the PC having another relationship, he's pretty clearly saying he's willing to talk through those feelings and work on them.
on the ability to consent: i know that astarion doesn't talk about his feelings enough. but i truly dont think that this is a case of astarion saying yes when he means no. astarion can say no, even in high pressure situations he wasn't expecting. he says no to the astral-touched tadpole (rather firmly, i might add), he says no to sleeping with the drow twins, etc. the scene that most people use as proof that astarion cannot consent happens in a much different emotional context, with a lot of direct coercion, and is followed by astarion taking back personal control and dumping the PC. that is not what happens in this scene, when astarion is consenting to a polyamorous relationship. there is no coercion (in fact the PC can explicitly say "i wouldn't even consider it if it bothered you", and astarion expected the conversation, so he would have been able to prepare his thoughts and feelings ahead of time. at no point does he say no or even imply he's not okay with an arrangement with halsin.
on timing: ive seen some people say that they would be more okay with the astarion-halsin polymance if all of this was not be happening right now. i agree with that. ideally, astarion would have more time to adjust to his relationship before it was opened up at all. but because this is a video game, everything is happening during the events of the game. and because this is a video game, the events of the game are high pressure and wild and everything is happening all at once. i don't blame people who elongate the timeline in fan content, or who turn down halsin because they think its "too soon." thats actually very explicitly something halsin says when he initially propositions the player - that he hopes it isn't "too soon." however, astarion still consents (see point above), and relationships barely ever have good timing. one could argue that even the solomance with astarion does not have good timing, when considering astarion's trauma and recovery. so. we make do. and i think it would be... a disservice? to what is (in my opinion) really good polyam writing to just say "actually it's all terrible and icky because there's a lot going on right now" and dismiss it out of hand.
.......................and i think that's everything. thank you for joining me on this very long (oops) deep dive into this. a double thank you for reading all the way through if you don't like the astarion-halsin polymance. i hope i gave you a different perspective, even if i didn't change your mind. love ya <3
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bearhugsandshrugs · 17 days
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🖤 Gortash:
Gortash's entire persona is about Raphael: Part 1 (his title and plot) and Part 2 (outfit)
Gortash and Karlach, and how he loathes her for reminding him of the goodness in him
Gortash is a Cyric worshipper, actually
Gortash's age and when he got out of the HoH
Why Gortash doesn't look like his parents
Gortash’s height
On whether Gortash was evil as a child
How Gortash would react to being revived by Tav
How Gortash escaped the HoH and on Hope's role
On Gortash tadpoling his parents personally
Gortash being trained artistically by Raphael
Grey morality of Gortash
Him planning to steal the Orphic Hammer
How he got good at sex
🖤 Raphael:
Raphael's visitors in the House of Hope and immortality
Raphael is the fox, not the cat
How Raphael feels about his looks, especially in relation to Haarlep
Grey morality of Raphael
Raphael's relationship to Haarlep
On who created the Astral Prism
🖤 Halsin (all of those summer '23 character state, so outdated a bit):
On Halsin's leadership
Theory on Shadow Druids
On Halsin's romance, specifically in relation to the Drow scene
🖤 Other:
On Wyll's storyline and his reception
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vole-mon-amour · 5 months
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is it just me or the way Wyll blushes and hides the pic of Mizora in that xbox ad doesn't sit well with you as well?
so Mizora traps him in a contract, owns him via contract, can boss him around, yank his invisible leash, and, if he disobeyed or if she dies, he either dies as well or immediately goes to hell for an eternity. I'm a way, he's her slave. as far as he knows, he can get out out of the contract by sacrificing himself (or he can sacrifice himself to save his dad).
sure, you can go behind Mizora's back and save Ravengard, buy we'll go with Wyll Doesn't Know That for the sake of my point.
and canonically Wyll dislikes Mizora and her company. he wants to get rid of her. he hates that she turns him into a devil. he hates how he looks. he hates everything about that.
and what Larian say in that xbox ad? oh, Wyll actually blushes and keeps the implied sexy pic of Mizora and it's implied that he has a crush on her/would have sex with her.
AND Karlach, who was also a slave with no means to get out, who was sold to slavery by a person she trusted and protected, elbows Wyll and goes, "what, you don't want it?" Karlach who KNOWS how it feels and who wants to kill Gortash for what he did to her, and Mizora is Wyll's Gortash in a way.
so first we have Halsin being a sex slave for three entire years and he feared for his life every single day. yet, that info is hidden very deeply and is easily misseable, and its written in the manner of him victim blaming himself with "i was a young druid" and he chuckles as he says that and it's presented in a way way as if he had fun? as if he was there willingly? as if it's all a big joke and not a big deal?
like, i know it's a big topic, but why is only Astarion's trauma taken seriously? why is Astarion's story written and loudly told in a way that we know that Cazador tortured him in every way, including rape, and not once it's treated like a joke? but when it comes to other's slavery, abuse, and trauma, it's suddenly treated like a joke?
