*I regain consciousness, at my feet is the body of the, now former, head of the port mob… in my right hand is the head of a wooden figure head. The figure head was taken from the boss’s old ship… I look over to see the statue missing a head… splinters everywhere. I feel a warmth at my feet and notice that a pool of blood has formed and is now surrounding my feet. ‘What happened, why am I holding this head, what happened to my boss’. I crouch down to examine closer and notice wooden splinters and scratch and blunt wounds all over… the. I look at the head and notice a red stain…*
“Oh”
*I drop the wooden head and stand up. I walk back three steps… I look down and see the footprints my boots left behind*
“ooOOoooh… cool, don't you agree?”
“Ah!”
*a voice invades my mind*
@the-mighty-dalob @local-pickpocket @crickled-thorn-thug
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(This is going to be linked as the card drawing post from now on)
(List of effects)
TP who TC Gains partial divinity
TP who TC can ask one question to the universe and gets a true answer
TP who TC is immune to all undead for 24 hours
TP who TC can ask one request of the Flock of seagulls
TP who TC gains absolute mastery of there most proficient skill
TP who TC gets there perfect ideal of a follower summoned, the follower is made of stained glass
All people who wants to attack TP who TC becomes completely peaceful
TP who TC has the vision permanently enhanced by 4x
TP who TC brain grows 10x as fast and smart for 1 hour
the next good effect drawn from TD is doubled
TP who TC has everything blue that there touching enchanted randomly.
TP who TC gains a skeleton key
TP who TC arms turned to metal (I forgot to say, for 1 hour)
TP who TC is recognised as a minor noble in the nearest nobility system
all eyes in a 1 mile radius of TD glows gold for a year
TP who LC gets magic equal TP who C's magic capabilities for 1 spell
TP who TC can see how corrupt anyone is
TP who NC has there card effect double
TP who TC can identify if it’s safe to drink any water they see
TP who TC gets 10 currency
TP who HC has control over a small company of knights
TP who TC gains scales for 1 hour
TP who TC begins to be observed by a god
TP who TC will have all cuts immediately scab over for the next month
(Automatic custom card)
TP who TC is turned into an animal chosen by TP who NC for 4 hours. TP who TC keeps their mind, unless this card is drawn again in the same time and the same animal is chosen. If it is picked again but with a different animal, TP who TC will hybridize as both animals.
TP who TC plays a game of 20 question, if you win, you get a clue finding spy glass. If you lose you lose an eye.
TP who TC next spell will go wild
all water in a 30 foot radius of TD turns into wine
TP who LC has its effect happen to TP who TC
TP who NC has TP who LC effect added to theres
TP who NC will gain the ability to know where you are at all time
TP who TC has all there hair light on fire, they are not armed nor is there hair
TP who TC experiences 1 years worth of advanced mutation that would be handy in this situation
all grass in a 3 yard radius of TD turns into a fungus based alternative
TP who TC will lose all their hair and have it regrow in a 24 hour period
TP who TC is swarmed by pollen
TD loses its magical effect for 10 minutes
TP who TC gets struck by lightning
TP who TC if they have a scarred over stump it grows cactus spines making it impossible to restore, if not you are immune to cactuses.
TP who TC loses their sense of smell for 10 min
in a 1 yard radius around TP who TC rain will clouds form and rain for 1 week
TP who TC becomes a telepathic potted plant for 1 hour. they're completely inanimate but still conscious anyone who touches them is given a random effect from these options #1. they too become a telepathic potted plant but without the secondary effect #2. they get healed a whole bunch (regenerating limbs n such. but no resurrection) #3. their clothes are replaced with grass and leaf equivalents that are not very covering.
TP who TC becomes a potted telepathic plant for a year
TP who LC attacks you
TP who TC loses all of wealth
TP who TC has there most prized possession trapped in this card for 1 year or until they tell someone a deep secret
all events that took place in the last hour reverts in a 20 yard radius of TD
TP who TC Dies
TP who NC will gain control of your body for 1 minute
(List of terms)
The person (TP)
The deck (TD)
Drew this card (TC)
Drew last card (LC)
Draws next card (NC)
Holds this card (HC)
(Rules)
You can ask pay for a card with 10 currency
When you pay you can specify our of character whether you want a random card or if you want me to make a new one for you
If I make a new one I’ll add it to the list
Also if the card calls for good or bad it is referring to thirds, the first 1/3 is good, the last 1/3 is bad and the middle in neutral, round down and give the neutral the extra cards.
If you pick random, roll for me out of the numbers and tell me what you get
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I’m getting the feeling that a lot of the new wizards here don’t know how wizard island island works. It’s simple. I’m keeping the island in the sky.
Some ground rules:
Don’t fuck with the tunnels.
Don’t fuck with the generators.
Don’t fuck with my tower.
Don’t fuck with the rats.
Don’t fuck with the goblins.
Don’t fuck with the gnomes.
Don’t fuck with the island defense systems.
You will not “fuck around and find out.” You will fuck around and be dead before you realize it. Idiots.
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