Halsin's story is generally badly written/portrayed & he deserves way better, and maybe I'm reaching with this because neither Shadowheart's or Gale's stories show their captors as something good (still not as detailed as Astarion's though), but somehow that slips/gets dismissed when it comes to others.
I think Larian should stop with memes and hehe haha teeheee and be serious when it comes to others' trauma, not just Astarion's.
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sad-endings-suck · 3 months
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“Why would you even ship that character with anybody?! He’s basically irredeemable to me—“
TO YOU!! He’s irredeemable to you. But some of us are silly geese that like our men to be the sexy, sad, feral, pathetic wet cats that they really are deep down, because we aren’t allergic to joy.
Is that okay with you??!? Is that permissible in the eyes of the Chronically Online Board of Hypothetical Ethics and Human Resources for Fictional Characters That Are Not Real™️®️.
You can go enjoy your curated selection of stale two dimensional wonderbread men in the corner, like the misguided pitiful lost soul that you are. the rest of us will be enjoying ourselves as our pathetic wet rag himbos and twinks kneel on the ground and beg to taste pussy/cock so hard they nearly come, like real men. just as god herself intended.
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mumms-the-word · 2 months
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Shadow Curse Events Pt. 1
Ketheric, Selûne, Shar, and Aylin
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I’ve played through the game a few times at this point and I always find myself struggling to understand the timeline or at least order of events that occurred with the Shadow Curse. I know some things conflict because there was one version of the story in Early Access (the version where Halsin accidentally killed Isobel) and it was heavily altered for the final version of the game, and some things just got *gestures vaguely* waved away, but I keep wanting to make sense of it anyway.
So that’s what this post (edit: I mean series) is going to do. After the cut, obviously. Long deep dive post ahead! Picture of a tired Ketheric for attention and because same bro c':
TLDR: These events happen either in the 1370s or the 1390s. Ketheric loses Melodia (his wife) and Isobel (his daughter) and turns to Shar. He captures Aylin, then builds a Big Dark Justiciar Army, training them and forcing them to kill Aylin over and over. Meanwhile, a Selûnite resistance is brewing in the town, and it's kind of making everything worse. One Selûnite rebel even goes so far as to make a deal with a devil. And all of that is BEFORE the Harpers and druids arrive as an army.
We don’t have dates, unfortunately, aside from knowing that the shadow curse itself was unleashed about a century ago, so “timeline” would be a loose term to use if/when I use it. But I have two theories about when it happened.
One theory is that because the Spellplague was happening between 1385-1395 DR (during which there was neither a true Weave nor a Shadow Weave, which is what the shadow curse is made of), the shadow curse likely started around 1396-1399, just shy of a full 100 years before the game’s events in 1492. But that’s just me conjecturing based on the idea that if the Shadow Weave is gone…how does the shadow curse stick around? 
The other theory is that the shadow curse was unleashed sometime between 1371 and 1374. This is because a) Dark Justiciars were still being sent by Ketheric Thorm to destroy Moonhaven (the Blighted Village) in 1371 (Ketheric writes a letter about attacking Moonhave and a journal dated 1371 boasts that Ilyn Toth, the basement apothecary-necromancer dude, got killed by Dark Justiciars) and b) because Khelben Arunsun himself, the literal Blackstaff (super powerful and very old wizard), wrote a letter negotiating surrender on behalf of the Harpers.
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We cannot be party to the suffering of the people of Reithwin, and indeed, of the great loss of life that this war will visit upon the Sword Coast - and, perhaps, beyond it. So it is written, and so let it be done, Khelben Arunsun, on behalf of the High Harper Council and its allies.
Wiki says Khelben broke his alliance with the Harpers in 1370 due to some disagreements, but it’s possible his splinter faction was at the battlefield with the other Harpers. I doubt he was there personally, but who knows. I wouldn’t go any earlier than 1371, though, because Baldur’s Gate II happens in 1369, and Jaheira would have been too busy dealing with those events to deal with Ketheric too. But it can’t be later than 1374,  because Khelben Arunsun dies in 1374.
(I have questions about how the shadow curse survived the Spellplague and the loss of the Shadow Weave, but the answer to that could simply be All Magic Was Weird and Unstable at the time…plus Thaniel was already in the Shadowfell by this time, so the land couldn't heal.)
So it’s either 1371-1374 (because of the Khelben timeline, and I guess the Spellplague didn’t affect it) or it’s 1396-1399 (because of the Spellplague, but the writers just forgot Khelben was dead by that point, or maybe his ghost wrote the surrender notice idk). Both are good enough for Halsin and Jaheira to talk about things happening “a century ago,” but you can see why I’m avoiding dates.
But let’s push it back a few more decades. Back when Ketheric was a Selûnite and Isobel a very small child.
As we’re probably all well aware, during this time, Ketheric worships Selûne along with his wife, Melodia. At some point, he even commissions the local Mason’s Guild to build Moonrise as a testament to Selûne herself, according to Morfred the mason (who you can talk to in House of Hope, it’s pretty cool). Ketheric and Melodia have Isobel, but then Melodia dies while Isobel is still pretty young. Ketheric remains a Selûnite, mostly for Isobel’s sake, until she dies too.
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Ketheric: I’ll tell you a story, True Soul. About a man who sold himself piece by piece. He had…everything. A wonderful wife. A brilliant daughter. They lived not far from here. His wife died too young. Grief tore through their home like a thief, snatching away the scent of her hair, the rustle of her skirts. But the man did not break. He could not break. His daughter needed him whole, after all. She grew up—grew strong. Challenged him. Filled his heart with such joy it supplanted all sorrow. When she was killed, the man…he tried to remain whole, but it wasn’t possible. Do you understand? Player: So the man fell to pieces. Ketheric: The pain was unbearable. All-consuming. He decided he’d do anything for reprieve. First, he sold himself to the goddess of loss. But the pain did not subside, no matter his obscene feats of devotion. Then a new god came—a god who promised the man something wonderful: his daughter. Her life returned. Imagine it. He would have to give everything: his body and soul entire. He did not hesitate. Not for a moment.
We know this story. Ketheric turns to Shar and everything goes Very, Very Badly. But the exact details/order of Ketheric's Sharran days are a little hazy. So here's what I've been able to piece together to sate my own curiosity.
While Ketheric is still a faithful (but waning) Selûnite, Dame Aylin visits as an emissary of Selûne. Moonrise/Reithwin is a Selûnite refuge and the Thorms are allegedly devout favorites of the moon goddess, so it's a big deal. While she's there, she and Isobel fall in love. Ketheric disapproves, in part because Aylin is immortal and Isobel is not (Isobel and Aylin both say this in dialogue).
Plus, and this is a personal opinion, I think Ketheric might have seen Aylin's interest in Isobel as another thing Selûne was trying to take from him. It isn't enough that Selûne let Melodia die, now her daughter is trying to woo his daughter and take her too.
But then Isobel dies. Somehow. The launch version of the game isn’t clear how. Aylin mourns but Ketheric spirals. He turns to Shar, hoping she will force him to forget about Isobel, but he doesn't. Nevertheless, he becomes a zealous Sharran.
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[A journal spanning years, beginning with the birth of a child and ending with what appears to be a series of dateless tragedies.] How can she be gone? Where did she go? The Moonmaiden cannot be so unfeeling - so cruel. Not toward her most devoted servant. Not after Melodia. It makes no sense. It makes no sense. I won't survive it. That much I know. Forgetting is the only possibility. The embrace of oblivion. The reprieve of nothingness. It would not be possible for a man to survive knowing what he knows. Knowing what can be lost. Shar understands that. Hers is the only mercy I can comprehend. My mind is full of holes - yet not enough. The emptiness. The time. The nothingness. And still I remember. Still I remember it all. There is no mercy in this beating heart. There is no mercy in life at all.
He builds the Gauntlet of Shar (or maybe renovates and Shar-ifies it, maybe it was already there) beneath the Thorm mausoleum, connecting it to the much more ancient Grymforge area. Grymforge becomes a kind of base or stronghold for the Justiciar army while the Gauntlet is designed to test their mettle and prepare them for the task that will make them official Dark Justiciars—killing Aylin, though it's not clear when Ketheric and Balthazar lure her into the Shadowfell.
I'll get back to that later.
We know that Grymforge was used as a Dark Justiciar stronghold and possible training ground because of all the Sharran stuff we find there. It's like super obvious. The feasthall room, the dormitories, the weapons that lay everywhere. There's basically a whole Sharran city in the Underdark beneath and near Reithwin, some of which we can see from various points in Grymforge. In fact, if you go through the poisoned room where Nere is, you can see the Gauntlet down below.
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(It's a little hard to see here 'cause I play on console but there's a glimpse of the giant Shar statue that takes up a ton of space in the Gauntlet. Somehow, the two places used to connect.)
Ketheric's new Sharran teachings are ruthless and vicious. He encourages his Dark Justiciars to kill a Selûnite once a tenday or more as part of their training and service to the Lady of Loss.
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The Law of Nightfall: From the moon falls the foulest of lights. iIt peeks through cracks and fissures, illuminating the most remote recesses of the Underdark. Light bestows hope, a pernicious notion which must be extinguished. At the darkest hour, pray to your Lady and feast in Her honour. The second day after, slay a disciple of Selûne. If none may be found, a Lathanderian or Mystran are an acceptable offering. Do this once a tenday, and the Lady of Loss shall know you.
Reithwin and the surrounding village soon become a hunting ground. Most people convert. Those who don't get hung in the square as examples (according to a shadow memory). All faithful Selûnites are forced to practice their devotion to the Moonmaiden in secret, led by Morfred the mason and his brother Halfred the innkeeper of Last Light Inn. Halfred hides Selûnite relics beneath Last Light (you can still find them) while Morfred plots a true resistance.
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[Hidden amidst columns detailing the income and expenditure of a tavern is an aside, written in tiny, urgent handwriting.] I have concealed the sacred relics of our revered goddess in the darkest corner of this place. Morfred, my loyal brother, seeks to forge a network of allies to stand against the oppressive reign of Ketheric Thorm. Sadly, fear has gripped the hearts of many, turning them away from our cause. I cannot truly blame them, for trepidation fills my soul as well - but I must put aside my own fears and reunite with Morfred in the bowels of the Mason's Guild. Together, we shall preserve what we can of the Moonmaiden's light, and hope that the banners of the faithful soon rise against that treacherous dog, Thorm.
But as time goes on, Morfred grows increasingly distressed with the events happening in Reithwin and the ease with which people are eager to switch faiths.
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- How quickly things change. The Thorms are Selûnite through and through - or so I believed. Perhaps Ketheric only converted for Melodia, and with her death - and then his daughter's - his faith died too. But to turn to Shar? It beggars belief. - Ketheric's Justiciars are growing greater in number, and more determined to rout out any traces of Selûne in Reithwin. Why do they think this town was built? One cannot rip out the foundations of a building and expect it to remain standing. - Brother and I remain the last two bastions of Our Lady of Silver in the town. A few - the trusting few - come to worship in secret by moonlit nights. Others - converts, all. Whether they truly believe, I cannot say. Impossible, isn't it?
(Don't worry, the second page is further down lol spoilers!)
Life is not going well in Reithwin, even if you're not a Selûnite. Ketheric is determined to destroy all traces of Selûne and treason of any kind. His Dark Justiciars begin tormenting citizens to reveal pockets of Selûnite resistance. He also suffers no treasonous word against him, even if the citizens in question aren't Selûnite. We see a glimpse of this and of the Justiciars' cruel influence during the questline with He Who Was and Madeline, who ratted out her friends' innocent(?) complaints about Ketheric to some Justiciars, resulting in their brutal deaths.
Eventually Morfred realizes that the Dark Justiciars are too powerful to resist and turns to Raphael, offering his soul in exchange for something to destroy the Dark Justiciar army.
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- Sick of standing idle while Justiciars gain power in our humble town. What will become of us if we allow it? I met a man who was no man. Touched by a devil. Or maybe worse. But he offered me something I couldn't refuse - help. - The time is now. Ketheric's Justiciars, their stronghold in the temple below - they will be wiped out. All of them. I didn't ask how. I just want them gone. Let the Harpers have at Ketheric now. They'll make short work of him.
You can ask Morfred about this in the House of Hope, actually, where he confirms the details. I mean, he's in Raphael's house, so it's pretty obvious the he did, in fact, make a deal with him.
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Infernal Mason: When tragedy came, my master fell into darkness and despair. He marshalled a great army to ruin the world and bring all into shadow. I could not let it happen. I sought out the devil Raphael and signed an infernal pact with him. He promised to destroy my master’s army, and I promised him my soul in return. The devil was true to his word. Fiends slaughtered my master’s forces, but he endured somehow, and blighted the land.
The Fiend in question here is Yurgir, who ends up crashing through Grymforge and the Gauntlet to kill all Dark Justiciars in his path. (He misses one, because Raphael is a sneaky bastard who let one get away by turning him into a swarm of rats, but I digress.) We know Yurgir caused the destruction in Grymforge, too, because of the Merregon masks and hellbeasts we find around the area, and the fact that if you pass all the checks with the Duergar mason examining the stone, he helps you piece together this narrative:
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Stonemason Kith: An ancient city, hewn from the stone by the disciples of Shar, later abandoned. Untold centuries later, a new tribe revives it. Fresh walls, fresh sculptures...until a great hellbeast charges through, toppling the walls and crushing the people! Heh - that explains the infernal plate I found. Perhaps you might have use of it.
Further proof that Grymforge and the Gauntlet were once connected...somehow.
Anyway, by the time Yurgir is called in, Morfred's already been found out. Thisobald overhears him drunkenly complaining about Ketheric in the Waning Moon and informs Ketheric of his treachery. Ketheric orders a raid on the mason's guild, leaving Halfred the lone source of Selûnite resistance. It's unknown what becomes of Halfred, but considering the fact that the inn was still taking guests (like Art Cullagh) and housing the Harpers right before the shadow curse descended (there's a shadow memory of a Harper toasting his comrades in Last Light right before the battle with Ketheric long ago), it's likely he's a victim of the curse and not Justiciar brutality.
I’m not sure which is worse, honestly.
It's unclear when Morfred dies, though he admits to witnessing the first part of the shadow curse (i.e., "...but he endured somehow, and blighted the land"). But Morfred's deal coincides in some ways with the arrival of the Harpers and druids. I think he probably makes the deal with Raphael before the Harpers officially march against Ketheric and then gets caught after he hears rumors of the Harpers.
Raphael makes good on his deal around the same the Harpers arrive, perhaps a little afterward. This means Yurgir's slaughter of Justiciars in the Underdark must happen concurrently with the battle happening topside between Ketheric's army and the Harpers/druids, meaning Ketheric is losing his army on two fronts at the same time. Victory seems assured for the Harpers and druids, but of course we know now that Ketheric had a way of cheating death already in place.
He had already imprisoned the Nightsong in a Shadowfell soul cage.
Again, we’re not sure exactly when this happens, but it’s after Isobel dies and before the shadow curse, which unleashes with Ketheric’s supposed death in the battle against the Harpers and druids. However, Aylin herself says that Ketheric and Balthazar lured her into the Shadowfell under the pretense of saving an innocent.
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Dame Aylin: He and his loathsome advisor Balthazar lured me into the Shadowfell, claimed they'd found someone in need of my aid. There they trapped me in their infernal cage. I was killed, murdered, made dead, over and over and over by Justiciars of every make and kind. I was reborn, for it is my nature. And Ketheric fed upon my immortality all the while.
This makes me think that Aylin wasn’t aware of Ketheric’s conversion yet, so it must have been very soon after, because otherwise, why would she trust a known Sharran telling her to enter the Shadowfell, the realm that is entirely under Shar’s control? I also suspect Ketheric built (or renovated) the Gauntlet around Aylin after her capture, perhaps at the behest of Shar due to their collaboration in making up new Justiciar teachings, or perhaps out of a sick, vengeful desire to see Aylin tormented for daring to love his daughter.
If this is true, then there’s a very real chance that Ketheric was unkillable before he truly started to torment Reithwin town, and well before the Harpers stepped in to take him down.
Anyway we at least know that Ketheric trapped Aylin in the Shadowfell before the big battle against the Harpers because a) both Isobel and Aylin talk about her being there for a century and b) because Ketheric is already using her invulnerability to survive assassination attempts on his life prior to or during the actual battle against him and his army:
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23 Elient The Harpers came too close - they poisoned Father Ketheric himself, yet he professes no ill effects. Malus insists it a fluke. Doctor he may be, but he is no less a fool for it: Father has achieved that of which I can only dream: immortality. I have long suspected. I can guess Father's purpose, but I cannot fathom the means.
This brings us to the eve of the battle itself. But this post is already hella long, so keep an eye out for part 2, all about the Harper and druid battle against Ketheric!
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razumdars · 5 months
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I do think there's an interesting discussion to be had about how Halsin, continuously, flees responsibility.
The most obvious example of this is in Act 1, when he decides to call for a new Arch Druid to handle the Grove while he goes with you to Moonrise Towers, but this can also be seen in Act 2 when he leaves the Shadow Cursed lands to accompany you to Baldur's Gate. While he did travel with you to find the Cult of the Absolute, his primary motivation in Act 2 was lifting the Shadow Curse and freeing Thaniel. Regardless of how you resolved events in Act 2, it makes the most sense for Halsin to stay behind - either to help the land heal in the aftermath of the Shadow Curse, or to find a new way to free the land if you don't lift the curse.
But again he flees, and he goes with you.
Now I know the Doylist reasoning for this is Larian made him romancable last-minute and so handwaved in an explanation of Halsin wanting to tag along to help you fight the Netherbrain/he was dtf by that point, but the thing is it is consistent with his character. For someone who is continuously placed in a position of authority, Halsin seems to be deeply uncomfortable with responsibility - or at the very least feels deeply inadequate for the task, and all-too readily passes it over to someone he feels is more prepared for it.
By the epilogue he seems to have (mostly) figured out this part of his character, as he's returned to the SCL and is mentoring children there, but I think it's a shame we don't see this aspect explored more, especially since his content is so lacking in Act 3. If you're not romancing Halsin, he's just sort of...there. He has a few comments about Baldur's Gate and there's a few discussions you can have with him about civilization vs nature (which don't really go anywhere or have any meaningful impact on his character), but otherwise his character severely stagnates in Act 3.
Exploring how Halsin feels now that his greatest "failure" - the Shadow Curse - has been resolved, could have been a fascinating turn for his character. Forcing him to examine how that event affected how he views any other responsibility he's been given (It's easy to draw a line from "he feels he failed massively when Ketheric Thorm cast the Shadow Cures" to "he feels like he is incapable of handling any sort of responsibility") and helping him to reconcile those feelings could have been a really nice resolution to character threads that otherwise just sort of fall to the wayside by Act 3.
I just think there's ample opportunity for Halsin to have a really interesting character arc by Act 3.
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eeldritchblast · 6 months
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Thoughts on Halsin
I want to preface this by saying I don't have anything particularly against Halsin as he is in game. But I do find him lacking in depth, when compared to everyone else.
Even without knowing that he was added as a full companion last minute, I would probably have guessed as much simply because there's not much to him beyond the role he plays in the Shadow-Curse quest of Act 2. This is lampshaded with dialogue about how he himself feels consumed by his determination to end the curse. But to me, that just feels like a cop-out. Imagine any other character looking at the camera and just saying "yeah I know I don't have much character beyond what happens to me in the plot, too bad?"
But I think the worst crime about his lack of development, is the fact that because he doesn't have a lot else going on, he feels a little overly sexualized to me; like he's just there for the player to thirst after because he's this big, bulky man. Now, to be clear, I don't care that he's horny, and I definitely don't care that he's poly. (My GF is a poly lesbian, and honestly I could see myself having more than one romantic relationship , too, if someone else was ever interested in me like that and cool with it.) What I'm trying to say is, because he's lacking in other areas, leaving those traits being of his few you can list, it makes them feel of less value, and makes him feel more like a sex prop. And if you're gonna have a character with rape victim as part of his background like Halsin has, then that's the last thing you want, I think.
So, what more could be done with Halsin?
I once made a joke that someone should draw Halsin in a "Big Auntie Energy" shirt. For those of you who aren't Native, let me try to translate: In most if not all Indigenous Nations, we often call women who are champions of our cultures and communities "Auntie", whether they are actually literally your aunt or not. An Auntie is someone you dearly love, and trust to guide you. Halsin already plays something of a mentor figure to the protagonist—indeed, dev notes even call him "avuncular"—so why not lean into it further by showing what he does for others, too? Pretending that there was more development time allotted, here's what I would've liked to see...
"This place crawls with life, but little of it flourishes. I see refugees, unhoused. The destitute, unwanted. Orphans, unloved. … I wish there was a better way. I wish everyone could see the sun, have a full belly, and know nature as a friend. There is a balance that is yet to be found." —Halsin
After ending the Shadow-Curse, Halsin says he needs to find a new purpose. I feel like his purpose could easily align with his horror of the inequalities of Baldur's Gate. Instead of just talking about how awful it is, why not allow the player to challenge him to try and change things, then? For example, I like to imagine Halsin telling stories to the orphans in Rivington, providing them comfort and someone to look up to. Or another example: Halsin helping out in or maybe starting some kind of charity meal program. It's small, but it's enough to say that he could actually grow a little as a person within the game's story. And it would add at least a little bit of engagement on the player's end as well, instead of feeling like the relationship with Halsin, platonically, is one-sided.
This all doesn't come from nowhere, by the way. If you exclusively romance Halsin, he says goodbye to the player in the end because he is leading a group of people into Thaniel's realm to start a new life. But personally, I feel like this is too great a leap back into an Archdruid role he specifically rejected, because he didn't like it. It also would've been nice to get this kind of dialogue without having to romance him; to know what lies ahead for Halsin as a friend, too.
Now, that's the good ending. But almost all the companions in BG3 have a "good" and "evil" ending. I feel like this really adds a lot of insight into the characters, because they feel real through it; we all have the potential to make good and bad choices, after all. So what could be Halsin's evil-aligned ending? Well, remember when he questions if the Shadow Druids actually have a point? How about giving the player the opportunity to push him further down that path instead... Shadow Druid Halsin, holy shit.
Now, there's one more thing I want to circle back to: Halsin's past. He very casually speaks of his time as a captive in the Underdark. And maybe it was so long ago that he's long dealt with such trauma, but still, I really wish there was a way to say "hey bud, that's really fucked up and I'm sorry that happened to you." But there's not a single dialogue option that allows you to express sympathy, besides just saying "that's awful", which doesn't cut it. Halsin himself says, "sometimes I think people look at me and imagine my feelings can't be hurt." Not allowing the player to be sensitive to his feelings goes exactly against this message not to judge a person's emotions by physical appearances.
Anyway, Halsin is a character that I think has a lot of potential, but doesn't quite reach it in game. I think it's great that he was given a bigger role due to popularity, but I just wish that role was expanded on to the same degree as the other companions.
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galedekarios · 7 months
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gale: h*lsin, you must have accumulated considerable wisdom on matters of the heart in your long life. gale: anything you'd like to pass on to a strapping, love-struck wizard such as myself? h*lsin: dispersing advice on matters of the heart would be like swapping boots - what suits me may be a poor fit for you. gale: ah. well, there's no faulting that logic. at least you didn't tell me to 'be myself.' node context: accepting the answer. thinks 'be yourself' is naff advice. h*lsin: oh no, perish the thought. that can be outright cruel advice to offer in certain cases.
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this banter between gale and h*lsin is supposed to trigger in act iii and it's always rubbed me the wrong way ever since i found it in the files.
not for the advice h*lsin gives.
"what suits me may be a poor fit for you" is actually great advice.
it's that last line:
"oh no, perish the thought. that can be outright cruel advice to offer in certain cases."
it's not teasing, it's not played a joke. at best, it's thoughtless. at worst, it's well...
so much of gale's character arc - be it on a friendship or romance path - is centered around self-worth and accepting that he is enough as a person, as who he is, as gale dekarios, and not as gale of waterdeep, not as a chosen of mystra, etc etc etc.
in ea, i really had high hopes for their dynamic because i had thought - especially if they had kept h*lsin's old storyline of making a grave mistake and killing isobel during a battle, unleashing the shadow curse by proxy and regretting it so very deeply that he still strives to make up for it, and to ketheric, centuries later - would be extremely interesting to see.
back then, they seemed to have a lot in common: a certain maturity around them, that regret for great mistakes made, a love for books.
it's sad to see that now, in the release version of the game, a character, who is in many ways portrayed as the wise and worldly one, kind and experienced, would say something so... cruel, reinforcing an extremely toxic mindset - and especially to gale, who is clearly struggling with this, and at this point in time.
disclaimer: i don't blame h*lsin in this. i don't hate his character concept at all. on the contrary. i just think his writing has severe problems due to him being a late addition to the game. i'm only looking at the banter itself, as it is in the game.
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Who Builds Theseus' Ship?
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This ties in to a greater discussion about Larian's changes to the game post-Full Release, and whether you consider those changes to be a good thing or a bad thing. Personally speaking, the quality-of-life and gameplay mechanics improvements were appreciated, while the direct changes to characters and especially characterization were not so much.
In such discussions, I often see people downplaying the actual changes to characterization that have been made thus far as "minor" things, but I often see one of the most glaring examples of a characterization change left out, because so many people aren't even aware of it ever happening:
Halsin.
For those who don't know, if you were romancing Halsin at the time of the original full release, and for almost four months afterward, if you took him with you to Act 3's orgy scene in Sharess's Caress, he would open up about a situation in his distant past. He would tell you about how he had briefly been "something between guest, prisoner, and consort" in a drow House, and been kept there for three years before escaping.
He stated that this was something that happened "a long time ago", when he was "a foolhardy young druid", which would mean it would likely have been between ages 100 and 245 — or at minimum 105 years ago, and at (likely) maximum 250 years ago. He closed the discussion with a line that really struck me, and that gave me such an appreciation for his character, and for the writers who had created it:
The passage of time has a strange way of polishing even the most arduous of memories into precious keepsakes.
As someone in their late-20s, with a number of traumatic events in my past, this resonated so much both with my experience of those events – once harrowing and haunting, now just simple happenings that do not affect me the way they once did – and as an inspirational message, that hurt would not necessarily linger forever.
Not only that, I really valued the insight it gave into Halsin's personality, further showing him to be someone who was deeply complex and meditative, always looking for meaning and something to take away or learn from any experience. It also served to showcase the likely reality of the relationship elves and druids both would have to the concepts of time and memory. (Another example of this is the experience of Shadowheart's father compared to her mother at the hands of the Sharrans.)
I started playing the game almost immediately upon its release in August, and was intrigued by Halsin from the start. He was someone who was kind and heartfelt, but also very settled in himself and with a simultaneously rigid and very flexible moral code. It was that complexity that drew me to him, and I appreciated the inclusion of a character distinct from the Origin companions, all at close to the lowest point of their lives.
It was to my surprise to find that this appreciation for his character and perspective on his Act 3 revelation was not unanimous. As it turned out, there was a vocal group of people claiming that this writing was problematic, and that Halsin clearly didn't even realize he was actually traumatized, and that Larian needed to fix it. Not everyone joining in with this crusade had even played the game.
And, ultimately, in a pattern they have continued to follow, Larian responded. They fixed it. At the end of November, as part of Patch 5, they uploaded an edited version of the scene with new dialogue, where the player could express this "reality" to Halsin, in one of the most gallingly patronizing statements I've ever seen.
Sounds traumatic. You may need to reflect on that.
(If someone said this to me after I had opened up to them about my trauma and my experience of it to them, we would not be maintaining a cordial relationship afterward.)
Halsin's new response to these dialogue options is a cringing, self-deprecating cascade of how the player is of course right, and he should have known better, and time could "prove to be a trickster on one's recollections" and that perhaps he had "lost perspective".
Quite frankly, it is a completely different character answering, and an almost directly opposing overall message about the role of time in healing, and the path forward when it comes to trauma. No more "one day these events will not hurt to recall the way they do now". In its stead: "only healing that looks a specific way and follows a specific path is acceptable - anything else and you are simply a poor fool lying to yourself."
The following quote is from a comment left on a video of Halsin's original dialogue in that scene, before the changes, and is just one example of how much that representation meant to more than just me to see:
That said, Halsin is trauma recovery goals for me absolutely. Being able to remember without actually being triggered? Being able to fully and freely engage HOW ID LIKE TO instead of being fettered by trauma responses? Goals. I don’t know if I’ll ever get there 100%, we don’t get elven lifetimes irl, but his level of healing brings me hope.
Ultimately, this post is not meant to argue that you should agree with me that one is better than the other. More so, I want to highlight that this existed — for many people, this was their experience of events and characters, and that is not so easily redacted. And I also want to just state, for the record, that Larian's way of approaching narrative and characterization changes to their full-release game has been incredibly frustrating. I did not agree, in August, to play an Early Access game with the inherent understanding that any potential narrative aspect might change at any time. I purchased a full-release game, and immersed myself in the story and the characters, to get to know them as the writers had originally presented.
And when Larian makes these changes based on fan feedback, they are explicitly making decisions about which fans matter, and specifically, which fans matter most. Rather than allowing everyone to experience the story they decided to tell, and draw from it what they take away, and let that spark discussion and engagement, they made the decision to defer to some fans over others, and prioritize their experience of the narrative — something that, no matter how well-intended, is always going to leave a bitter taste in my mouth.
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Durge Tav and Halsin would literally be each other’s emotional and physical lifelines during Act 2 if the Dev’s had let us romance him sooner
Halsin’s revisiting all of his past trauma to right what he thinks are his wrongs
The Dark Urge (if it’s a resistance route) is trying to fight the demons in their past AND present reemerging
AND THEYRE BOTH GOOD GUYS SO YOU CSNT TELL ME THAT WOULDNT MINGLE INTO SOME DELICIOUS, POSSIBLY CO-DEPENDENT TENDENCIES
Is it sustainable in this mode? No, def not bc one of them is bound to crack if Act 2 was any longer
Is it hot? yes.
Yes it is.
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paarthursass · 7 months
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btw, an interesting thing i noticed when i was shamelessly save-scumming my illithid!tav ending
if you make the choice to have your tav off themselves, one of your companions will protest and try to stop you - to no avail. i had the extended party mod installed so i just kept reloading to see everyone's reactions.
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I reloaded this save easily 20 times and I never got a reaction from Karlach, Wyll, or Astarion. (It's important to note that Lae'zel had already left with Orpheus in this save, so she was not there to react. This also takes place before Karlach's engine heats up, and before Astarion has to flee the sunlight in his spawn ending.)
Were it just Karlach and Wyll lacking reactions, I would chalk it up to a casualty of them not having as much content as the other characters. But Astarion too? That makes me wonder if this is a deliberate omission. If there is a reason those three don't speak up, and in fact understand when an illithid!tav makes this choice.
EDIT: found out in the replies of this post that Astarion DOES have comments when an illithid!tav dies, which means Karlach and Wyll are the only ones lacking a reaction now. Inclined to think this is a lack of content thing, but it does also feel in character for them nonetheless.
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pinacoladamatata · 9 months
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Hurts hurts hurts me how other companions will be like "yeah you must choose one of us. Choose me though, the obvious choice. I love you."
And Astarion will be genuinely confused and surprised by Tav choosing him every time 🥺 his whole reaction is like "you chose me? But...WHY?"
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reyiosa · 1 month
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“halsin would not have six-pack abs” this, “halsin would never force you to choose between himself and minthara” that
how about halsin would never wear fucking pants
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